Icemania
Posts: 1847
Joined: 6/5/2013 From: Australia Status: offline
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ORIGINAL: Yarasala Because of constant resource shortages (especially at new colonies) I am not able to set up a spaceport everywhere. That's not a problem of having not enough mining stations, but a problem of resource distribution by the private freighters. I can see that colonies producing resources have ridiculous amounts of them in store but they just don't get shipped everywhere in a reasonable time. I'm sure private freighter distribution could be improved, setting up Spaceports or Bases does take some time on new colonies, but they will develop in time if you have the resources available. In every game I play I have Medium Spaceports at every Colony. quote:
ORIGINAL: Yarasala I tried to assign a defense fleet to every colony and tried not to expand before I was able to do so, but it didn't help much, all pirate raids seem to succeed (at least in the respect to set up hidden bases). Initially I made the mistake to set them to defense until I realized that then raiding ships aren't attacked at all, but even after switching all fleets to attack the pirate facility problem didn't get better. Early on yes, defending raids can be difficult, some will succeed. But if follow my advice, as your technology develops, you will be able to defend more and more, and eventually all of them. As you destroy Pirate ports and bases around your territory, and then more broadly across the map, they will steadily drop away to nothing. quote:
ORIGINAL: Yarasala Also fleets tend to hang around somewhere in the system instead of staying at their assigned home colony so that they are always late in case of an attack on the planet. Setting them to patrol the planet is no good because this order disappears quite soon, presumably after there was an attack on the planet or so, and they revert to "no mission". Patrolling also wastes fuel so I don't use it. With fast jump drives, fast ships, and manual commands you will often get there in time wherever they are in the system if you attack manually. When you don't get there fast enough consider agreeing to a protection agreement and keep upgrading those spaceports (my typical is 10 Torpedoes with 10 Shields). quote:
ORIGINAL: Yarasala And the next issue: one half of my fleets seems to be constantly out of fuel. They are not automated, and when their fuel becomes low they don't automatically refuel. With that alone I could live (but it would be better if I got a message about that fact (entire fleet low on fuel), the current messages about single ships having not enough fuel don't help much). But when I order them to refuel manually it quite often happens that none or only some ships refuel and after that they lose the refuel order and go back to "no mission" although half of the fleet still is low on fuel. I use a custom Gas Mining Station with an extra extractor or two, enough docking bays for my typical fleet size, and lots of extra storage. Even with ships designed with many extra fuel cells these Stations will often fill up the entire fleet. Make sure you have a reasonable number of these located strategically around your territory and ensure you share the refuelling load amongst them for your fleets. Otherwise I'll primarily refuel at homeworlds when I have Large Space Ports. Another tip is to mix fuel use once you have the technology. I tend to find Hydrogen for the military and Caslon for private to be the best option. quote:
ORIGINAL: Yarasala In my games so far pirate bases seem to pop up faster than I can destroy them and all pirate fractions seem to gain strenght much faster than me, so that I'm not able to wipe out all pirate bases near my colonies. At the beginning (when I still had the money) I gave out a lot of contracts to other pirates to destroy pirate bases, but from 50 contracts there seemed to be only one successful, so that doesn't seem to be a viable means to get rid of pirate bases. But when your money falls below zero you can't give out further contracts anyway. And that is the case in my current game for a long time now, mainly because I maintain a force of four infantry and two defense units at every colony to repel raids and destroy hidden pirate bases. At the beginning I tried to set up some resort bases for income, but at least in this game they didn't bring very much money and were soon destroyed. There is no need to keep lots of long-term Protection Agreements. I normally cancel as soon as they leave (only after an attack I can't defend early game) and sometimes keep an Agreement or two just for the closest Pirates only. Agreements provide them with money ... which they use to build more ships. Eliminating them all requires some patience. My first "Pirate Extermination Fleet" is normally timed for when Shockwave Torpedoes and Deucalious Shields are ready and I keep building them as quickly as I can reasonably afford. You may want to have a look at my After Action Report for other tips.
< Message edited by Icemania -- 8/4/2013 5:24:24 PM >
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