EricLarsen
Posts: 458
Joined: 7/9/2002 From: Salinas, CA Raider Nation Status: offline
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Over the weekend I got into my first real game where I finally had some of the basics down and could start to play semi-intelligently. I got into a 150 star galaxy and finally I wasn't stuck in the middle again. I got this universe with lots of small galaxies clustered around. I was in the northern end in a small galaxy with another small one to my left and a little more north of me. To the center was a big galaxy with others clustered around it. So I set off to play the opening easter egg hunt part of the game and was pleasantly surprised not to find anyone in that small galaxy to my upper left. As a test of communicating with pirates I tried 3 different tests of the communication and found that it would give me info on neighboring alien races. I saw two mean ones that were close to me and then it told me about the Somu who had the same philosophy and were just on the other side of the two meanie alien races. I decided it was too early for first contact so I went back and then just got a little target practice in as I blew up the pirate. After I got all my stars explored in my two little galaxies I decided it was time to make first contact. The first pirate I next encountered told me about the Somu. I had watched in earlier games as the Somu always seemed to be the first race to disappear, I couldn't tell if they were conquered or somehow diplomatically taken over but I decided I wanted to find them and try to coerce them before someone else did. So I had fun spending money on making them my friends, and then my allies. I ended up giving them a wormhole system they had coveted just after it went "contested" by some other alien race. That way I didn't have to protect it and I knew I'd get it back after I got them into my fold. ;) Sure enough after some wheeling and dealing and lots of cash donations I managed to get the Somu into my camp. At the time I had a mere 2 world relics and knew I'd never get past the Fusion Age. The Somu also had 2, and then 3 just before I got them, world relics and then I knew I had enough to get to the singularity age. With the successful diplomatic takeover of the Somu I was now able to really crank up the production and research. I blew past everyone getting to the antimatter age and after finally getting the dope on all the alien races I discovered there was an extreme shortage of world relics. Several combined races only have 1 world relic and are perpetually stuck in the atomic age. some have 2 and are in the fusion age and 1 combined race has 3 and is in the antinmatter age. After deciding to save cash to build my cruiser fleet with and not wasting it on two timing aliens like the Mirrsh, I discovered that the aliens started to pick on me. After trying to get them over to my side with gifts and giving them a star system I discovered that no amount of bribery would work on them as they always slid back in their liking of me. I had lots of fun blowing up freighter routes and then the alins decided to attack one of my worlds. I had it protected with some frigates and gunboats and won the first incursion. But before I could get my surviving frigate repaired and more ships to the scene my system was attacked yet again and I ended up losing it and all the resource systems hooked to it. But I took down some alien ships in the process so it wasn't a total loss when I discovered that some of my ships had the dumbest crew compositions where they had no engineers so then I decided to change every ship's crew composition to my own choosing. Then for a while the aliens got the message to stop picking on the mean human and I had some peace. One thing that's been fun is discovering the joys of spying. After getting whacked many times by cash thefts I finally started to get involved in the spy business myself. One smart thing the AI aliens do early on is to start spying on you and taking your money. The really big hurt isn't on your cash reserves but on the fact that now you have to spend considerable population on security. I discovered that the alien AI's are also lax on their security until you start spying on them and taking some of their cash or sabotaging some component. I got all 3 of my spies on the Mirrsh worlds eliminated quickly because they were quick to repsondf to my spy activities. But I got the satisfaction of knowing they had just reassigned huge numbers of their population to security and they weren't researching or producing anymore. I also found that they were after my wisdom artifacts and finally had to pump up my security on sol to 75% before the spies started getting caught. Another lesson I learned this game was about funding pirates. Before I had been funding pirates against aliens and seemed perpetually plagued by them myself. In this game I didn't do any funding of pirates and saw little pirate activity early on. Only now that the aliens have little else they can do against me have they resorted to funding pirates against me. The other thing is not to let too many pirates go. Talk to them if you really need to get the dope on some alien race, but eliminate them whenever possible. If you don't kill them the system they were raiding will still show as being raided and after a long wait they'll be back and you then have to go out and kill them. It's almost as if funding pirates is a two-edged sword that cuts both ways, against the aliens and against you. It also seems that if you fund them they get better stuff and all you end up doing is arming one of your foes with better weapons. After getting 4 cruisers built and ready to fight with 100% combat efficiency artifacts I found on the Somu homeworld and found in debris the war started up again. This time I was more prepared to defend all of my worlds and had a nice big fighting fleet. I then decided to go after the biggest baddest aliens first, the Gimpata, and their homeworld. It was located on Altair and that is located on the northeastern part of the big galaxy, very close to my sol. I sent my cruisers in to detach all of Altair's freighter routes and then the Gimapata call up to talk with me. They ask to end the war and I refuse. A little while later they call back and this time I tell them I prefer the staus quo, war, right now. Now I've got Altair all disconnected from the rest of their empire which is way down south and ripe for the pickings. I'm just getting another cruiser ready and should be able to get them all united into a fleet to then attack the Altair homeworld. First I intend to just go in and destroy any survivng ships, I know one gunboat or frigate got shot up defending one of the resource routes and had to go back for repairs. After I shoot up the system, destroy any ships and the spacedock, and take down the planetary defenses a good bit I'll leave and head back to reconfigure the ships for a conquest of the world with assault pods. I wonder if I'll find that planet killer some lucky race found. :D Eric Larsen
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