Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Music

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Music Page: [1]
Login
Message << Older Topic   Newer Topic >>
Music - 9/18/2013 3:18:02 AM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline
While staring at small icons representing military weapons of destruction is most everyone's cup of tea on this forum, I sit here and wonder, so what does war sound like in this game? Do we get a little exciting music to keep us entertained as the battle heats up and a more relaxed ensemble while we are positioning our assets for battle?

What say ye about the Sounds of music in Command?

Post #: 1
RE: Music - 9/18/2013 3:47:32 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Sorry Bret no music at this point.

Mike

_____________________________


(in reply to bretg80)
Post #: 2
RE: Music - 9/18/2013 6:52:01 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Command being a standard desktop application, there is nothing preventing you from having your favorite music-playing application blast your ears in the background

_____________________________


(in reply to mikmykWS)
Post #: 3
RE: Music - 9/18/2013 7:54:14 AM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
Highway to Hell works well

(in reply to Dimitris)
Post #: 4
RE: Music - 9/18/2013 11:19:37 AM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline
Referring to the last AAR: 'Ride of the Valkyries' as the raid is going in. 'Thunderstruck' as the AH arrive. Some country song when the Osprey gets whacked. Its all about queuing the right music at the right time

B

(in reply to Tomcat84)
Post #: 5
RE: Music - 9/18/2013 12:26:41 PM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
Moby - Why Does My Heart Feel So Bad?

(in reply to Gunner98)
Post #: 6
RE: Music - 9/18/2013 2:21:20 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
Music? http://www.pandora.com/

(in reply to PaulWRoberts)
Post #: 7
RE: Music - 9/18/2013 4:42:41 PM   
jmscho


Posts: 126
Joined: 9/21/2004
From: York, UK
Status: offline
I'd rather have no music. I doubt any TF commander has any playing on his bridge, so why would I want it.

(in reply to Primarchx)
Post #: 8
RE: Music - 9/18/2013 7:45:34 PM   
RockKahn

 

Posts: 165
Joined: 10/27/2011
From: USA
Status: offline
How about playing "Satisfaction" while sending a river patrol boat up a Vietnamese river on a covert mission? Sound familiar?

_____________________________

I don't write Universal Law. I just live by it.

(in reply to jmscho)
Post #: 9
RE: Music - 9/18/2013 10:52:26 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline

quote:

ORIGINAL: Paul Roberts

Moby - Why Does My Heart Feel So Bad?


Good one!

(in reply to PaulWRoberts)
Post #: 10
RE: Music - 9/18/2013 10:53:19 PM   
Gunner98

 

Posts: 5508
Joined: 4/29/2005
From: The Great White North!
Status: offline

quote:

ORIGINAL: Primarchx

Music? http://www.pandora.com/


Only in the US - I was able to get Pandora in Kabul but not in Canada, UK or Germany!!

(in reply to Primarchx)
Post #: 11
RE: Music - 9/19/2013 2:50:11 AM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline
Well, I believe the game should have a great sound track to go with it. And yes, we can play our itunes, pandora, CD player, or whatever media you choose to listen to, but having the game respond to action and interludes with music is very popular in many games and would be a nice addition. And no, we aren't on the bridge of an aircraft carrier, so having music should be okay. Besides if you don't like it just turn it off.

Something for a future expansion I hope.

It's almost release time....

(in reply to Gunner98)
Post #: 12
RE: Music - 9/19/2013 11:16:44 AM   
Foxendown

 

Posts: 184
Joined: 5/17/2012
Status: offline
I have to say I'm with Sunburn on this. Having been fortunate enough to a beta tester I feel that Command is different, it's not just another game, I think it has a great future as a serious planning/educational tool. It doesn't need bells and whistles like sound, a fancy interface and a cut scene movie at the beginning. I'm not denigrating those things, they're great in the right contexts and I understand some people's desire to have music. But I can't think of many games with music that I haven't switched off permanently after a while. You have to have huge numbers of sound files to get enough variety and IMHO you really are better off with a streaming service or your own CD collection, especially as people's views on what is a "good" soundtrack will differ so much.

(in reply to bretg80)
Post #: 13
RE: Music - 9/19/2013 11:50:39 AM   
At Ease


Posts: 28
Joined: 8/24/2013
From: Florida
Status: offline
Being an ex Fire Control Tech i know for a fact we didn't have music goin at the radar console while we had hostiles inbound..lol. My excitement is high in prep for Command. I served aboard several ships in the middle east duing the 70-80 and am looking forward to working up a few scenarios of events i lived through. In game music should not be needed to enjoy a good battle!

(in reply to bretg80)
Post #: 14
RE: Music - 9/19/2013 12:27:11 PM   
PaulWRoberts

 

Posts: 897
Joined: 4/22/2001
Status: offline
I'm glad there's no music, if only because implementing it would probably have delayed the game a few more days.

(in reply to At Ease)
Post #: 15
RE: Music - 9/19/2013 12:44:07 PM   
Foxendown

 

Posts: 184
Joined: 5/17/2012
Status: offline
quote:

Being an ex Fire Control Tech i know for a fact we didn't have music goin at the radar console while we had hostiles inbound..lol.


At Ease, that's interesting. As you've been there for real, could I ask a question, something I always wondered about (don't trust the movie versions)-what can you actually hear in that situation? E.g.is it quiet with the occasional command being issued or a really noisy with alarm tones going off and a lot of dialogue going on? I have wondered whether "control room background sounds" would make a good sound track for Command. If anyone has played "Fleet Command" the soundtrack on the menu screen at the beginning has something like that, but the sample is so short if you play it continuously it quickly gets irritating.

(in reply to PaulWRoberts)
Post #: 16
RE: Music - 9/19/2013 1:42:07 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
IMHO music is good for a game but less appropriate for a sim. Command straddles the two genres and I don't miss game-organic music in the slightest. A little Hunt For Red October soundtrack running in the background is about as far as I'll go along with Pandora.

(in reply to Foxendown)
Post #: 17
RE: Music - 9/19/2013 5:08:40 PM   
trebcourie

 

Posts: 301
Joined: 2/16/2007
Status: offline
I loved listening to German period music when playing Silent Hunter III. And sipping on schnapps.

I recommend you queue up an appropriate period channel on your Pandora.

Since this is a simulation striving for realism, if playing as the Americans:
-In a 1990s scenario, "Proud to be an American" by Lee Greenwood should be put on repeat.
-In a post-2001 scenario, "Courtesy of the Red, White, and Blue" by Toby Keith should be put on repeat.

(in reply to Primarchx)
Post #: 18
RE: Music - 9/19/2013 11:49:31 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Depends what part of the country you're from

_____________________________


(in reply to trebcourie)
Post #: 19
RE: Music - 9/20/2013 10:58:24 AM   
At Ease


Posts: 28
Joined: 8/24/2013
From: Florida
Status: offline
During an actual engagement there is very little sound in the CIC. You have crosstalk between the different consoles and the weapon officer in regards to contact status and priorities. On my destroyer the MK 92 Missle/Gun control console was situated beside the Electronic Emmisions console. This allowed me to paint a target via pulse(tracking) radar/get iff if available from pulse return/from emmisions of target know pretty well what type of target being tracked by frequency of emmisions. Mostly it is quiet as it is not as easy as folks think to keep track of multiple targets statuses.

(in reply to Foxendown)
Post #: 20
RE: Music - 9/20/2013 11:09:43 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: At Ease
This allowed me to paint a target via pulse(tracking) radar/get iff if available from pulse return/from emmisions of target know pretty well what type of target being tracked by frequency of emmisions.


This sounds a lot like the proto-NCTR used by SA-5B (http://simhq.com/forum/ubbthreads.php/topics/3149203/Re_S_75M3_Volhov_qualification.html#Post3149203)

Maybe we should model discrete NCTR tech generations

_____________________________


(in reply to At Ease)
Post #: 21
RE: Music - 9/20/2013 11:53:22 AM   
At Ease


Posts: 28
Joined: 8/24/2013
From: Florida
Status: offline
Having air targets paint IFF onscreen would add realism. You could option it's display if screen gets to cluttered. IFF always looked cool to me..lol.

(in reply to Dimitris)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Music Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.891