The Guru
Posts: 94
Joined: 12/24/2012 Status: offline
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(first I apologize for my poor English I'm not a native speaker) If I may contribute my 2 cents to the critical debate of what alternate historical decisions should or shouldn't be allowed, I think the key is a certain measure of plausibility The "I'm in command I can do what I want" argument has its limits. If you want to be a Hitler that looks favourably upon surrendering huge portions of newly conquered territory because he's aware that he is facing a very long and difficult war and wants to perserve its manpower in order to bar the way to Berlin, if you want a denazified Luftwaffe completely subordinated to the logistical imperatives of the Heer and highly trained in en-route air resupply of mobile formations, if you want a non-feudal, streamlined and rational German production system in order to ultra-maximize production of the most efficient items ... well, then it's not Hitler, it's not the Luftwaffe, it's not Nazi Germany, and so there wouldn't even have been a WWII and the game would make no sense. The same goes, in my opinion, with the Soviet runaway strategy. The Red Army was permeated, from the top brass to the lowest echelons of command, with a sectarian belief in the virtues of offensive. The structure of the army was offensive-oriented, the training was offensive-oriented. Retreat was not considered part of the arsenal of military maneuvers, it was an admission of failure and cowardice. Retreat exposed the responsible officers to being shot. Doctrinal rigidity prevailed everywhere. It took the Soviets a full year of bloodbaths to start considering retreat as a valid option. And even then, the first full-scale retreat towards the Caucasus in 1942 wasn't even planned, it started as a rout; Stalin just declined to give the "no retreat" order and allowed the retreat to continue. Offensive was in-built in the hardware of the 1941 Red ARMY. This is why I don't consider the runaway tactic as plausible and it shouldn't therefore be allowed, at least that easily, in an historical game. The same is true for the Wehrmacht fleeing back to Poland for Xmas 1941, btw. This being a military game, alternate courses should be explored through alternate military decisions - basically where and when to employ the forces available. Retreats such as the ones discussed are political, and, even worse, ideological, issues. Now, I'm not saying a little flexibility, for fun's sake, kills the historical game, but I seriously believe that the political and ideological fundamentals of the belligerents should be respected. Alternate political situations deriving from alternate military situations should be possible, of course: Finland, or the other minors, could sue for peace earlier or later than historically, if the military situation if accordingly worse or better. National Morale can also be higher or worse than historical based on the military situation. Etc...
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