Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1st turn blitz amphibius invasion

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> 1st turn blitz amphibius invasion Page: [1]
Login
Message << Older Topic   Newer Topic >>
1st turn blitz amphibius invasion - 7/29/2013 1:44:50 PM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
have a question guys,

ive planned to attack Manila in the first turn to eliminate subs, so i have an idea, is it possible to load divided japanese eng units to destroyers like a lot of tokio express to invade a lot of islands preparing a huge defensive wall later in game?

they will load equipment? is a good idea??

(is to maintain control until another units arrive to build fortifications ports and airfields.


EDIT*** is aganist the IA

< Message edited by razanon -- 7/29/2013 1:51:29 PM >
Post #: 1
RE: 1st turn blitz amphibius invasion - 7/29/2013 3:12:32 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
Fast Transport missions do not get the bonus move on turn 1.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to razanon)
Post #: 2
RE: 1st turn blitz amphibius invasion - 7/29/2013 3:13:32 PM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
well is not to profit the first movement turn 1 is to load and prepare invasions that day, is it useful? to get wall of defense

(in reply to Cpt Sherwood)
Post #: 3
RE: 1st turn blitz amphibius invasion - 7/29/2013 3:43:04 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
There are a LOT of small undefended bases and dot bases that need taking. If you have the patience for it, loading a SNLF or Naval Guard units onto TFs that are too small for them isn't a terrible way of taking them (4 fragments with minimal AV is just fine against empty bases). Just be aware that these units will quickly run out of supplies if you're using Fast Transport TFs to do the hopping around and you might want to send a PB or two (the 330 or 1000 cargo capacity ones) along to replenish. I'm not sure if unprepped Fast Transport landings suffer disabled squads/devices at the same rate as unprepped Amphibious, but you'll need the supplies for them to recover after a lot of landings in a row and once the unit's cargo has been loaded in your typical FT TF there just isn't a lot of space leftover for supplies.

FT TFs are a new favorite of mine. Only recently discovered how useful they can be.

(in reply to razanon)
Post #: 4
RE: 1st turn blitz amphibius invasion - 7/29/2013 3:50:01 PM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
interesting friend

(in reply to Lokasenna)
Post #: 5
RE: 1st turn blitz amphibius invasion - 7/30/2013 3:57:14 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
I'm not focused on my defense on Dec7th, kinda focused on my expansion for a few months while I can. So truthfully, I have no idea ...

_____________________________

Pax

(in reply to razanon)
Post #: 6
RE: 1st turn blitz amphibius invasion - 7/30/2013 4:00:30 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline

quote:

ORIGINAL: PaxMondo

I'm not focused on my defense on Dec7th, kinda focused on my expansion for a few months while I can. So truthfully, I have no idea ...

You JFBs are a scary lot.

(in reply to PaxMondo)
Post #: 7
RE: 1st turn blitz amphibius invasion - 7/30/2013 8:58:47 AM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
quote:

ORIGINAL: PaxMondo

I'm not focused on my defense on Dec7th, kinda focused on my expansion for a few months while I can. So truthfully, I have no idea ...



yeah my idea its to BLOW, not to blow, at first stages, meanwhile war advances, prepare and fortify these advanced locations.

imagine an allied amphibius convoy advancing through these islands, will be a pain.

imagine an allied amphibius convoy intended to land in these islands, every month surviving its a victory. but the problem is what to do in these islands??? maybe one can afford a good port, another one an airfield, dunno nothing!!!

< Message edited by razanon -- 7/30/2013 9:08:39 AM >

(in reply to PaxMondo)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> 1st turn blitz amphibius invasion Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.922