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RE: Wild Sheep Chase - 8/14/2013 11:37:25 PM   
obvert


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quote:

ORIGINAL: Captain Cruft

Yes me remember.


I remember you saying something about a pilot getting a kill defensively. Was that in an Emily?

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Post #: 1981
RE: Wild Sheep Chase - 8/14/2013 11:39:46 PM   
Captain Cruft


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Yes indeed, on a night Port Attack.

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Post #: 1982
RE: Wild Sheep Chase - 8/14/2013 11:40:52 PM   
obvert


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Wow. At night no less.

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Post #: 1983
RE: Wild Sheep Chase - 8/15/2013 8:21:44 AM   
obvert


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So, more fro mJocke this morning about his frustrations with air transport. I get it to a point, and understand he feels powerless to stop it, which shouldn't be the case. I will eventually tel him the foolproof method, but for now I'm doing some tests to see what is actually happening.

It seems so far that the ability to fly low is keeping transports from getting attacked. I'll move them up to 6k and see if something changes.

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Post #: 1984
RE: Wild Sheep Chase - 8/15/2013 8:27:51 AM   
RogerJNeilson


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I am reading both sides here so will not make any comment that could compromise anything. I think there is a clear distinction between game play and game mechanics which hopefully you two can help to resolve. If its a case that you have a way of getting the transports in and out that is realistic and possible then its up to your opponent to figure it out. If its a case that transports cannot be stopped then that is a situation that is unrealistic. You will be doing us all a service if you can discover which it is.


Roger

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Post #: 1985
RE: Wild Sheep Chase - 8/15/2013 9:26:07 AM   
obvert


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quote:

ORIGINAL: Roger Neilson 3

I am reading both sides here so will not make any comment that could compromise anything. I think there is a clear distinction between game play and game mechanics which hopefully you two can help to resolve. If its a case that you have a way of getting the transports in and out that is realistic and possible then its up to your opponent to figure it out. If its a case that transports cannot be stopped then that is a situation that is unrealistic. You will be doing us all a service if you can discover which it is.


Roger


Thanks Roger. I agree, intercepts should be able to work to some degree. Not of course an iron CAP, but getting to some transports. I do know I've been taking losses, but whether those are due to heavy use of the planes and crews at distance or due to intercept is the real question.

So far in my tests I've not been able to get planes to intercept at just one hex regardless of settings. That seems a problem. I almost confident it worked earlier in other versions, so maybe this is exclusive to some beta versions. We're on 1123k.

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Post #: 1986
RE: Wild Sheep Chase - 8/15/2013 9:34:47 AM   
RogerJNeilson


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A potentially serious issue to me is not the lift capacity of the Jap planes, but the ability of them to lift devices.... to my mind any commitment of any transports should be able to lift men and rifles, machine guns etc.... small arms and other equipment. Indeed in my own 1944 game I am doing just that with Chindits. However their heavier equipment stays at the rear base as it should. If big devices can be airlifted then that is a serious problem.

Roger

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Post #: 1987
RE: Wild Sheep Chase - 8/15/2013 9:40:37 AM   
fcharton

 

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I had the impression than transport intercepts often resulted in aborting the mission, and therefore reducing the amount transported. I believe this is what the "transport to... intercepted" means, some aircraft had to turn back before they could deliver their load.

It might be interesting to sandbox this, and see whether transport move less troops around in the presence of enemy CAP, and maybe whether float planes (which are less constrained in terms of approach, I think) suffer less than regular planes.

Francois

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Post #: 1988
RE: Wild Sheep Chase - 8/15/2013 10:22:43 AM   
Speedysteve

 

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quote:

ORIGINAL: fcharton

I had the impression than transport intercepts often resulted in aborting the mission, and therefore reducing the amount transported. I believe this is what the "transport to... intercepted" means, some aircraft had to turn back before they could deliver their load.

It might be interesting to sandbox this, and see whether transport move less troops around in the presence of enemy CAP, and maybe whether float planes (which are less constrained in terms of approach, I think) suffer less than regular planes.

Francois


Not sure this is the case. In my other PBEM game (latest official patch) I had a 1 plane transport group intercepted and it still transported a fragment of a unit.....

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Post #: 1989
RE: Wild Sheep Chase - 8/15/2013 10:22:54 AM   
wallentin

 

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Im reading both of your AAR... and both are like an alternative history for me... sometimes more interesting because now have a chance to look inside both commenders' deep thoughts.

About the airlifting. In smallscale is good, but that is totally unrealistic as you use. Some kind of arial Dunkirk. Can u imagine when ten thousand japanise soldier waiting for plane on the beach. And hunderds patrols are tring to dock to some kind of improvized infrastructure. Without air cover, they are parking there for hours? And what about the equipments?

If u suggest a HR: arial transport can be used only from starting base. They have to sit there and u have to defend them while moving stuff.

Anyway thx the AAR

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Post #: 1990
RE: Wild Sheep Chase - 8/15/2013 10:32:45 AM   
fcharton

 

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quote:

ORIGINAL: Speedy
Not sure this is the case. In my other PBEM game (latest official patch) I had a 1 plane transport group intercepted and it still transported a fragment of a unit.....


Hi Speedy,

I think it still makes sense, as a transport can be intercepted on its way in, or after it is done unloading (or the other way around if it is picking up troops). That was my impression, anyway.

@Wallentin: it is far from an aerial dunkirk: load capacities are pretty low, so you need quite a while before you can ferrry a unit out of some base (losing all the heavy equipment in the process). And again, you get a lot of fatigue , and you need an airfield, or a port, in decent condition.

Francois

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Post #: 1991
RE: Wild Sheep Chase - 8/15/2013 11:10:54 AM   
obvert


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quote:

ORIGINAL: wallentin

Im reading both of your AAR... and both are like an alternative history for me... sometimes more interesting because now have a chance to look inside both commenders' deep thoughts.

About the airlifting. In smallscale is good, but that is totally unrealistic as you use. Some kind of arial Dunkirk. Can u imagine when ten thousand japanise soldier waiting for plane on the beach. And hunderds patrols are tring to dock to some kind of improvized infrastructure. Without air cover, they are parking there for hours? And what about the equipments?

If u suggest a HR: arial transport can be used only from starting base. They have to sit there and u have to defend them while moving stuff.

Anyway thx the AAR


Interesting ideas.

The way I imagine it is making most of the flight during the day (from about 6 bases in Luzon as well as Babeldaob), arriving in the combat zone around dusk, landing at night on the field or port. Loading up immediately. This shouldn't take more than an hour per plane and there is a ton of support here with the original 30-40k troops, including air HQs, lots of mechanized support (tractors to pull things and trucks to carry them). We're talking about at most like 20 men per plane with some equipment. The gun stat move are anything up to the 75mm infantry guns but not including the 75mm T90 field guns. These are the only things in this particular division that moved out that were too big to fly.

Remember also that this is a level 6 'set' of fields, maybe 3-4 in a 46 mile wide hex. The port is also a level 5 with a naval HQ here, whether that helps or not.

All planes would then be off before light, traveling the first hours in darkness (high moonlight settings during this period of the game by the way, between 70+ and up to 100, then now falling back down). This is the flying from the several hex wide combat zone, and at the slowest of the transports' cruising speed, (161 mph for the L2D2 Tabby) these could be away to safe airspace in an hour or two at most.

During what part of that would the intercepts happen?

So although I agree there should be a way to intercept some transports moving troops, I can envision situations where none would even be seen except on radar. The Allies could have used night fighters in reality, or bombed at night, and that might have really messed things up, but also would have risked a lot.

Here are some shots of the situation to give everyone a better idea of what has been happening. On the 4th the field damage was 1, so a lot of flying could take place.






Attachment (1)

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Post #: 1992
RE: Wild Sheep Chase - 8/15/2013 11:12:13 AM   
obvert


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Here are the units still there on this date, or most of them, sorted by AV levels.






Attachment (1)

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Post #: 1993
RE: Wild Sheep Chase - 8/15/2013 11:16:34 AM   
Speedysteve

 

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quote:

ORIGINAL: fcharton


quote:

ORIGINAL: Speedy
Not sure this is the case. In my other PBEM game (latest official patch) I had a 1 plane transport group intercepted and it still transported a fragment of a unit.....


Hi Speedy,

I think it still makes sense, as a transport can be intercepted on its way in, or after it is done unloading (or the other way around if it is picking up troops). That was my impression, anyway.

@Wallentin: it is far from an aerial dunkirk: load capacities are pretty low, so you need quite a while before you can ferrry a unit out of some base (losing all the heavy equipment in the process). And again, you get a lot of fatigue , and you need an airfield, or a port, in decent condition.

Francois


But not if the 1 plane was shot down whilst picking up the troops but still managed to transport a fragment of the unit to Cairns

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Post #: 1994
RE: Wild Sheep Chase - 8/15/2013 11:21:55 AM   
obvert


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These are all of the transport and patrol planes flying to Davao. As you can see, it's mostly conventional wheeled transport planes and not as many flying boats.

You can also see the immense fatigue, low morale and general shabbiness of the force after extended periods of flying at too high a rate over long distances. This is costing Japan in airframes, tons of supply and many pilots. As always on this side of the game, there is a price.






Attachment (1)

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Post #: 1995
RE: Wild Sheep Chase - 8/15/2013 11:23:09 AM   
obvert


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quote:

ORIGINAL: Speedy


quote:

ORIGINAL: fcharton


quote:

ORIGINAL: Speedy
Not sure this is the case. In my other PBEM game (latest official patch) I had a 1 plane transport group intercepted and it still transported a fragment of a unit.....


Hi Speedy,

I think it still makes sense, as a transport can be intercepted on its way in, or after it is done unloading (or the other way around if it is picking up troops). That was my impression, anyway.

@Wallentin: it is far from an aerial dunkirk: load capacities are pretty low, so you need quite a while before you can ferrry a unit out of some base (losing all the heavy equipment in the process). And again, you get a lot of fatigue , and you need an airfield, or a port, in decent condition.

Francois


But not if the 1 plane was shot down whilst picking up the troops but still managed to transport a fragment of the unit to Cairns


Ha! That's a bit odd for sure.


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Post #: 1996
RE: Wild Sheep Chase - 8/15/2013 12:20:21 PM   
wallentin

 

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I see. You are using mostly land based transport.

But in this case i think u have to use some kind of AF stacking HR.

"An airfield can operate 50 single engine (or 25 two engine, or 12 four engine) planes per AF size
or 1 group per AF size. The best Air HQ of the same command as the base which is within range
can add its command radius to the number of groups that can be administrated, or if not in the
same command, the nearest HQ will add ½ its command radius to the number of groups."

But it seems me unrealistics. Land and launch almost 20 airgroup and almost 300 plane per day on a level 6 AF.
I know, you have 13th Air Fleet on the base which can help organize the evacuation. But this seems me impossible mission. In Normandy 44 there were a few month to plan the logistic issues.

I think u can evacuate (or move in/out like did earlier) the troops, but not combat ready. Like Dunkirk. The game is working different way... and need a good HR to handle this gap.


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Post #: 1997
RE: Wild Sheep Chase - 8/15/2013 12:43:05 PM   
fcharton

 

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How many squads do you get out every day with your 300 planes?

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Post #: 1998
RE: Wild Sheep Chase - 8/15/2013 12:57:30 PM   
obvert


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quote:

ORIGINAL: fcharton

How many squads do you get out every day with your 300 planes?


It all depended on the damage levels of the fields, or at least it seemed to. I truly wasn't looking that closely to know exactly how many were moving each day. I was only loading up all of them for the division at first. I don't even remember when this really began. I'll have to check.

I had taken parts of all out when they were still at Cagayan, preparing for a retreat. Then I paradropped Malabalay after Jocke left it unoccupied, and retreated there in order. I thikn I got one day of runs out there before the fields were trashed, then had another crushing defeat, losing something like 7k men at Malaybalay, and then on to Davao.

During all of this I was of course trying to battle an invasion in the Marianas and deal with the difficulties in Burma, as del as keep the rest of the areas somewhat active, so I didn't think too much about the troops being pulled out, LR CAP or anything else. I just noticed they were still moving, that the ops losses were acceptable, and kept going. It was only in the last few turns when Jocke sent messages about his LR CAP not working that I started to look more closely.

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Post #: 1999
RE: Wild Sheep Chase - 8/15/2013 1:10:23 PM   
obvert


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quote:

ORIGINAL: wallentin

I see. You are using mostly land based transport.

But in this case i think u have to use some kind of AF stacking HR.

"An airfield can operate 50 single engine (or 25 two engine, or 12 four engine) planes per AF size
or 1 group per AF size. The best Air HQ of the same command as the base which is within range
can add its command radius to the number of groups that can be administrated, or if not in the
same command, the nearest HQ will add ½ its command radius to the number of groups."

But it seems me unrealistics. Land and launch almost 20 airgroup and almost 300 plane per day on a level 6 AF.
I know, you have 13th Air Fleet on the base which can help organize the evacuation. But this seems me impossible mission. In Normandy 44 there were a few month to plan the logistic issues.

I think u can evacuate (or move in/out like did earlier) the troops, but not combat ready. Like Dunkirk. The game is working different way... and need a good HR to handle this gap.




I count 223 wheeled transport and 35 flying boats.

Again, it might not be 'a' level 6 field. This is meant to approximate the use of several fields in some cases. I live in the London area. The 'hex' here would have had about 10-12 fields in it. Maybe more. Definitely a size 10 complex.

Dunkirk and Normandy were on an epic scale much more grand and incredible than this. We're talking about one shattered division, at about 40% strength, being lifted without most of it's machinery and bigger guns (destroyed in several retreats earlier). A few even more shattered brigades, (only one of which is fully out now, minus guns), and elements of construction, base forces and support units so they can have a core unit to start from if destroyed here when the Allied masses arrive and knock us back again.

Jocke is telling me I've moved 25k troops. I'm not sure its that much. Still way off the several hundred thousands for Dunkirk and more for Normandy. Lets not forget that that was a highly contested hex and the port was too damaged to use! Amazing.

In the nine days from 27 May – 4 June 338,226 men escaped, including 139,997 French, Polish and Belgian troops, together with a small number of Dutch soldiers, aboard 861 vessels (of which 243 were sunk during the operation). Liddell Hart says British Fighter Command lost 106 aircraft dogfighting over Dunkirk, and the Luftwaffe lost about 135 – some of which were shot down by the French Navy and the Royal Navy; but MacDonald says the British lost 177 aircraft and the Germans lost 240.

The docks at Dunkirk were too badly damaged to be used, but the East and West Moles (sea walls protecting the harbour entrance) were intact. Captain William Tennant—in charge of the evacuation—decided to use the beaches and the East Mole to land the ships. This highly successful idea hugely increased the number of troops that could be embarked each day, and indeed at the rescue operation's peak, on 31 May, over 68,000 men were taken off.[14][31]
The last of the British Army left on 3 June, and at 10:50, Tennant signalled Ramsay to say "Operation completed. Returning to Dover." However, Churchill insisted on coming back for the French, so the Royal Navy returned on 4 June in an attempt to rescue as many as possible of the French rearguard. Over 26,000 French troops were lifted off on that last day — but between 30,000 and 40,000 French soldiers were left behind and forced to surrender to the Germans.


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Post #: 2000
RE: Wild Sheep Chase - 8/15/2013 1:41:30 PM   
fcharton

 

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quote:

ORIGINAL: obvert
It all depended on the damage levels of the fields, or at least it seemed to. I truly wasn't looking that closely to know exactly how many were moving each day. I was only loading up all of them for the division at first. I don't even remember when this really began. I'll have to check.


Tracker makes this easy. Load the turns (if you don't load every turn, just start a new tracker, and load the turns Jocke sent you, day by day), go to the LCU tab, sort by base, and then for all the units you're evacuating, click history. This should work. You will be able to find (in the base tab, under history) daily runway/field damage.

I think this is worth te analysis, because you have a lot of planes ferrying your units. A squad being about a dozen men, I believe your 300 planes should be able to move a lot of squads every day (all of them are transports, after all, so it is certainly more than a squad per plane...), so if you moved like 100 squads a day, the effect of airfield clutter and enemy CAP is ^proven, and I think everything is legit.

300 transports is a lot of planes...

Francois

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Post #: 2001
RE: Wild Sheep Chase - 8/15/2013 1:52:43 PM   
obvert


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quote:

ORIGINAL: fcharton


quote:

ORIGINAL: obvert
It all depended on the damage levels of the fields, or at least it seemed to. I truly wasn't looking that closely to know exactly how many were moving each day. I was only loading up all of them for the division at first. I don't even remember when this really began. I'll have to check.


Tracker makes this easy. Load the turns (if you don't load every turn, just start a new tracker, and load the turns Jocke sent you, day by day), go to the LCU tab, sort by base, and then for all the units you're evacuating, click history. This should work. You will be able to find (in the base tab, under history) daily runway/field damage.

I think this is worth te analysis, because you have a lot of planes ferrying your units. A squad being about a dozen men, I believe your 300 planes should be able to move a lot of squads every day (all of them are transports, after all, so it is certainly more than a squad per plane...), so if you moved like 100 squads a day, the effect of airfield clutter and enemy CAP is ^proven, and I think everything is legit.

300 transports is a lot of planes...

Francois



I may have time for this tomorrow. Thanks Francois, I hadn't though to look at tracker. I would have to load a new version though. I've been lax lately!

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Post #: 2002
RE: Wild Sheep Chase - 8/15/2013 2:04:13 PM   
wallentin

 

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quote:

ORIGINAL: obvert

quote:

ORIGINAL: wallentin

I see. You are using mostly land based transport.

But in this case i think u have to use some kind of AF stacking HR.

"An airfield can operate 50 single engine (or 25 two engine, or 12 four engine) planes per AF size
or 1 group per AF size. The best Air HQ of the same command as the base which is within range
can add its command radius to the number of groups that can be administrated, or if not in the
same command, the nearest HQ will add ½ its command radius to the number of groups."

But it seems me unrealistics. Land and launch almost 20 airgroup and almost 300 plane per day on a level 6 AF.
I know, you have 13th Air Fleet on the base which can help organize the evacuation. But this seems me impossible mission. In Normandy 44 there were a few month to plan the logistic issues.

I think u can evacuate (or move in/out like did earlier) the troops, but not combat ready. Like Dunkirk. The game is working different way... and need a good HR to handle this gap.




I count 223 wheeled transport and 35 flying boats.

Again, it might not be 'a' level 6 field. This is meant to approximate the use of several fields in some cases. I live in the London area. The 'hex' here would have had about 10-12 fields in it. Maybe more. Definitely a size 10 complex.

Dunkirk and Normandy were on an epic scale much more grand and incredible than this. We're talking about one shattered division, at about 40% strength, being lifted without most of it's machinery and bigger guns (destroyed in several retreats earlier). A few even more shattered brigades, (only one of which is fully out now, minus guns), and elements of construction, base forces and support units so they can have a core unit to start from if destroyed here when the Allied masses arrive and knock us back again.

Jocke is telling me I've moved 25k troops. I'm not sure its that much. Still way off the several hundred thousands for Dunkirk and more for Normandy. Lets not forget that that was a highly contested hex and the port was too damaged to use! Amazing.

In the nine days from 27 May – 4 June 338,226 men escaped, including 139,997 French, Polish and Belgian troops, together with a small number of Dutch soldiers, aboard 861 vessels (of which 243 were sunk during the operation). Liddell Hart says British Fighter Command lost 106 aircraft dogfighting over Dunkirk, and the Luftwaffe lost about 135 – some of which were shot down by the French Navy and the Royal Navy; but MacDonald says the British lost 177 aircraft and the Germans lost 240.

The docks at Dunkirk were too badly damaged to be used, but the East and West Moles (sea walls protecting the harbour entrance) were intact. Captain William Tennant—in charge of the evacuation—decided to use the beaches and the East Mole to land the ships. This highly successful idea hugely increased the number of troops that could be embarked each day, and indeed at the rescue operation's peak, on 31 May, over 68,000 men were taken off.[14][31]
The last of the British Army left on 3 June, and at 10:50, Tennant signalled Ramsay to say "Operation completed. Returning to Dover." However, Churchill insisted on coming back for the French, so the Royal Navy returned on 4 June in an attempt to rescue as many as possible of the French rearguard. Over 26,000 French troops were lifted off on that last day — but between 30,000 and 40,000 French soldiers were left behind and forced to surrender to the Germans.



I never said Dunkirk was same. Just the ad-hoc evacuation part (without pre-planning), but not the size (ten times bigger) neither the used equipment (ship or plane). I used Normandy for example because there was an air operation part, however that was different kind of operation, but the overall size maybe same (how many plane can move 30k man).

What about Stalingrad air supply operation? How many plane how many supply transported in and how many people evacuated out? And what cost? Without strong air cover the transport, even the strongly armed, are just prey on daylight. Like bomber offensive in WE. They cannot defend themself.

Lvl 6 in game terms. It can a dozen smaller one. Like in Stalingrad were two bigger and some smaller ones.


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Post #: 2003
RE: Wild Sheep Chase - 8/15/2013 2:36:28 PM   
Encircled


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I don't think the Red Air Force had that much effect at Stalingrad

It was more operational losses, the sheer distance to fly and that was made worse when the Russians captured the airbase at Tataskya (spelling?) that the vast majority of aircraft were flying from.

If you can't evacuate your heavy weapons, and you've spent a large section of your economy in building up the transport fleet, then I can't really see a problem with it.

EDIT though if LRCAP is massive, I can see why Joc is getting frustrated, though the explanation you've given (land as dusk/dawn, fly in and out low and in twilight/dawnlight) is perfectly acceptable.



< Message edited by Encircled -- 8/15/2013 2:37:51 PM >


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Post #: 2004
RE: Wild Sheep Chase - 8/15/2013 2:41:43 PM   
obvert


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quote:

ORIGINAL: Encircled

I don't think the Red Air Force had that much effect at Stalingrad

It was more operational losses, the sheer distance to fly and that was made worse when the Russians captured the airbase at Tataskya (spelling?) that the vast majority of aircraft were flying from.

If you can't evacuate your heavy weapons, and you've spent a large section of your economy in building up the transport fleet, then I can't really see a problem with it.

EDIT though if LRCAP is massive, I can see why Joc is getting frustrated, though the explanation you've given (land as dusk/dawn, fly in and out low and in twilight/dawnlight) is perfectly acceptable.




Well I'm just using what is available to all Japanese players. I'm sure in the war these were shipping a lot of rice and bullets, pilots, and important people.

The cost is the replacements, which should have been more if we do find there is a bug in the ability to catch transports with LR CAP, and the supply. The supply now is causing some problems, but I'm sure completely rebuilding those units would be more costly as well. So Jocke has some good points, but I just view this (aside from the LR CAP art, which is fairly big) as a very small issue in the larger scope of things that aren't quite like reality in the game.


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Post #: 2005
RE: Wild Sheep Chase - 8/15/2013 2:46:04 PM   
obvert


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I should add I've just learned that flying boats will transport to a fully damaged port. This is interesting, and I can see the logic, being that they could anchor and small boats could bring men and stuff out. Surely not 75mm field guns, but the men, mortars and supplies, yes.

The rate did look to slow with 100% port damage, but only about 15%.

So I was a bit wrong that there was an easy way to stop this, an the LR CAP issue becomes larger.

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Post #: 2006
RE: Wild Sheep Chase - 8/15/2013 2:49:10 PM   
paullus99


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I can see the problem - as the allies would know exactly where the airfields were & transports are easy enough to shoot down (with their slow speed), not to mention slower still when loaded....if a couple of hundred allied aircraft can't massacre a bunch of basically "stationary" transport aircraft, there is a real problem with the way this is modeled.

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Post #: 2007
RE: Wild Sheep Chase - 8/15/2013 3:31:29 PM   
obvert


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So I also had a look at the game at the end of August, and at that time, during the siege of Cagayan, there were 11,978 infantry and 16,134 support troops there. Another brigade of 5,672 troops was nearing the hex and joined in there.

At Davao at the time there were 6,577 infantry and 11, 279 support troops. Another 10,279 were moving there from Dadjangas.

So before the battles there were 61,919 troops on Mindanao whose units eventually made it to Davao.

From this time to current, August 30 to October 7, 1944, the Allies mercilessly crushed our men from above and bludgeoned them on the ground.

Here are the figures.

At Cagayan, including as many air attacks as I listed in my reports, (which is usually only the first big raid of a day, not the 15 smaller ones after), I lost at least 13,757 men. I was also flying the air support HQs and some base forces and engineers out at this time, so really this has been happening for over a month in game, not just the last few weeks.

After this in the battles at Malabalay we lost another 7013 men.

So altogether that leaves 41,149 troops.

At Davao now I have 7,365 infantry and 12, 631 support, or 19,996 troops altogether.

Over the course of these five weeks then I was able to lift somewhere in the region of 21,153 troops. That is probably minus around another 2,000 killed in air strikes I haven't accounted for Cagayan and Malaybalay, where troops were targeted extensively by the 4Es.

If we account for the extra killed in air raids not listed in the AAR and round to 20k over 38 days that would be 526 a day. If there are 12 men in a squad then that would be 43.8 squads a day. Not really that many over such a long period, actually.

Obviously I wasn't using 250+ transports for this entire time. That only started when everything got to Davao.





< Message edited by obvert -- 8/15/2013 3:43:57 PM >


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Post #: 2008
RE: Wild Sheep Chase - 8/15/2013 3:35:11 PM   
obvert


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quote:

ORIGINAL: paullus99

I can see the problem - as the allies would know exactly where the airfields were & transports are easy enough to shoot down (with their slow speed), not to mention slower still when loaded....if a couple of hundred allied aircraft can't massacre a bunch of basically "stationary" transport aircraft, there is a real problem with the way this is modeled.


Of course. The LR CAP is a huge issue if it's not working. See the tests thread in the tech area for my take on it. I certainly would like to think my fighters would be able to LR CAP a hex and shut it down. With all of the stuff moving I thought originally maybe Jocke had neglected this as he focused on the Marianas or his op in Burma.

But it looks like you're responding simply to the LR CAP issue and not the transport to a fully damaged port item, right?


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Post #: 2009
RE: Wild Sheep Chase - 8/15/2013 3:49:00 PM   
witpqs


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quote:

But it seems me unrealistics. Land and launch almost 20 airgroup and almost 300 plane per day on a level 6 AF.

I know that Obvert has answered already, but I have a point to add. First, as Obvert mentioned a level 6 airfield is not one airfield or runway, but rather a complex of airfields in the hex. The additional point is that the planes are not based there. They land, load up with troops as quickly as possible, and take off. They don't need to fuel up either.

Which is different than saying there is no problem going on here. I think Obvert and Jocke are on the trail of whatever is going on. Hopefully Michael can help nail it down.

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Post #: 2010
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