Oberst_Klink
Posts: 4778
Joined: 2/10/2008 From: Germany Status: offline
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Kamerad! Good to see a new member of the TOAW community. Info about helicopter/airborne movement can be found in the manual or here; basically some bloke did a WP website for the TOAW manual. http://toaw3.wordpress.com/2012/04/09/the-operational-art-of-war-iii-the-rules-movement/ Or to quote the manual: Airmobile Movement This is the movement of Helicopter and Airmobile-capable Land units while embarked on Helicopters. In order to use Airmobile Movement, your unit must either be a Helicopter unit itself or it must begin its Turn within 200 kilometers of Helicopter Transport units with enough combined Airmobile Transport Capacity to lift the entire unit. It is not necessary to be in the same location as a Helicopter Transport unit. An Airmobile Transport icon in the Unit Panel shows eligibility for Airmobile Movement. Click on the icon to load the unit on the Helicopter unit. Any Helicopter units providing Airmobile Transport for a unit have their Movement Allowances reduced to zero for the Turn. A unit may not provide Airmobile Transport if it has moved. It is important to note that assigning Transport HH equipment to a unit will grant it the ability to lend its Airlift Capacity to any friendly units using Airmobile Movement. This can have unintended consequences if other units use Airmobile Movement nearby, as this will immobilize the unit which provided the Airlift Capacity. It is generally best to only assign Transport HH equipment to units with the Transport Helicopter unit icon, or to Headquarters that are expected to remain relatively stationary. Helicopter units may only move to friendly-controlled locations. This restriction does not apply to Airmobile units using Airmobile Movement, which can even enter and pass through enemyoccupied locations. Units using Airmobile Movement are subject to Interception by enemy aircraft flying Air Superiority missions, and to anti-aircraft fire from enemy units that they fly over. An Airmobile unit may disembark without any ill effects in any playable location not occupied by enemy units. If it disembarks onto an enemy unit, an Airmobile assault is immediately conducted. Unlike Airborne units, Airmobile units are not subject to Scattering or Drop Attrition when disembarking in enemy territory. Units using Airmobile Movement automatically disembark when they reach the end of their Movement Allowance, if you end your Turn, or if you select another unit. Disembarked Airmobile units have ½ their original Movement Allowance. If an Airmobile Assault goes badly, or if for some other reason the unit has to end its movement without disembarking, the unit will be returned to its original location. Depending upon the reason for the failure, the unit may suffer substantial losses – particularly to heavier weapons. In some cases, it may be possible to pick the unit up and immediately launch another Airmobile Movement and Assault, but this is usually not a good idea. Now, I also recommend to use the AAA-fix (un-official) in order to have realistic results of the choppers actually being shot down by VC units. http://www.matrixgames.com/forums/tm.asp?m=3376085 Klink, Oberst
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