bo
Posts: 4176
Joined: 5/1/2009 Status: offline
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Before I do the the rest of the Guadalcanal AAR [Coral sea battle] I wanted to introduce some charts that you might find interesting. This is the optional rules screen. You may use as many or as few as you desire, many will not change the course of the game much, but a few will drastically change the game IMO. This is my chart for the rules that I use. When you get the game on your computer most likely it will have a fast start with novice rules, now I am not sure of that, that is up to the powers that be, it is beyond my pay grade. I will comment on rules that to me are game changers, just my opinion. If I do not get these perfect or to your liking please correct me. There is more to the rules then what I am showing. 1-Limited overseas supply-optional--this rule changes the way supply is handled for supplying troops over water [oceans,seas] without this rule Japanese troops on Tarawa or other islands are supplied automatically. With the rule in effect you need convoys chained together from sea area to sea area, I personally find the supply routine the most difficult for me to cope with, but thats just me. 2-Scs Transport rule-When in effect it handles how troops invade enemy shores. With this rule any infantry unit, divison, corp, army can invade an allowable hex. Also CL's can trasport Marine units and infantry divisions, very helpful for the Japanese in the Pacific theater. 3-Amphibious rule---This rule IMO changes the game. When this rule is in effect only marine units and infantry divisions can be used for invasions from transports. All large infantry units, Corps, Armies must invade from an Amphibious craft. This is just general information, a little more complicated than that. 4- Bottomed ships-- interesting rule. This rule makes port attacks a little more hazardous. If carrier planes attack a port, Pearl harbor, Calcutta, etc or any attack by any nation on any Port in the game, they have to deal with anti-aircraft fire first with maybe little rewards. If they bomb ships at sea and do great damage the ship might be destroyed [sunk] but possibly the same destruction in a harbor could lead to destroyed or a bottomed ship, the ships keel sits on the bottom and it can be salvaged in time. 5- Carrier planes [favorite rule] Without this rule carriers are the planes [implied attack power] I believe most new players and the WIFer's will use the carrier plane rule, your plane units are actual units with squadron names etc. Maxium 2 units on one carrier as long as they do not go over the carriers storage capacity. 6- Pilots - You need to train pilots to man the planes, you might have 3 planes available but one trained pilot so you have to careful as to what plane you assign him to, a carrier plane, land bomber or land fighter plane, what are your military needs at that time. 7-Oil rule- better people than me can explain the oil rule, I understand it but I might explain it wrong to new people. If I make some mistakes hear I apoligize as I am pretty new at this game, I am just trying to give people here other than beta testers a taste of what's coming. Bo
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< Message edited by bo -- 9/14/2013 10:44:40 PM >
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