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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> RE: New map for WITE Page: <<   < prev  3 4 [5] 6 7   next >   >>
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RE: New map for WITE - 6/8/2013 4:18:11 PM   
IronDuke_slith

 

Posts: 1595
Joined: 6/30/2002
From: Manchester, UK
Status: offline

quote:

ORIGINAL: redmarkus4

Your WitE map has got me playing the game all over again - it's almost as though it's a new game. Until the Blizzard, anyway :(


+1, I had just come back after a break, but this really freshens up the experience, it's excellent work.

Regards,
ID

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Post #: 121
RE: New map for WITE - 6/9/2013 7:54:56 AM   
DerGrenadier


Posts: 106
Joined: 12/11/2011
From: Germania Superior
Status: offline

quote:

ORIGINAL: redmarkus4

it's almost as though it's a new game.



+1

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Post #: 122
RE: New map for WITE - 6/9/2013 10:04:25 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
As others i will be happy to use your map
but will stay with units as before
one more time Thank You

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Post #: 123
RE: New map for WITE - 6/9/2013 11:27:27 PM   
Scook_99

 

Posts: 301
Joined: 6/20/2007
Status: offline
Your work is amazing! I really like how you have the towns coded so you can see the size in an instant (in case you didn't notice, count the number of blue roofs you see in a town). I still prefer the original unit counters to yours, but only slightly! Your units are a wonderful alternative, but I choose the larger numbers on the originals.

Just outstanding..

I could be changing my mind about your counters. Having the 1-4 marker indicator on the left side of units is becoming rather indispensable to me. Oh, and the move marker on the right side is a nice touch.

< Message edited by Scook_99 -- 6/11/2013 12:40:24 AM >

(in reply to cpt flam)
Post #: 124
RE: New map for WITE - 6/11/2013 3:38:37 AM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
The impact of the GUI even if almost only the aesthetics once again show its value.

(in reply to Scook_99)
Post #: 125
RE: New map for WITE - 6/11/2013 7:43:25 AM   
SigUp

 

Posts: 1062
Joined: 11/29/2012
Status: offline
So jison, what's next on the menu for your overhaul of the GUI?

(in reply to Dili)
Post #: 126
RE: New map for WITE - 6/11/2013 8:41:07 PM   
Jison

 

Posts: 66
Joined: 7/1/2009
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quote:

ORIGINAL: SigUp

So jison, what's next on the menu for your overhaul of the GUI?


I do have the 'Rail Status' finished, but that alone would make a ridiculously small batch to release - so I wait until I have a bit more meat to put on the plate.

Jison


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Post #: 127
RE: New map for WITE - 6/12/2013 4:06:34 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
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quote:

ORIGINAL: Jison


quote:

ORIGINAL: SigUp

So jison, what's next on the menu for your overhaul of the GUI?


I do have the 'Rail Status' finished, but that alone would make a ridiculously small batch to release - so I wait until I have a bit more meat to put on the plate.

Jison



Not ridiculous at all! Release it!!!

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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Jison)
Post #: 128
RE: New map for WITE - 6/16/2013 3:59:19 PM   
goranw

 

Posts: 1551
Joined: 10/23/2001
From: Uppsala,Sweden
Status: offline
Hi!
Here is the turn 5 (17/7) attack on Smolensk on Jison's great map.
Its both very artistic and with great playing clarity.
I hope he will be approached about future maps.
Couldnt resist some Germanized name modding like I did to the original WitE map.
GoranW




Attachment (1)

(in reply to Redmarkus5)
Post #: 129
RE: New map for WITE - 6/17/2013 12:45:32 PM   
Balou


Posts: 841
Joined: 7/24/2009
Status: offline
SICH (Sicherung) obviously mens Security, and its ok with german units. But I guess that the Soviets had another name for these Sec-units (NKVD?)

(in reply to goranw)
Post #: 130
RE: New map for WITE - 6/18/2013 1:01:05 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
What folder do you download into?

Can't seem to get them to work.

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Post #: 131
RE: New map for WITE - 6/18/2013 8:39:55 AM   
SigUp

 

Posts: 1062
Joined: 11/29/2012
Status: offline
Just unzip it into the main WITE folder.

(in reply to Peltonx)
Post #: 132
RE: New map for WITE - 6/19/2013 3:21:55 PM   
rlp2

 

Posts: 452
Joined: 9/24/2000
From: Dallas, Texas
Status: offline
Hi Jison,

Like your map. Looks great.
I've always liked the WITE original map. Lately have been using the mod map by DMP. But now I'm using yours. Really brings a fresh new look to this already great game.

Thanks for all your work on this new map.

(in reply to Jison)
Post #: 133
RE: New map for WITE - 6/25/2013 9:19:24 PM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline
Thanks for the great map Jison.

I found a bug on the map. West from hex X93 Y 61 is missing river.

(in reply to rlp2)
Post #: 134
RE: New map for WITE - 6/26/2013 8:52:21 AM   
Jison

 

Posts: 66
Joined: 7/1/2009
Status: offline

quote:

ORIGINAL: 821Bobo

Thanks for the great map Jison.

I found a bug on the map. West from hex X93 Y 61 is missing river.


Ah, good find - I will correct that. Thanks.


Jison

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Post #: 135
RE: New map for WITE - 6/26/2013 9:40:04 AM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline
You're welcome.

(in reply to Jison)
Post #: 136
RE: New map for WITE - 6/27/2013 2:33:29 PM   
Esslingen_slith


Posts: 11
Joined: 10/26/2009
From: Esslingen - Germany
Status: offline
What a fantastic masterpiece of art

thx!

(in reply to 821Bobo)
Post #: 137
RE: New map for WITE - 6/30/2013 2:43:00 PM   
SigUp

 

Posts: 1062
Joined: 11/29/2012
Status: offline
Any new Jison on your work?

(in reply to Esslingen_slith)
Post #: 138
RE: New map for WITE - 7/1/2013 8:37:26 AM   
Jison

 

Posts: 66
Joined: 7/1/2009
Status: offline

quote:

ORIGINAL: SigUp

Any new Jison on your work?


I find myself jumping between projects over here but are making slow and steady progress.

Jison

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Post #: 139
RE: New map for WITE - 7/1/2013 10:13:00 AM   
SigUp

 

Posts: 1062
Joined: 11/29/2012
Status: offline
Great to hear, thanks for the info.

(in reply to Jison)
Post #: 140
RE: New map for WITE - 7/6/2013 11:20:09 AM   
Krupinski


Posts: 365
Joined: 8/28/2010
Status: offline
Thank you very much for your great map-mod!

Your mod is the reason for me to start playing WITE again (ok its hard to cancel SSGs AtD2...).

I'm looking forward for your upcoming mods.

(in reply to SigUp)
Post #: 141
RE: New map for WITE - 7/14/2013 10:42:50 AM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
Wow

Not sure it will make me play it again, but its an outstanding map

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Post #: 142
RE: New map for WITE - 7/19/2013 12:54:46 AM   
Gunnodayak


Posts: 24
Joined: 10/31/2012
Status: offline
Outstanding work! I am using your map mods for Panzer Campaign series as well!

When we will see some updates for GGWITE?

When will that "More soon..." be?

Thank you!

(in reply to Jison)
Post #: 143
RE: New map for WITE - 7/20/2013 4:56:03 PM   
fbs

 

Posts: 1048
Joined: 12/25/2008
Status: offline
The map was beautifully done - thank you so much for that!

I specially like the national borders, and the country names - I finally know where Bessarabia is! Stupendous work!

(in reply to IronDuke_slith)
Post #: 144
RE: New map for WITE - 7/20/2013 7:39:17 PM   
Jison

 

Posts: 66
Joined: 7/1/2009
Status: offline
Glad you guys enjoy the mod - makes it worth the effort!

quote:

ORIGINAL: Gunnodayak

Outstanding work! I am using your map mods for Panzer Campaign series as well!

When we will see some updates for GGWITE?

When will that "More soon..." be?

Thank you!


This is a side project I like to fiddle with when time permits. They say patience is a virtue...


Jison

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Post #: 145
RE: New map for WITE - 7/23/2013 2:43:02 PM   
Manstein63


Posts: 688
Joined: 6/30/2010
Status: offline
Jison,
I am having trouble loading you wonderful map. It's been saved on my hard disc as a RAR file & I am unable to either extract it or open it. any Ideas?
Thanks Manstein63

(in reply to Jison)
Post #: 146
RE: New map for WITE - 7/24/2013 8:26:19 AM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 7:48:47 AM >

(in reply to Manstein63)
Post #: 147
RE: New map for WITE - 7/24/2013 10:50:42 AM   
Jison

 

Posts: 66
Joined: 7/1/2009
Status: offline

quote:

ORIGINAL: chemkid

windows can't extract .rar files - please try a 3rd party tool like 7zip.

http://www.7-zip.org/

cheers!
chem!


Yup, that would be my advice too...


Jison


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Post #: 148
RE: New map for WITE - 7/29/2013 1:22:55 AM   
Manstein63


Posts: 688
Joined: 6/30/2010
Status: offline

quote:

ORIGINAL: Jison


quote:

ORIGINAL: chemkid

windows can't extract .rar files - please try a 3rd party tool like 7zip.

http://www.7-zip.org/

cheers!
chem!


Yup, that would be my advice too...


Jison




Thanks both of you I will give it a go
Manstein63

(in reply to Jison)
Post #: 149
RE: New map for WITE - 8/3/2013 8:39:09 PM   
Jajusha


Posts: 249
Joined: 12/21/2010
Status: offline
Amazing work!
Thanks!

(in reply to Manstein63)
Post #: 150
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> RE: New map for WITE Page: <<   < prev  3 4 [5] 6 7   next >   >>
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