sandman455
Posts: 209
Joined: 7/5/2011 From: 20 yrs ago - SDO -> med down, w/BC glasses on Status: offline
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I lived with SPI's WitP for a few years. And I too sometimes miss seeing the maps and playing aids all over the place. Not so sure about the moving of thousands of counters around. But seriously, there is no comparison at all between the board game and AE. The combat routines are perhaps close. I would think the results might be comparative. Clearly the level of detail is not close. And when you get to the logistic aspects of the computer game, the board game starts to look like tic-tac-toe. The best part is that the computer handles the usage and quantities, you merely need to make sure you get enough to the right locations. Perhaps the best part of the computer game is the ease at which it immerses you into the conflict. The board game was great but once you go computer, it takes it to a whole different level. Example: Long ago, there was a B-17 pilot who flew missions with the 4th Bombardment group of the 13th Air Force. This pilot survived the war and would later go on to have other careers outside of the military. And while it is cool that the guy's squadron, bombardment group and the 13th Air Force are all included in WitP/AE. It is beyond cool that you can actually find the pilot himself in the game. In the stock scenario #1 - which approximates the real war - his starting skill is like 60. A decent pilot whose skill can improve during game play. Yet for my personal modded scenario, I upped his starting skill to 90 - because I just didn't want to think of him getting shot down and having to contemplating a world without Vulcans, Romulans and Gorns.
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Gary S (USN 1320, 1985-1993) AOCS 1985, VT10 1985-86, VT86 1986, VS41 1986-87 VS32 1987-90 (NSO/NWTO, deployed w/CV-66, CVN-71) VS27 1990-91 (NATOPS/Safety) SFWSLANT 1991-93 (AGM-84 All platforms, S-3 A/B systems)
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