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Carrier Capacity - 1/14/2003 12:28:51 PM   
MikeMark

 

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It doesn't seem like the carriers in UV are carrying as many planes as the carriers in the real war. I haven't tried disbanding any, is there a way to stand down your wildcats and have some fresh planes brought up to the deck?

The real carriers had more fighters didn't they?
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- 1/14/2003 2:12:30 PM   
Nomad


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The number of aircraft and the ratio of fighters to bombers( dive and torp) varied thoughout the war. Generaly the total number went up and the number of fighters went up. The USN went to deck storage and could put over 100 aircraft on an aircraft carrier rated for 90. They were able to do this because their aircraft were more resistant to adverse weather than the Japanesse and production was so high. Also, overcrowding is corrrected with losses( war and operational). The load out you see in UV is typical for 1942 and 1943. By 1944, production had increased to flood proportions and the load outs looked like 54 FTR, 24 DB, 18 TB and many CVs carried a few more fighters than their authorized load out.

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- 1/14/2003 9:55:58 PM   
Drex

 

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I know the US carriers start with only 2/3 capacity. Won't they build up if you leave them docked in Noumea?

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- 1/14/2003 10:50:01 PM   
Nomad


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They will but it takes a long time. You have F4F-3 fighters and there are no replacements for those. They will upgrade to F4F-4s but the replacement rate is 60( or 2 per day). You have to have 48 in in the pool, so it takes 24+ days before one CV will upgrade to F4F-4s. Bottom line is, be very careful with the fighter groups you start with on your CVs, lose them and you can lose the CVs.

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- 1/14/2003 11:06:42 PM   
Feinder


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The USN CVs start the game with their historical aircraft loads for May 1st 1942. You will notice that all of the fighter squadrons have 21 out of a max of 36 fighters. One of the "findings" of the Coral Sea (I've actually posted the AAR on these forums), was "WE NEED MORE FIGHTERS!".

Especially in a PBEM game, keep your USN CVs close to land-based CAP, and be loathe to commit them to confrontation with IJN CVs in May. Give you CVs a month to build up their fighter squadrons before getting into a scrap. It takes about a month tho. What whill happen is, you'll have one carrier that will change-up to the F4F4s (sooo much better than the F4F3s), and then it's F4F3s will go into the pool, and can be drawn by your other CVs to top them off to 36.

Also, you can put up to 10% more aircraft on a CV without affecting it's flight operations. It's not something I've felt compelled to bother with, but you could put additional squadron(s) of 9 planes on your ship, and still retain full capabilities. There aren't any fighter squadrons that are only 9 planes tho (that I know of), and you don't want to put a squadon on your ship that's going to grow to more than 9, because that'll shut down your flight deck and then you're just a really big CVE.

I think the 10% extra is more intended as a "reserve" in case another CV in the area gets pasted. It allows your surving CV to host some of the survivors.

-F-

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- 1/15/2003 1:52:50 AM   
Drex

 

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Okay i need to keep my carriers docked for a month while the japanese sashay into the Coral Sea with only my LBA to keep them away. That's a tall order. Has anyone done it successfully against a human opponent?

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- 1/15/2003 2:17:36 AM   
Nomad


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I am doing it now, but I don't know about the successful part!! :)

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- 1/15/2003 2:22:18 AM   
Feinder


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Well, hopefully your opponenst isn't reading these boards Drex... :^)

How badly are your carriers mauled? Bad enough that you're sending them back to Pearl? Or just parking them in Brisbane or Noumea?

What are the IJN objectives? Is he going for PM? Or Luganville?

Depending on alot of things, and what the date is, you might very well be able to just sit for a month.

Depending on the objectives of your opponent (and his condition), he may very well just take the month to reinforce his positions knowing that your CV(s) are docked. It is YOUR responsibility to attack at USN, so reinforcing during a "lull" is always good for IJN.

Deception is good. Be fluid. Move stuff around. Those scouting reports can be very ambiguious and downright wrong. If your opponent thinks you've got fleet in the area, and so thus is hesitant to move, it's the same as if you actually DO have the carrier active. Try not to telegraph you next action (or inaction for that matter).

But can you "hide" behind of a screen of your LBA for a while? Sure. It'll be easier tho if you can run a minor op somewhere that will "distract" some of his forces. If he sees that he has the ball, he's going to run with it.

-F-

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- 1/15/2003 2:40:53 AM   
Mr.Frag


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I too wonder about all these folks posting stay at home for the first month or so while Japan runs rampant over the entire Pacific.

Every game I've played, Japan has always ended up getting additional CV's a few turns before the Allies get their replacements, which still puts you in a disadvantage situation.

Allied CVs: 2 CV @ start, 2 CV @ 20 day, 1 CV @ 45 day, 1 CV @ 60 day (+19 days from Pearl)

Japan CV's: 2 CV @ start, 1 CVL @ start, 5 CV @ 30 day, 2 CVL @ 30 day (+11 days from Japan)

If on the other hand, the Allies deal with those starting CVs without loosing any of their own, once they get their additional CVs, they are now unstoppable.

Total planes within 2 months (ballpark)

Allied: 141 fighters, 216 dive, 75 torpedo

Japan: 176 fighters, 121 dive, 171 torpedo

Since the 75 Allied torpedo bombers are nothing but target practice, this means you are looking at 216 vs 292 assuming the fighters counter each other. While some might say that the 75 Allied torpedo planes even that out, only a very silly player is going to let you get into range for the very first strike.

While waiting for your F4F-4s to replace your F4F-3's, you are allowing those numbers to stack up against you, not to mention the extra squadrons of A6M2's that are showing up for the Japan player to stuff on his underloaded CVs.

Bomb vs Torpedo ... hmm, which would you rather eat? I suppose you can sit back and wait until all those torpedo bombers are upgraded to TBF's that have range, but ...

I don't know, but against the AI, agressive play is the way to go. Against a scheming human, it might be different, but the only thing Japan seems to be short of is bulldozers :D

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- 1/15/2003 3:06:01 AM   
Drex

 

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Most tactical advice I read on these forums has been advocating conservation of the US carrier force as it is inferior as to attack range and plane/pilot quality but here I read that if you sit back you are allowing the enemy to grow just as strong or stronger. the problem with the allies is they have no troops to invade except on a small scale and no planes to keep the Japanese away. If I take my carrier TF on patrol then bring it back to Noumea will I still get the newer upgrades or do I have to send the carriers back to Pearl to get these? Once you take your carrier force out its difficult to evade recon and then difficult to avoid a carrier battle with the longer ranged Japanese.

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- 1/15/2003 3:24:37 AM   
Knavey

 

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Its always a gamble, but Feinder in the PBEM game we are running right now managed a pretty decisive defeat against my IJN carriers early on. I would have settled for an even exchange but luck (or radar or whatever) didn't fall my way and so he is in a decent position CV wise.

Now if only he had some battleships to sink...

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- 1/15/2003 3:49:56 AM   
Admiral DadMan


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The thing that seems to be forgotten for the USN player is that there is a "0" production value for the F4F-3.

Only F4F-4's are produced, so don't be fooled. It takes all of 45 days to get enough to upgrade the -3's to the -4's for [I]Lexington[/I] alone

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Post #: 12
- 1/15/2003 3:51:01 AM   
Mr.Frag


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How do you guys feel about stacking the deck and transferring some of the other A6M2's onto the CV's that Japan has?

Seeing as scenarios 17 & 19 are both "what if?" types, does this strike you as a valid tactic?

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- 1/15/2003 3:51:44 AM   
Drex

 

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Ah yes, the roll of the dice. I'm going to get hurt whether I sit in Noumea or take the carriers out but at least in the latter instance I stand a chance of hurting him big time. the idea is to finesse the carrier battle to do equal or greater damage. this sounds more realistic to me. So be it. Soulblazer is probably reading this right now.

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- 1/15/2003 3:56:27 AM   
Feinder


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Bah, I only knocked out a couple of Knavey's teeth last month. Zuikaku and Soryu sunk, Shoho and Shok got mauled, but I think my last recon report said Shok was back at Rabaul (or she never left). Come to think on it, Shok is probably fine. She took a torp hit, and those repair fairly easily.

He's not as bad off as he leads on. I know he's got 4 BBs, and from his latest strikes, he's probably also got Akagi, Kaga, Hiryu plus either Junyo or some more "toy" carriers. I on the other hand have [number editted by ComPacFlt] CVs and ZERO, NADA, NIL, ZILCH Battleships (stupid effing Kinkaid won't send me any from Pearl).

Granted he didn't do that much to me in that battle. I credit Radar, luck and having WAITED until I had at least a squadron of F4F4s (I actually think I had 2 of 3 carriers with the F4F4s). York had F4F3s, and they suffered about 50% more casualties than my F4F4 squadrons, and York got a trio of sky-lights for her hanger deck to show for it.

But rememebr that all those assests are POTENTIALLY available to IJN, but that doesn't mean your opponent is actually going to have all that krap in theater. It means it's available and can be drawn, but it's EXTREMELY unlikely that your opponent will actually be cruising aroudn the coral sea with 10 carriers (of varying sizes).

-F-

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- 1/15/2003 4:00:10 AM   
Mr.Frag


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[QUOTE]The thing that seems to be forgotten for the USN player is that there is a "0" production value for the F4F-3[/QUOTE]

Not forgotten at all. Thats one of the reasons that the Allies really need to put a dent in Japan quickly, as if they do not, they basically need to sit back for 90+ days, waiting for CV's to fill up with aircraft.

If you do not strike decisively early, you really give Japan 90 days to entrench well before you can do anything. At the scenario 19 aircraft rates, 90 days is a sky full of zeros!

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- 1/15/2003 4:14:16 AM   
Feinder


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Hm.

Well, Knavey and I are playing Scen19, and yes his IJN pilots are fairing alot better than they did in 17.

Our first "real" engagement took place in the first week of June. The whole thing was actually a mistake (I had no intention of gunning for him). I was escorting an important convoy, and hoping to catch some of Knavey's BBs that had been pounding PM. In the meantime, he had sent his carriers around to intercept the convoy, but didn't know it was escorted by 3 carriers.

I had York, Lex and Hornet vs. Shokaku, Zuikaku, Soryu and Shoho. Lex had already fitted with F4F4s, and maybe I had a second squadron of them because maybe Hornet came in theater with F4F4s (again, not positive). But York had the F4F3s, and they are markedly inferior (they've got 2 less 50cals).

Shok took a torp from a sub on the first day, and retired early. The airstrikes that followed the next day were very lopsided. Litterally, I downed 80% of his bombers by my CAP, -before- they even made their attack runs (my only guess again is radar, luck, and the newer F4F4s). My strikes on the other hand were largely intact by the time they made their runs.

Shok was out from torps in day 1. Zuikaku sank the next day. Shoho and Soryu were returing mauled, but a sub caught Soryu and finished her off with 2 torps. Also Knavey's squadrons got pretty mauled.

For me, York took 3 hits and Portland took 1. All in all, I ended up in pretty good shape.

-F-

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- 1/15/2003 5:05:21 AM   
MikeMark

 

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[B]Zuikaku and Soryu sunk, Shoho and Shok got mauled, but I think my last recon report said Shok was back at Rabaul (or she never left). [/B]

I thought recon reports didn't show ships in port??

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- 1/15/2003 5:46:50 AM   
Feinder


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Yes, it's actually the Nav Search planes that are spotting his ships. I didn't really think about the term being used as the mission. Sorry for the confusion.

I do run recons occasionally tho, and you are correct that recons don't give the ships in port (which is a little odd if you ask me).

-F-

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Cowardice or just adversion to luck? - 1/15/2003 6:07:14 AM   
Grumbling Grogn


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Speaking just for myself, I don’t like to send US CVs up against the Japanese CVs until I feel confident in my airmen to not get slaughtered by the Japanese naval air units. It is that simple for me.

Sure you can get lucky early, or not. And if you lose both your CVs to the IJN early as the US you are in for a load of hurt. You may squeak out a win later, with luck (where was it last time!). :rolleyes:

I like to call this my aversion to chance. But, you could just as well say I am a coward for not facing the Japanese. :o ;)

I would rather not face the IJN on anything coming close to even odds when they are at their strongest in relation to the USN forces in the region. Time is on the side of the Allies. We can all agree on this, I think.

Just my two cents.

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- 1/15/2003 6:23:48 AM   
Drex

 

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We're still in May'42 so there's no way he's gonna have that kind of firepower. He has 2 CVs and the Shoho to my 2 CVs so I could sneak out and check the neighborhood out. I do have some operations coming up and I really don't like sitting in port.

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- 1/15/2003 10:04:02 PM   
Mr.Frag


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Just curious, when you do sit back and wait, just how far do you let Japan advance before *reacting* to his plan (seeing as you are playing the waiting game)?

Do you wait until he takes PM in May and mops up NG? Do you sit back while he then builds up his support chain down to Lunga?

Sounds like you waiters are playing right into Mogami's Japan "how to guide" ;)

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- 1/15/2003 10:18:55 PM   
Admiral DadMan


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I dunno...

Mogami "let" Arto advance right into Oz...

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How to "run away" with style. - 1/15/2003 10:36:49 PM   
Grumbling Grogn


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[QUOTE]Originally posted by Mr.Frag
[B]Just curious, when you do sit back and wait, just how far do you let Japan advance before *reacting* to his plan (seeing as you are playing the waiting game)?

Do you wait until he takes PM in May and mops up NG? Do you sit back while he then builds up his support chain down to Lunga?

Sounds like you waiters are playing right into Mogami's Japan "how to guide" ;) [/B][/QUOTE]

Who said anything about me just doing a "sit back and wait..." :confused:

I think the only ones that have mentioned that tactic are the ones suggesting you fight the IJN with few CVs, with less experienced crews and no ground troops to exploit any gains at sea. :)

I try to hit the Japanese where his CV forces are not.

First thing I do is garrison as many bases as possible with as many troops and supplies as possible. I mean it is a mad rush for the first week or so. If the Japanese want those bases by God they will have to fight for them!

I have been able to hold all bases I start with as Allies until mid end July with the sole exception of Lunga (I don't think you can save this one actually). I have even marched to the gates of Lae in early July (mopping up a few empty bases on the way), only to fall back sure. But it is another thing the Japanese have to deal with...

Right now (mid July), I have a division in Gili Gili, a BCT in Buna, Kanga Force and a BCT blocking the trail from Lae and a BCT (soon to be marine raiders) in Tulagi.

Sure, the Japanese can mass at any one of these locations and take my base. But, they will only be able to do that in one of these locations. It looks like the Japanese decided to secure Lae because they landed about a division there. So, to me that is a strategic win. I fall back along the trail and I still hold Buna, Gili Gili and Tulagi in force.

But, like I said I try to hit the IJN where his CVs are not. So, I spilt my CVs up into two TFs. One based in Brisbane the other Neumea. Then (especially in the early weeks) wherever the IJN CVs pop up I send my CV TF on the other side of the theater out to harass the heck out of his transports, bases whatever. This does several things:

[list=1]
  • It sinks IJN ships. :)
  • It gives my aircrews fast, easy, relatively safe and sorely needed experience.
  • It can cause supply, transport problems for the IJN (he had to abort a landing of Tulagi because I nailed a bunch of loaded transports)
  • It can cause the CV TF to cut it's job short on the other side of the theater in order to race to your CV TF and try to intercept it. Just make sure you are long gone by the time they get there! And if/when he does this you send out the OTHER TF and do the same thing on the otherside of the theater.
    [/list=1]

    The time will come when you will be able to create more/larger CV TFs. THEN I try to gang up on a lone IJN CV TF with a pair of mine. I never fight at even odds if I can avoid it at all. :D

    Oh, one more thing: NAVAL SEARCH, NAVAL SEARCH, NAVAL SEARCH, NAVAL SEARCH, NAVAL SEARCH AND RECON, RECON, RECON. If you lose the "battle" of recon you will not have a prayer trying to do this. :)

    As always, just my two cents

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  • Post #: 24
    - 1/15/2003 11:12:51 PM   
    Feinder


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    Knavey never really got a chance at PM.

    While he was grabbing Buna and steaming his CVs south, I had stuffed PM with 5 fighter squadrons, had moved up all the other elements of the New Guinea Division, and further support with additional AAA and base force units.

    It took me all of 10 days (5 turns) to get an 80% of the forces to PM. I steamed Lex and Yorktown full speed to intercept the convoy as it left Australia (as it took 3 - 4 days to load). The next trip was mostly supplies and the other 20% of the troops.

    He would have had the opportunity to risk an engagement at that time, as my CVs only had the 21 F4f3s that the time. But in order to get at me tho, he would have had to round Gili-Gili and have been in range of my 7 level-bomber squadrons at Cooktown plus the LCAP from PM.

    Making PM the focus of Allied attention (and resources) sort of checks the initial IJN ambitions towards PM. It's the sort of situation that says, "I'm going to reinforce PM, one way or the other. If you want it, you have to go for it NOW with only 2 1/2 carriers and only a gaggle of troops. You'll be going up against my entire fleet (including both of my carriers), and every plane, and sub that I can scrounge anywhere near Australia. Do you really think you can pull that off with just Shok and Zui? I don't think so."

    Yes, it leaves eastern side weak, but if he captures Lunga and Tulagi, who cares, he's going to anyways. You also immediately form up TFs to spread around the Americal Div around to defend Luganville and the other eastern bases. This requires that if he does land anywhere in east, he has to do so at least in division strength. And after having reinforced PM, he'd have to land with at least 3 divisions and keep them supplied. Theorhetical : Even if he goes after Luganville, that sort of thing gets telegraphed early (it's a LONG way to steam), you can scramble your bombers out of Australia to Noumea and divert your fleet back to engage him. Again, it's more of "If you want something important, you have to fight EVERYTHING."

    At this point PM and Gili-Gili are fully operational with at least a division at each. There are subs, mines and shore batteries guarding each from bombardment TFs. The air war is still "pitched" over PM, as my P39s pretty much suck. I can exact a toll, but Zero vs. P-39 usually the Zero wins (there are never enough P-40s). Knavey is usually able to shut down PM for a day or two with massive raids by Bettys (his Nell squadrons have been decimated), but it appearently becomes too costly after a few days. He rests/rebuilds his bomber formations and I fill in the holes in the AF.

    -F-

    Edit : About the Nav Search and Recon. I -totally- agree. ALWAYS know where he's at. If you have not spotting reports on your desk, your bombers have nothing to bomb. There's no shame in setting some of those long-range Hudsons or B-17s to Nav Search. They're VERY good at this. Again, if they don't have any targets, your bombers just sit on the ground. And knowing where his CVs are means knowing whether or not to send the convoy, or just having it steam in a circle for 4 days until he leaves.

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    Post #: 25
    - 1/16/2003 2:52:24 AM   
    CapAndGown


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    [QUOTE]Originally posted by Admiral DadMan
    [B]The thing that seems to be forgotten for the USN player is that there is a "0" production value for the F4F-3.

    Only F4F-4's are produced, so don't be fooled. It takes all of 45 days to get enough to upgrade the -3's to the -4's for [I]Lexington[/I] alone [/B][/QUOTE]

    This is incorrect. You only need enough F4F-4's to upgrade one carrier. This means you need 48 F4F-4's in the pool for the upgrade to happen, or 24 days. Once one of the squadrons is upgraded, all of its orginial F4F-3's are returned to the pool. Lets say this number is 16. Now your other F4F-3 squadron can draw up to 16 replacement planes. Let's say that other squadron had 16 planes as well (let's assume some losses, operational or air to air). On day 26, then, you will have one squadron of 36 F4F-4's and another squadron of 32 F4F-3's.

    This is usually how F2/Tainan Datai is upgraded as well: One of the smaller A6M2 squadrons is upgraded to A6M3's and the A6M2's that are returned to the pool can then be used to upgrade the Claudes.

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    Post #: 26
    - 1/16/2003 3:25:07 AM   
    crsutton


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    In all my experiences an early carrier battle between the Japanese and Allies in early May, the Americans have come up short. Not only is the lack Amercian fighters a problem but the American ships stationed in the theater at the start have pitiful AA armament as well. Some of the DDs only have 50 cal. guns. The heavy crusiers and carriers are using the obsolete 1.1 inch AA gun. It is only when the allied ships start coming from Pearl do you see the cruisers and carriers armed with plenty of 40mm bofors guns. The additional AA armament will make a big difference fending off Japanese Air attacks. If losses and conditions are acceptible, it pays to rotate some of these early ships back to pearl for the AA upgrades alone.

    This is not to say that the Allies carriers must hide in port. They must and can be used but carefully. In the early stages of the fight as the American player I try to use them to keep the Japanese carriers attention. Hopefull causing them to spend lots of time at sea and accrue system wear and tear. This will lessen the effectiveness of the carriers later. If you must fight the Japanese, then do so in the vicinity of your own ports. The odds then favor you a bit more as you will be able to get your damaged ships home and he may not due to the longer distances required. (crippled IJN ships seem to sink fast)

    My goal early in the game is to sink as many Japanese transports as possible and avoid major surface and carrier battles. The key players here are land based air and subs. That does not mean I won't avoid a fight if I think I can win it.

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    Post #: 27
    - 1/16/2003 3:29:16 AM   
    Drex

     

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    If you do indulge in a carrier battle just don't forget to change the settings on your planes like I did. It just cost me two carriers.

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    Post #: 28
    - 1/16/2003 3:44:48 AM   
    Admiral DadMan


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    [QUOTE]Originally posted by cap_and_gown
    [B]This is incorrect. You only need enough F4F-4's to upgrade one carrier. This means you need 48 F4F-4's in the pool for the upgrade to happen, or 24 days. Once one of the squadrons is upgraded, all of its orginial F4F-3's are returned to the pool. Lets say this number is 16. Now your other F4F-3 squadron can draw up to 16 replacement planes. Let's say that other squadron had 16 planes as well (let's assume some losses, operational or air to air). On day 26, then, you will have one squadron of 36 F4F-4's and another squadron of 32 F4F-3's.[/B][/QUOTE] You're right. Apparently I was using my own math..

    Actually, combined with bad math, I also used the wrong replacement rate for the F4F-4's.

    Something else here: [I]Enterprise[/I] and [I]Hornet[/I] start a scenario with 27 F4F-4's out of their 36 max. If either (or both) ships enter theater before the upgrade happens, they will suck up the difference in planes from the pool to fill out their VF squadrons. Add to that any losses those two take, and you could extend the upgrade out to the 35-45 day range.

    _____________________________

    Scenario 127: "Scraps of Paper"
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    CVB Langley:

    (in reply to MikeMark)
    Post #: 29
    - 1/16/2003 6:17:52 AM   
    Knavey

     

    Posts: 3052
    Joined: 9/12/2002
    From: Valrico, Florida
    Status: offline
    [QUOTE]Originally posted by Drex
    [B]If you do indulge in a carrier battle just don't forget to change the settings on your planes like I did. It just cost me two carriers. [/B][/QUOTE]

    Been there, done that. Also don't forget that (as IJN at least) the CVs sometimes show up with the planes set to TRAINING.

    _____________________________

    x-Nuc twidget
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    (in reply to MikeMark)
    Post #: 30
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