NorthStar
Posts: 219
Joined: 5/17/2002 From: New York, US Status: offline
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[QUOTE]Originally posted by Bax [B]Exactly, and that's why we shouldn't be allowed to set bombing alt for heavy, four-engined bombers to anything less than 10,000ft. At the very least, there should be some kind of morale or fatigue penalty for forcing B-17's to fly lower than say 10,000ft. Maybe an increased stress level having to fly through all the flak. Not everyone will agree with me, but there you have it. Speaking of B-17's, has anyone manaed to shoot down a B-17 with an A6M2 yet in the early part of the war? I have yet to see this. My A6M2 CAP fly at 18,000ft, and yet whenever they take on the B-17's(unescorted, btw) at 6,000ft...they run away like little screaming girls. I know this was implemented in 2.20 to prevent the huge Zeke losses of previous releases, but jeez... [/B][/QUOTE] 1. For a lot of people, the whole point of a game like this is to play with different tactics that COULD have been used. To restrict the game to only tactics that WERE used would, IMHO, be too limiting. Following that logic, we get to no use of PBYs and Bombers for mass supply/troop transport, no building of bases where they were not built, no ability to turn off Japanese sub doctrine, etc. If any or all of this suit your fancy and playing style, feel free to make house rules. However, IMHO, I don't see why military DOCTRINE should be hard coded into the system. And before anyone says it, I don't think we should have 50,000 switches for all the options. 2. There IS a morale penalty for flying Level Bombers at low altitude (less than 5,000 feet, IIRC). 3. Multi-engine bombers (especially the B-17s) WERE very difficult for Japanese fighters to destroy. They simply didn't have the fire power to cause critical damage easily. I personally find that in small numbers, B-17s are regularly DAMAGED by even small flights of Zeros. In large numbers, the protect each other well, as they were designed to do. 4. Watch fighter fatigue. It seems to be the biggest factor in determining if a flight of fighters is driven away. The Area 51 tests found, if IIRC, that there is a particulary steep change (suddnely, lots of fighters are driven off) after about 30 fatigue.
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