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Public Beta v1.01 Tutorial Bug

 
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Public Beta v1.01 Tutorial Bug - 8/10/2013 4:32:03 PM   
IronFist00


Posts: 174
Joined: 8/14/2011
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Hi Ronald, the bug from v1.0.65 is fixed (the Tiger Division now shows 15 strength) however I think I found two more. I used F12 to take three screenshots but I am unable to locate where they are, neither in the/matrix/GaW folder nor under Documents (there was no folder here but I looked to be sure).

Here's what I observed on the second part of the Tutorial campaign:

1. If I clicked on any unit size other than a battalion and max resupplied after they had moved and engaged in battle, they all had negative resupply numbers; the battalion would show the correct number but the others were negative. For example, the Tiger division showed -639. I then clicked max and that -639 would change to comething like -619.

2. When I did resupply the Tiger division in the above example, it changed the units strength from 15 to 6. This change was noted in both the box attached to the unit and in the GUI below (it only showed 6 soldier symbols).

I hope this helps.
Post #: 1
RE: Public Beta v1.01 Tutorial Bug - 8/11/2013 5:05:02 PM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
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Hello,

thanks for reporting - we will correct this in the next version.

The screenshots can be found at:

C:\Users\YourName\Pictures\Germany at War

Regards,

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RE: Public Beta v1.01 Tutorial Bug - 8/11/2013 9:21:26 PM   
IronFist00


Posts: 174
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Thanks Ronald for the location. Just to be thorough, here's the screenshot of the Tiger division needing to be resupplied. Notice the negative number?




Attachment (1)

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Post #: 3
RE: Public Beta v1.01 Tutorial Bug - 8/11/2013 9:22:51 PM   
IronFist00


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Notice after I click [MAX] the negative number drops but still remains a negative resupply value.




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RE: Public Beta v1.01 Tutorial Bug - 8/11/2013 9:24:35 PM   
IronFist00


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Joined: 8/14/2011
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Finally after I click [REFIT] the division's strength changes from 15 to 5 both in the box and in the unit GUI.




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RE: Public Beta v1.01 Tutorial Bug - 8/22/2013 8:17:41 AM   
Ronald Wendt


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Hello,

thanks for the screenshots - we will investigate this odd behavior and let you know the result.

Regards,

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Post #: 6
RE: Public Beta v1.01 Tutorial Bug - 8/22/2013 2:43:22 PM   
IronFist00


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Thanks Ronald. One other thing I noticed from the screenshots is the amount of supply changes too. It goes from 360 to 1021 when the [REFIT] button is clicked. It looks tied to what happens to the unit's strength.

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Post #: 7
RE: Public Beta v1.01 Tutorial Bug - 8/23/2013 8:13:38 AM   
Ronald Wendt


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Hello,

there is another question: the selected unit is a division but the panel displays a battalion.

This seems to be the rout of the problem in the first place - do you have a savegame where this can be reproduced ?

Do you recall when this happened first ? We never came across this before, so we need more data.

Can you reproduce this with the panel expanded to full size and make some more screens of the situation ?

Regards,

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Post #: 8
RE: Public Beta v1.01 Tutorial Bug - 8/23/2013 4:20:38 PM   
IronFist00


Posts: 174
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Ronald attached are the saved files for my play through this AM. The bug shows up as soon as you start the second part of the tutorial; you do not even have to move units or attack. I will also be attaching screen captures below this response. Thanks.

Attachment (1)

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RE: Public Beta v1.01 Tutorial Bug - 8/23/2013 4:25:51 PM   
IronFist00


Posts: 174
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If you look at the first screen capture, you can see already that the lower display reads 5 strength points while on the main screen it reads 14 (from damage). I also pointed out the resupply cost is weird too.




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RE: Public Beta v1.01 Tutorial Bug - 8/23/2013 4:26:46 PM   
IronFist00


Posts: 174
Joined: 8/14/2011
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When [MAX] is hit.




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RE: Public Beta v1.01 Tutorial Bug - 8/23/2013 4:28:33 PM   
IronFist00


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After [REFIT] is pressed, the on-screen strength is changed to 5. This has been 100% reproducible so you guys should be able to see it too. Thanks.




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Post #: 12
RE: Public Beta v1.01 Tutorial Bug - 8/23/2013 7:18:23 PM   
Ronald Wendt


Posts: 1880
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Hello,

thanks for your effort. If i load the savegames i cannot reproduce your errors, but it creates others and looks messed up in the script.

Did you play a fresh tutorial with the latest version or did you e.g. use a savegame of an older version and loaded it into 1.01 ?

Edit: I could reproduce it completely now. Thanks we will remove this.


Regards,

< Message edited by Ronald Wendt -- 8/23/2013 7:23:40 PM >


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Post #: 13
RE: Public Beta v1.01 Tutorial Bug - 8/23/2013 10:44:13 PM   
IronFist00


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Joined: 8/14/2011
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Ronald glad to hear it. For the record, I'm on v1.01 and am starting fresh each time. It also occurs on more than one PC.

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Post #: 14
RE: Public Beta v1.01 Tutorial Bug - 8/24/2013 7:32:46 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
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Hello VR_IronFist,

good to know how you use the game - its the best way to report bugs to avoid confusion caused e.g. by different versions.

This is resolved in next version. The formations were not transfered and this led to all tigers being battalions as its their basic size and the negative figures appeared because they had strength points they couldn't have.

Regards,

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Post #: 15
RE: Public Beta v1.01 Tutorial Bug - 8/24/2013 7:35:30 AM   
Ronald Wendt


Posts: 1880
Joined: 6/8/2009
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Hello VR_IronFist,

good to know how you use the game - its the best way to report bugs to avoid confusion caused e.g. by different versions.

This is resolved in next version. The formations were not transfered and this led to all tigers being battalions as its their basic size and the negative figures appeared because they had strength points they couldn't have.

So thanks again for reporting.


Regards,

_____________________________


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Post #: 16
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