SeaMonkey
Posts: 804
Joined: 2/15/2004 Status: offline
|
It's actually pretty simple, imagine that a hex is a bag or basket that can contain different tools, like if you're going to do a task, you fill the bag with the tools you'll need. If you're familiar with Norm Koger's TOAW unit build feature, you add certain pre-designed combat formations into the mix until you've created the customized "task force". In this manner, a hex can be filled with whatever weapons platforms/formations you want for the job, just remember that there are terrain limitations. For instance, you invade a jungle island hex with an amphibious unit and to create greater DoD, you bring in an engineer and supplies, the DoD increases and then can accomodate an air unit, later artillery, fortifications, armor, you get my drift. Slowly but surely depending upon the player's committment the hex can attain its maximum DoD and some hexes will already have a developed infrastructure(road/railroad, city, etc) and can handle a large deployment of combat formations without improvement, all at the campaign designer's whim. So now you attach an image, a NATO symbol, whatever, with the appropriate formation size designation, division, brigade, corps, + assets, you're the owner, decide, and your combat pull down menu reflects all the attributes of your tool box(hex). You can bombard with artillery, infiltrate with special forces, bomb with air units, blitz with armor, etc and your CTV(combat target values) reflect all the combat strengths you need to perform the designated mission. Hope that you chose wisely, because your opponent can do the same!
|