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SAR?

 
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SAR? - 8/8/2013 1:33:51 PM   
yachieku

 

Posts: 6
Joined: 8/8/2013
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Hi, Guys!

Will be Search & Rescue operations possible? Eg. Retrieving ejected pilots?

Is human factor implemented in game, like wrong target identyfication by sensor operators?

Waiting for Your game -Its already looks awesome!

(Sorry for bad english -It isn't language which I often use).
Post #: 1
RE: SAR? - 8/8/2013 2:20:43 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
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Interesting question. If it is theres also the question: only as a custom designed scenario or does every downed plane have a chance of either ejecting or dieing in the impact. And: what about the enemy? And is location instantly known or is there a time / uncertainty factor in getting the location.

< Message edited by Tomcat84 -- 8/8/2013 2:21:49 PM >

(in reply to yachieku)
Post #: 2
RE: SAR? - 8/8/2013 4:31:38 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Hi Jack,

quote:

ORIGINAL: yachieku
Will be Search & Rescue operations possible? Eg. Retrieving ejected pilots?


Not in v1, sorry!

quote:


Is human factor implemented in game, like wrong target identyfication by sensor operators?


The human factor is taken into account in certain procedures (e.g. when trying to classify a sonar contact or identify a target from its electronic emissions, or repair a damaged ship, or turn-around aircraft) but there is no per-side differentiation at the moment. We are considering per-side soft settings as a possible future addition.

quote:


Waiting for Your game -Its already looks awesome!


Thank you.


_____________________________


(in reply to yachieku)
Post #: 3
RE: SAR? - 8/9/2013 11:27:26 AM   
yachieku

 

Posts: 6
Joined: 8/8/2013
Status: offline

quote:

ORIGINAL: Sunburn

Not in v1, sorry!



Don`t be -I will buy and play it anyway Please, just consider it in future release

quote:



The human factor is taken into account in certain procedures (e.g. when trying to classify a sonar contact or identify a target from its electronic emissions, or repair a damaged ship, or turn-around aircraft) but there is no per-side differentiation at the moment. We are considering per-side soft settings as a possible future addition.



Sounds good!

Thanks for answer.


(in reply to Dimitris)
Post #: 4
RE: SAR? - 8/23/2013 12:51:16 PM   
jessih

 

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Joined: 8/23/2013
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A scenario you can play and complete it

_____________________________

Michelle Galaviz

(in reply to yachieku)
Post #: 5
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