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Pirates and Research

 
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Pirates and Research - 8/27/2013 8:02:00 AM   
Starke

 

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Joined: 6/7/2013
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I'm currently playing my first game as a pirate faction. Because I have no real population, my research is obviously glacial, even with some luck crash researches. I've reached the point where my 'native' research is not enough to fill my empire cap, so I added one of each research lab to my star port. To my surprise, it is not showing up in my Research Stations display, nor am I benefiting from having the labs in any way. I've also noticed that I'm entirely unable to construct Research Stations. Are pirates unable to increase their research rate?

I did notice that there is an odd exception for boarding and capturing bases in the empire policy settings that allows to to scrap everything EXCEPT research stations - does this mean captured ones are fair game?
Post #: 1
RE: Pirates and Research - 8/27/2013 5:25:19 PM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
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You are a Pirate not a Researcher ! :-)
How did you do research as Empire ? You build Research station or Labs on Space ports and got research until you got at the Research Cap.

Ohh yeah the research Cap, its based on the max. population you got at your empire, ohh yes pirates don't got population, so your research cap is very low, thats why your Labs on the Space port don't help you much.

When you gain control over other planets (hidden base,Fortress) you raise your research cap and points.
Other way Capture ships and dissasemble them to gain research points.
Do Inteligence missions against other pirates/empire to steal research

(in reply to Starke)
Post #: 2
RE: Pirates and Research - 8/27/2013 7:17:22 PM   
Starke

 

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Joined: 6/7/2013
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Hey, the pirates are starting to pull 2nd tier weapons (long range blasters, etc.) on me, and I'm still working with unimproved Maxos and shields here. =P

Anyway, I've played some more: I've captured a research base, and discovered the 50% boost from a hidden base. What I'm saying though is that the labs on my spaceport are not appearing at all. My spaceport should be appearing under the Research Stations tab of the Research screen and showing 20k-20k-20k, representing one of each research lab. My captured research station appears just fine, but not my spaceport.

Also, as a pirate I'm noticing my spies are massively weaker. I'm playing Haakonish, which I also play as an empire, and instead of being able to capture the cheaper techs in one or maybe two attempts, it's taking me 4+ tries (25% each time). The success chance is also lower than I've ever seen with Haakonish spies in similar situations, and has resulted in both my spies getting captured. Do pirates not benefit from the Haakonish racial strength increase to spies?

< Message edited by Starke -- 8/27/2013 7:18:55 PM >

(in reply to Canute0)
Post #: 3
RE: Pirates and Research - 8/28/2013 6:57:20 AM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
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I played serveral races as Empire/Pirate and i can't say any race got weaker inteligent agent then other. Only a few races got a bonus.
But to do an inteligent mission against a pirate is allways 5-15% difficulter then agains an empire.

Maybe you was unlucky and your agent caught some bad traits. But a Steal reasearch mission isn't a easy task, you should train your agent with easy missions before. I don't start steal research missions until my agent got +20% at espionage and at last a 85% chance on a 1 year mission. Agents are too valueable to waste then on a 25% successful mission so they get caught or killed.

(in reply to Starke)
Post #: 4
RE: Pirates and Research - 8/28/2013 7:07:28 AM   
Starke

 

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Joined: 6/7/2013
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Hehe, my Haakonish empire spies started with an 80%-ish chance to steal untrained, and any that show aptitude rise quickly up to 90% or so - high level ones can steal tech with a 90% success rate in 3 months.

And once again, after briefly opening up the option, the game has again disabled my ability to construct research stations - and resorts too. I'm having trouble keeping up with my (small) research cap as ones on spaceports are non-functional and I can't build dedicated stations. =/ I just want to know if this is intended and pirates are supposed to have a dearth of research, or if this in a bug.

(in reply to Canute0)
Post #: 5
RE: Pirates and Research - 8/28/2013 6:25:04 PM   
Fenrisfil

 

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Joined: 6/2/2013
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Strange, you should be able to build resorts (providing you have the recreation centre tech).

Pirates can't build research stations. It seems an odd thing really as you do get access to the technology and are limited anyway by your tiny population. I think the whole system there was created entirely for the purpose of encouraging pirates to steal research facilities off of normal empires. The fact that it doesn't treat your normal space stations like research stations suggests a deliberate game design to prevent pirate players getting around the ban on research stations and force them to really focus on taking over normal empires research stations instead.

I wonder if captured spaceports will provide research bonuses. Hmm.

(in reply to Starke)
Post #: 6
RE: Pirates and Research - 8/28/2013 9:33:53 PM   
Trev_lite

 

Posts: 23
Joined: 7/12/2013
Status: offline
you used to be able to steal spaceports on colonies but it was patched that if you capture a facility in orbit of a colony it self-destructs (all bases or just spaceports?)
might want to use an old version to answer that question though.
hope a dev comes and tells us if its working as expected (to the devs if not us) or if this is a bug.

(in reply to Fenrisfil)
Post #: 7
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