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Component Stacking - 8/7/2013 7:35:09 AM   
mSterian

 

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Dear developers.
At the moment, it's very unclear what components stack and which don't.
For example I just read in f post that mining engines don't stack. Is that true?
Could you add such info to the game?
I shouldn't take too long as it's not any game design or upgrade change, just some extra text for each component: Stacks or Doesn't Stack.
Post #: 1
RE: Component Stacking - 8/7/2013 10:40:29 PM   
Kayoz


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Joined: 12/20/2010
From: Timbuktu
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quote:

ORIGINAL: mSterian
For example I just read in f post that mining engines don't stack. Is that true?


AFAIK, you gain little or nothing past 4 mineral or 3 gas extractors.

ref:
http://www.matrixgames.com/forums/tm.asp?m=2966128


_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to mSterian)
Post #: 2
RE: Component Stacking - 8/8/2013 7:41:03 AM   
mSterian

 

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Still, I shouldn't need to do such math when designing ships.

(in reply to Kayoz)
Post #: 3
RE: Component Stacking - 8/8/2013 1:58:05 PM   
Icemania


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From: Australia
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mSterian, I fully agree more info should be available in-game e.g. what stacks. But as for optimisation of designs I quite like a game where some testing and analysis is required ... so long as the developer ensures the game mechanics are clear.

(in reply to mSterian)
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RE: Component Stacking - 8/8/2013 4:36:38 PM   
Plant


Posts: 418
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They should just do it so you only need one extractor for everything. Then write it down somewhere in the manual or galactopedia. That would be clearest of all.

(in reply to Icemania)
Post #: 5
RE: Component Stacking - 8/8/2013 8:51:18 PM   
Canute0

 

Posts: 616
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At example for mining or gas mining extractors. YOU can see at the Design screen how much you extract. At this way you can see that an addional extractor increaase the amount.
OK that there is a hard cap for the mining nowwhere is writen in the Galactopedia you only know this when you read/search the forum.

At the most other componets it is mostly clear if they stack or not. Excepteption are the repair bots they don't stack.

(in reply to Plant)
Post #: 6
RE: Component Stacking - 8/9/2013 8:30:58 AM   
pndrev

 

Posts: 42
Joined: 3/10/2008
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Having the information "stacks" or "does not stack" available would not make analysis and experimentation unnecessary. It would just help seeing what components need this kind of approach.

(in reply to Canute0)
Post #: 7
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