Andrew Loveridge
Posts: 606
Joined: 7/20/2009 Status: offline
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Hello All, We have a new beta build for DW Shadows in the Members Club. It has a number of bug fixes, fixes some rare crashes, and makes adjustments to fleets, as well as other changes. Please check it out, if you don't mind using a beta build, and let us know how it works for you. V1.9.0.9 – August 2nd, 2013 Beta Update - fixed rare crash when generating new troops - fixed rare crash related to pirate missions - fixed various other crashes BUG FIXES - fixed problem where tech breakthroughs were not being applied for ruin encounters, abandoned ships and some other situations - fixed mining ships to handle situation when do not have luxury resource extractor components but are mining a planet/moon with luxury resources (i.e. will no longer stall at planet) - fixed bug where research locations were not showing in Empire Navigation Tool when your empire had no buildable research station designs - now ensure that Retrofit Stance setting is properly applied to new ships and bases from their design (Default Retrofit Stance) - fixed problem where ships captured by an enemy were sometimes not being attacked MILITARY SHIPS, FLEETS AND COMBAT - groups of military ships (e.g. fleets) are now much better at balancing targetting of multiple enemy threats so that they do not all attack a single enemy. However they will still gang up on an enemy when no other targets are nearby - military ships are now much better at firing at nearby enemies even when pursuing other targets - unautomated fleets will now always properly honor manual commands and thus will no longer auto-respond to intercept incoming enemy fleets and planet destroyers - reduced the frequency that idle auto-controlled fleets refuel when in the same system as refuelling points - idle fleets will now always return to home base, regardless of whether the home base is nearby or not AREA WEAPONS - epicenter of area weapons is no longer centered on firer. Instead area weapons now fire at target and the damage shockwave expands from the target (similar to area gravity weapons) GAME BALANCE - reduced bonuses from most wonders, especially for wonders focused on colony income and empire research DESIGNS - changed behavior of "Manually Upgrade Design" button in Designs screen so that previous design not obsoleted unless new design saved - if your empire cannot build a design, the reason is now explained in the hover tooltip of the construction Action buttons (when Spaceport selected), e.g. design too big, missing tech OTHER - added pirate strength option in Game setup. Decreasing pirate strength makes for an easier game, with pirates closer to the weaker, old-style Legends pirates - Ancient Guardians no longer automatically declare war on empires building victory wonders
< Message edited by Andrew Loveridge -- 8/2/2013 6:12:33 PM >
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