Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Playtesting RA 6.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Playtesting RA 6.0 Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Playtesting RA 6.0 - 9/15/2013 4:24:43 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
I just want my P-38s. I'll find a way to sink the BB lites, what ever type they are.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to John 3rd)
Post #: 151
RE: Playtesting RA 6.0 - 9/15/2013 4:30:38 AM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
I think the B64 would be fun.

_____________________________


(in reply to Cpt Sherwood)
Post #: 152
RE: Playtesting RA 6.0 - 9/15/2013 5:10:13 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
1---0---1 for Votes. B-64---B-65--I just want my P-38s...


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to oldman45)
Post #: 153
RE: Playtesting RA 6.0 - 9/16/2013 11:01:35 AM   
Adolf Galland


Posts: 43
Joined: 12/30/2012
Status: offline

quote:

ORIGINAL: John 3rd

Gary's book thread made me wander through Jentshura's book on the IJN and I looked at the B-64 (9 12" Guns and Long Lances) project versus the B-65 (9 15" Guns no TTs) and got to thinking which would be more fun to have in the Mod. Do you want two BUTCH Fast Pocket Battleships or a pair of under-armored but big gunned Battlecruisers?

Voting has opened...



What is under-armored by B 65 ? what is the armour in mm by the B 65 ?

(in reply to John 3rd)
Post #: 154
RE: Playtesting RA 6.0 - 9/16/2013 1:29:00 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
I think my B-64 vote got lost.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to Adolf Galland)
Post #: 155
RE: Playtesting RA 6.0 - 9/16/2013 2:41:43 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline

quote:

ORIGINAL: Adolf Galland


quote:

ORIGINAL: John 3rd

Gary's book thread made me wander through Jentshura's book on the IJN and I looked at the B-64 (9 12" Guns and Long Lances) project versus the B-65 (9 15" Guns no TTs) and got to thinking which would be more fun to have in the Mod. Do you want two BUTCH Fast Pocket Battleships or a pair of under-armored but big gunned Battlecruisers?

Voting has opened...



What is under-armored by B 65 ? what is the armour in mm by the B 65 ?



It was to be built as a SUPER-Cruiser with strong cruiser armor and HUGE guns. I am not familiar with the Alaska-Class. How much armor do they carry?

Won't change the specs from what was planned though...

Checked Jentshura just to be safe though...


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Adolf Galland)
Post #: 156
RE: Playtesting RA 6.0 - 9/16/2013 2:42:17 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline

quote:

ORIGINAL: Cpt Sherwood

I think my B-64 vote got lost.


No--You're good Sir! We'll stick to the B-64.

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Cpt Sherwood)
Post #: 157
RE: Playtesting RA 6.0 - 9/16/2013 2:51:03 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
B-64 - Have two upgrade options. One keeps the torpedo tubes, while the other goes into one with more AA.

_____________________________


(in reply to John 3rd)
Post #: 158
RE: Playtesting RA 6.0 - 9/16/2013 3:16:38 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Hey Michael.

Plan to call today. You around?

Life has been...SCARY...the last few days.

Like that upgrade possibility of throwing out those tubes and replacing with my 100MM. Nice thought!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to ny59giants)
Post #: 159
RE: Playtesting RA 6.0 - 9/16/2013 4:02:36 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Off until 5pm (EST) today.

Then, off the next two days.

_____________________________


(in reply to Cpt Sherwood)
Post #: 160
RE: Playtesting RA 6.0 - 9/16/2013 9:07:09 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I concur with this note from Michael:

John,

P-38F....now at 40/month Production....change to 20/month Production & 10/month Replacements....-20 for two months, but overall more per month once the next models start to roll out.

P-40....the "K" is at 65/month....change to 75/month......the "N1" is at 70/month....change to 75/month

F4F-4....leave alone...increase F4U-1 from 30/month to 35/month.

Michael


This would provide a slight rise in airframe production but not be TOO much as things more further and further into the game.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to ny59giants)
Post #: 161
RE: Playtesting RA 6.0 - 9/16/2013 9:42:06 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
How about this as an AA version of the B-64?

Go from 4 -- 6 DP Heavy AA Turrets on each side. Pull out the Long Lances and replace with these...





Attachment (1)

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Cpt Sherwood)
Post #: 162
RE: Playtesting RA 6.0 - 9/16/2013 10:18:47 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
From the other thread:

As always, let me preface that I am an AFB. I played early RA all the way to The Bitter End. I think fighter production is good pre 6.0. I still believe (and posted) bomber production towards the end is seriously pooched. Advanced Japanese fighter production, plus AA upgrades, plus the draw down (historical) bomber production vs the still viable (mod) Japanese Air Force will cause someone to have serious issues in mid '44 to '45

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 163
RE: Playtesting RA 6.0 - 9/16/2013 10:47:04 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Some ideas on mid to late war Allied bombers, specifically the Americans.

B-24J....38/month as Replacements....27/month as Production....increase the "J" factory from 12 to 20...8 more per month from 9/43 to wars end

B-25J11....15/month as Replacements....35/month as Production...double Replacements from 15 to 30

PBJ-1J Mitchell....20/month Replacement.... increase this USN bomber to 30

I'm staying away from any B-29 modification. An increase in one heavy bomber and two medium bombers.

How bad does the Allies bomber shortage get at the end??

_____________________________


(in reply to John 3rd)
Post #: 164
RE: Playtesting RA 6.0 - 9/16/2013 11:40:37 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline

quote:

ORIGINAL: Cpt Sherwood

I see the J6M1 still has different 30mm guns for normal and extended range.

BB Washington and CL Helena still do not have float plane units assigned.

Ship class Chamois #767 - Weapons slots 2 and 9 do not show up in game display.

Ship Class Le Fantasque #774 - Weapons slots 11 and 12 still do not show weapons in game display.


I, somehow, missed this. FIXED!

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Cpt Sherwood)
Post #: 165
RE: Playtesting RA 6.0 - 9/17/2013 4:18:24 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Michael did the tweaks to Allied Fighter production that we discussion earlier in the thread. Things look good.

As I see it we are ready for release. I have bundled a whole bunch of stuff together with the files. All the beautiful artwork done by Sulusea, the pwhexe movement change file from John (JWE/Symon), the new Combat Screen from Sulu, Artwork for Charlotte and Kawachi, and a detailed RA Change Document.

The only reason I hold off at the moment is waiting to the see what John comes up with with his aerial combat modifications. Am VERY interested in adding that to the Mod.

Do people want this released NOW or wait a week for JWE's work?

< Message edited by John 3rd -- 9/17/2013 4:31:20 PM >


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 166
RE: Playtesting RA 6.0 - 9/17/2013 4:26:01 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
Did Michael do the bomber increases? Apparently they will be needed.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to John 3rd)
Post #: 167
RE: Playtesting RA 6.0 - 9/17/2013 4:31:03 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
He did not. Do we want to do this? If so, how much?


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Cpt Sherwood)
Post #: 168
RE: Playtesting RA 6.0 - 9/17/2013 4:58:50 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
From his post above:

quote:

Some ideas on mid to late war Allied bombers, specifically the Americans.

B-24J....38/month as Replacements....27/month as Production....increase the "J" factory from 12 to 20...8 more per month from 9/43 to wars end

B-25J11....15/month as Replacements....35/month as Production...double Replacements from 15 to 30

PBJ-1J Mitchell....20/month Replacement.... increase this USN bomber to 30

I'm staying away from any B-29 modification. An increase in one heavy bomber and two medium bombers.

How bad does the Allies bomber shortage get at the end??


_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to John 3rd)
Post #: 169
RE: Playtesting RA 6.0 - 9/17/2013 5:13:18 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Reaction:

B-24J seems OK.

B-25J11 might be a bit much. How about we find something in the middle and do 22-23. Sounds stupid but tweaking is all I want with production numbers. Of course 15 more PERIOD isn't much...

PBJ-1J we raise by the 10 to 30.

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Cpt Sherwood)
Post #: 170
RE: Playtesting RA 6.0 - 9/17/2013 6:08:34 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
I did NOT increase anything for mid to late war Allied bombers. I just looked up was available and what the main models were that 'could' be increased. Didn't want a repeat of being jumped on for proposing increases like I was for the P-38s.

_____________________________


(in reply to John 3rd)
Post #: 171
RE: Playtesting RA 6.0 - 9/17/2013 6:12:17 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Just as a thought, from having "been there, done that" I like the B-24J and B-25J11 numbers, and scratch the PBJ increase. Make sure this is to the end of the war (they vanished in mid '45 for some reason).

If the army air corp gets air frames you won't need to throw navy bombers into the grinder.

(in reply to John 3rd)
Post #: 172
RE: Playtesting RA 6.0 - 9/17/2013 6:22:09 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Lecivius

Just as a thought, from having "been there, done that" I like the B-24J and B-25J11 numbers, and scratch the PBJ increase. Make sure this is to the end of the war (they vanished in mid '45 for some reason).

If the army air corp gets air frames you won't need to throw navy bombers into the grinder.

Seconding this: playing both stock and Babes 29-C (but not RA), the Allied mediums are way less useful and get attrited much more quickly when used in most situations than the 4E.

_____________________________


(in reply to Lecivius)
Post #: 173
RE: Playtesting RA 6.0 - 9/17/2013 6:22:56 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Another side issue may be the daily PP amount. With the need to use them to convert air groups to others, what level is RA 6.0 at?? I would be in favor of a 5 to 10 point increase (55 or 60/day).

_____________________________


(in reply to Lecivius)
Post #: 174
RE: Playtesting RA 6.0 - 9/17/2013 6:37:48 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
B24J increases would change monthly output from 65 to 73. Starts in 9/43 and goes to end.

B25J11 increased would change monthly output from 45 to 60. Starts in 9/44 and goes to end.

PBJ-1J increase would change monthly output from 20 to 30. Starts in 7/44 and goes to end.

_____________________________


(in reply to ny59giants)
Post #: 175
RE: Playtesting RA 6.0 - 9/17/2013 9:37:25 PM   
Adolf Galland


Posts: 43
Joined: 12/30/2012
Status: offline
idea...

The shoakau kai get a few 40 mm AA in late War ! I think the proud of the IJN, the two ships of the Yamato class can carry prototypes of the 40 mm AA or captured Bofors AA...the two ships are the showpieces of the IJN Power. They are favoured with new guns and technology.

the first experimental platform for the 40 mm AA in late War...this is the idea behind this !


< Message edited by Adolf Galland -- 9/17/2013 9:41:51 PM >

(in reply to ny59giants)
Post #: 176
RE: Playtesting RA 6.0 - 9/18/2013 6:46:04 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Got input from two of the developers of RA to release 6.0 prior to JWE/Symon's ATA work being done. We shall do this. Need to do some fine-tuning and put together the specifics and outline of changes made.

Need to get the password to the RA Site. Until then--if you are interested please email me your email and I shall send the files in a Zipped Folder. Will also bump the 'how to install a mod' thread over in the war room so you have the basics of how to do the install.

Let us have some fun!



_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Adolf Galland)
Post #: 177
RE: Playtesting RA 6.0 - 9/18/2013 7:26:21 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Allied Air Production Changes:

Bombers:
B24J increases would change monthly output from 65 to 73. Starts in 9/43 and goes to end.

B25J11 increased would change monthly output from 45 to 60. Starts in 9/44 and goes to end.

PBJ-1J increase would change monthly output from 20 to 30. Starts in 7/44 and goes to end.

Fighters:
P-38F....now at 40/month Production....change to 20/month Production & 10/month Replacements....-20 for two months, but overall more per month once the next models start to roll out.

P-40....the "K" is at 65/month....change to 75/month......the "N1" is at 70/month....change to 75/month

F4F-4....leave alone...

Increase F4U-1 from 30/month to 35/month.

Details
Several Allied Fighter Squadrons get their starting numbers of aircraft bumped up as well so they begin with more planes.

While incremental, these changes should help with issues discussed within this and other Threads.



_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 178
RE: Playtesting RA 6.0 - 9/18/2013 7:02:46 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
RA is renumbered to Scen 50.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 179
RE: Playtesting RA 6.0 - 9/18/2013 7:54:24 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline

quote:

ORIGINAL: John 3rd
Got input from two of the developers of RA to release 6.0 prior to JWE/Symon's ATA work being done. We shall do this. Need to do some fine-tuning and put together the specifics and outline of changes made.

Yes. I agree. Go for it. The A2A stuff will backfill nicely. Won't be gnarly.

Ciao. JWE

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to John 3rd)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Playtesting RA 6.0 Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.844