mktours
Posts: 712
Joined: 5/25/2013 Status: offline
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SigUp don't you think when someone do an AAR, he might not be coming to take a history lesson? It is just a sharing. That is it. I didn't want to offend anyone. I have withdrawn the sentence"so call historian", I think that might cause you misunderstand, Please note my english is poor, but I have the right to have my opinion. I didn't meant to offend you, quote:
ORIGINAL: SigUp quote:
ORIGINAL: Bozo_the_Clown quote:
Supporting that kind of advance, keeping units moving even after being cut off is absolutely ridiculous. I agree. Yet it is equally unrealistic for units to be reduced to a CV of 1 after being cut off. The Demjansk and Stalingrad pockets would never happen in this game. Honestly, this rules benefits the Germans more than the Soviets. I'd like to see the reactions of German players, being held up for three turns while clearing a pocket. Furthermore, with supplied airbases inside a pocket (like in a Demyansk and Stalingrad situation), your units don't get reduced to 1 CV. quote:
ORIGINAL: mktours being temporarily cutting off for one turn didn't spell the death of an army, you got the wrong impression as Marquo that I could keep the troops moving regardless of being cutting off, I didn't have the magic. I have proved it in this AAR, please read the AAR carefully and you would see being cut off did cause the trouble No, but I never said that. What I said was, your units were well supplied, despite being cut off. Even after being cut from the supply lines they could walk forward like it didn't matter supply wise. Realistically speaking, your units should be long out of supply, reaching those lines and being in such narrow corridors.
< Message edited by mktours -- 9/2/2013 4:26:59 PM >
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