DSWargamer
Posts: 283
Joined: 8/25/2010 Status: offline
|
The hell of scale, is you must make Russia dauntingly hard to invade and occupy, and you must preserve the ability to make vital geographical locations genuinely valid like Gibraltar Malta and Iceland. You need to be able wage a desperate marine assault on a piece of real estate barely worth mention and be able to possess two wretched pieces of land in one hex and for them to actually be different locations able to be held by opponents like as was the case in the South Pacific. How big the map is, is not my problem, and the last thing I want to be told, is we couldn't have such and such vital piece of terrain, because the map was too small. If the map needs 1000 hexes across to be done right, then I am not willing to indulge a 750 hex wide map. The key detail in SC3 will be, 'why do I need this game, when I have this other game already and it does the same over all simulation?'. The market has a selection of games out there, they all have their own stumbling blocks the trick will be to make a game that finally gets rid of the stumbling blocks, and be worth the purchase. No one needs yet another not quite there game.
_____________________________
I have too many too complicated wargames, and not enough sufficiently interested non wargamer friends.
|