carlkay58
Posts: 8650
Joined: 7/25/2010 Status: offline
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Soviet Game Turn 1: I adjust the Air Doctrine to 5 Percent Required to Fly and the Intercepts up to 300. I then disband the SAD , PVO, Baltic, and Black Sea Airbases as unnecessary and a good amount of manpower to help build up the Soviet Army. I also disband the BAK commands and the Long Range Command. All of my commanders have remained in place, although GENM Nikolaev is KIA. GENL Kuznetsov (3rd Army) earns a mention by Stalin as the only commander at the Army or higher level with more victories than defeats (5 victories / 4 defeats). Three Tank and one Motorized XX are removed for conversion. I also set all Soviet XXs to refit mode. Recon shows me 37 Axis units that will need to be ZOCd in order to prevent an Axis Blitz Point. That also tells me that there are at least 4 or 5 that I did not detect that will bite me in the behind - so I better get all of the ones I see to be safe. Counterattacks (okay, movement) by pocketed troops recapture the port of Liepaja, but the port is too damaged to use now. The Panevezys and Ukmerge pockets merge while the Yuratishki, Kovel, and Dubno pockets are relieved. I attempt to form a front line to ZOC all of the Axis units and I am forced to leave 13 Axis Units (that I know of) unZOCd. So at least one, hopefully not two, Blitz Points will be awarded to the Axis. I also attempt to build up some defensive lines in my rear. I manage an okay line from Vitebsk to Mogilev, Pskov to Zilupo, and from Rovno to the Romanian border. Nothing that will really STOP the Axis drives, but at least slow them down enough not to lose Pskov, Vinnitsa, and Zhitomir next turn and give up more Blitz Points. Minsk is past its danger point in yielding BPs so I only have to worry about it to slow down the Axis and keep a front line formed. <Actual count of non-ZOCd Axis Units is 14, so +1 BP for a total of 3 BPs on turn 1> AGN:
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