ADavidB
Posts: 2464
Joined: 9/17/2001 From: Toronto, Canada Status: offline
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[QUOTE]Originally posted by Yamamoto [B]If you don’t like the concept of subs sitting within 30 miles of a port (i.e. the same hex) then think of them as being within a 12-hour movement of that hex. Since you can’t intercept ships in transit, you can think of those subs as really being several hexes away and intercepting the ships in one of those hexes. It’s just because of program limitations that we have to actually put the sub in the port hex. Anyway, my Japanese subs sure aren’t invulnerable. When I place them in enemy ports they often get damaged or sunk. I’d be happy to place them farther out if I could intercept ships in transit. Yamamoto [/B][/QUOTE] I'm still trying to figure out where that "folklore" about subs not intercepting "in transit" has come from. I regularly place my subs in deep water hexes in choke points or along sea lanes, and the subs regularly attack TFs that are passing through. Now, sure, they are attacking either transport TFs or cripples, but they still attack, and still sink their fair share. The key is the speed of the TF. There is no way a 12 knot sub is going to catch up to and get any good shots off at a 30 knot bombardment TF, or a 20+ knot carrier TF. And if the sub does happen to "stumble" into such a TF, unless the TF owner has decided not to put any DDs in the TF, the sub is likely to be in trouble. But have a transport TF come by at something less than 11 knots, or a cripple at 5 knots, then it is "happy hunting grounds" for the subs. And sure, sinking APs isn't as "sexy" as hitting a carrier, but without APs you opponent isn't going to be supplying many forward bases or landing troops anywhere in great numbers. So I essentially never put my subs into port hexes, shallow hexes or coastal hexes any more. If I want to interupt shipping in those hexes I either mine them, or in the case of a port at the Front, I send in a combat TF to "clean up" on the ships in the hex. I also almost never send combat TFs in under "bombardment" rules - they then become vulnarable to shore guns, mines and surface combat TFs. But as surface combat TFs they stay out of range of the shore guns, run into mines less often, and get to raise havoc with any ships in the hexes. Also if they are in friendly ports they"get the jump" on incoming bombardment TFs . Instead of bombardment TFs, I do port attacks with my bombers. They destroy supplies, kill troops, can hit ships in port, and best of all, cause port damage which distracts any engineers from building runways. I've kept ports under enemy control like Gili-Gili undeveloped as long as I like, just by regular bomber attacks. Also, any local CAP reacts less to port attacks than airfield attacks. ( This appears to be a throwback to the bombing rules from PACWAR. ) As a nice bonus, the bomber crews get lots of experience this way too. Cheers - Dave Baranyi
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