Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: A World Ignites... (AAR)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: A World Ignites... (AAR) Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: A World Ignites... (AAR) - 9/20/2013 7:53:55 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Time to set up CW and as with all nations they begin with scrapping units.

With CW I scrap heavily among the TRS. Maybe to heavy but I do prefer to begin with good transporters. CW has three motorized from the beginning and I scrap the worst one so I can begin with two strong Mot. I find that the two Mot will fast find themselves in the front lines defending against German panzers and then every strength point can make critical difference. But there is a risk that I will miss that 5-4 Mot later on.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to lecrop)
Post #: 61
RE: A World Ignites... (AAR) - 9/20/2013 8:14:32 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Here is the land and aircraft units that must be placed in UK. The numbers below the aircraft tell us what type of aircraft it is and how many that are available to be placed on the map of that type and the last number tell us the total of that aircraft. This only applies when playing with the optional pilot rule. So out of the fighters (FTR2) CW gets to place two on the map and the other two gets placed in the reserve pool

While CW has no special set up rules the areas where they place their units cover most of the world.





Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 62
RE: A World Ignites... (AAR) - 9/20/2013 8:35:07 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
All the units (ships) in this set up area I place in Halifax, Canada.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 63
RE: A World Ignites... (AAR) - 9/20/2013 8:44:21 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
In UK I place the land units on ports so they can easily be transported to mainland Europe.

The aircraft I place on the east coast so they can fly air missions over Germany, Netherlands, Belgium or France. That is if the range permits, of course.

In the set up tray you see two territorials (TERR) that are to be placed in the area "Europe, Mid-East, Africa" and that sounds like they can be placed pretty much anywhere in half the world but in reality they must be placed in their own home countries. So not any freedom there.





Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 64
RE: A World Ignites... (AAR) - 9/20/2013 8:52:22 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Only three units to be placed in Egypt and Palestine. I will consider placing one of the units with "free" set up here later on. And some ships as well.

Note that the Wawell HQ is, at the moment, out of supply. This because I have yet to place the convoy chains that will provide sea supply to Egypt and other place of the world.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 65
RE: A World Ignites... (AAR) - 9/20/2013 8:57:19 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I place the "Asian" forces in Aden so it can fast reach the Mediterranean if needed. I place one of the four TRS that CW has available in order to transport the Indian corps to help defend against Italian aggression.

Edit: I Aden I also place some (3) convoy points (CP) as reserve.



Attachment (1)

< Message edited by Orm -- 9/20/2013 8:59:04 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 66
RE: A World Ignites... (AAR) - 9/20/2013 8:58:22 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
When not using the optional Pilots rules, you still get to choose, for example, 2 fighters out of 4 that were randomly drawn by the program. Those that you do not choose go back in the force pool - you might see them again later if you build more fighters.

Using the Pilots rule, the 2 not chosen go into the Reserve Air Pool, where you can ignore them for the rest of the game (or assign them pilots later if you build more pilots).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Orm)
Post #: 67
RE: A World Ignites... (AAR) - 9/20/2013 9:11:30 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
In two English ports I place a huge portion of The Royal Navy.

In Liverpool I place a lot of cruisers intended to escort the Atlantic convoys and two light carriers that do not have any aircraft yet.

In Portsmouth I place the north sea fleet that has six battleships and a few cruisers. There I also place the rest of the CW transport capability. Note the Liner counter Queen Mary and Queen Elizabeth. If playing with the liner option then CW can replace a TRS at set up with the liner. This givers CW a very fast transport unit but the liner is unable to transport armoured units.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Shannon V. OKeets)
Post #: 68
RE: A World Ignites... (AAR) - 9/20/2013 9:23:59 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
In Gibraltar I place the infantry corps that has a free set up.

I also place the CW main carrier force here supported by three fast battleships and several strong cruisers. A few reserve CP are also placed in Gibraltar.

This would be a very tempting target for the Italian frogmen but that option is not in play.




Attachment (1)

< Message edited by Orm -- 9/20/2013 9:24:37 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 69
RE: A World Ignites... (AAR) - 9/20/2013 9:32:44 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
On Malta I place the CW submarine force and the Royal Engineers (free set up).





Attachment (1)

< Message edited by Orm -- 9/20/2013 9:34:09 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 70
RE: A World Ignites... (AAR) - 9/20/2013 9:37:24 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Okay Ormster - what have you done with the most important unit in the game? Where is she?

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 71
RE: A World Ignites... (AAR) - 9/20/2013 9:39:47 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: warspite1

Okay Ormster - what have you done with the most important unit in the game? Where is she?

And in Egypt I place the pride of The Royal Navy.

Here I also place the AT (anti-tank) that are the last of the three land units that have a free set up.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 72
RE: A World Ignites... (AAR) - 9/20/2013 9:46:19 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

Okay Ormster - what have you done with the most important unit in the game? Where is she?

And in Egypt I place the pride of The Royal Navy.

warspite1




_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 73
RE: A World Ignites... (AAR) - 9/20/2013 9:53:02 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
In Freetown, Sierra Leone, I place a few cruisers to protect the convoy routes in the south Atlantic versus Italian submarine attacks. The Italians have a submarine available with the annoying ability to make very long cruises. This means that the CW cruiser force will be stretched thin if all convoys are to receive adequate protection.

The four cruiser will not be enough to protect the south Atlantic so if Italy enters the war early this base need reinforcements or the Italian might find undefended convoys.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 74
RE: A World Ignites... (AAR) - 9/20/2013 10:15:13 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
And here is my initial placement of the CW convoy points (CP) that I placed at sea shown on the Global Map.

CW needs to transport 15 resources/oil to UK in order to produce for full capacity with the factories in UK. Every CP that I placed have a resource/oil that they are designated to transport to UK. Additional CP are placed in various ports as reserves if Axis should succeed in raiding my convoy routes.

The convoy points also provides sea supply in the area they are located in. So therefore the CP that I have in reserve might be needed for supply purposes as well.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 75
RE: A World Ignites... (AAR) - 9/20/2013 10:47:39 PM   
Ur_Vile_WEdge

 

Posts: 585
Joined: 6/28/2005
Status: offline
If you're playing with LOS, don't you want to have to have at least a convoy in the Red Sea in case the convoy in the Eastern Med gets killed or aborted?

And I hate to be a busybody (ok, not really), but it costs 8 convoys per resource to ship the Australian resources to Canada, and then a canadian resource to the UK, while it costs 10 CP/resource to ship stuff all the way from the South China sea.


MWiF will allow me to do that instead of just automatically railing where possible, right?

(in reply to Orm)
Post #: 76
RE: A World Ignites... (AAR) - 9/20/2013 10:49:39 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Risky or baiting a trap? The Italians can hunt down the lonely cp in East Med and Egypt is out of supply? Red Sea could need a CP too...but the nice 7 US-Entry hit is a big temptation I guess...

< Message edited by peskpesk -- 9/20/2013 10:52:44 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 77
RE: A World Ignites... (AAR) - 9/20/2013 11:09:00 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
It could be that CW count on their ally France to help out with the supply lines.

Besides, CW can relocate a CP to the Red sea if needed. Reserves are in Aden.

The longest convoy chain that I use for transporting a resource is eight. From India to CW. India has 2 factories and 4 resources and it is the 2 spare resources there that are used for production in UK. The 2 CPs in Bay of Bengal and South China Sea are used to transport the NEI oil to India.

I know that many transport resources from Australia to Canada but I prefer to avoid the Pacific Ocean with the CW convoy chain. I leave the Pacific for US to handle.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to peskpesk)
Post #: 78
RE: A World Ignites... (AAR) - 9/20/2013 11:18:27 PM   
Ur_Vile_WEdge

 

Posts: 585
Joined: 6/28/2005
Status: offline
Ahh, I see. But if that's the case; you can save an ENTIRE convoy point by only putting 1 in the Bay of Bengal, and dumping the NEI oil in either Singapore or North Borneo and using it for reorg from there.

Probably not worth it though.

(in reply to Orm)
Post #: 79
RE: A World Ignites... (AAR) - 9/20/2013 11:38:26 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: Ur_Vile_WEdge

Ahh, I see. But if that's the case; you can save an ENTIRE convoy point by only putting 1 in the Bay of Bengal, and dumping the NEI oil in either Singapore or North Borneo and using it for reorg from there.

Probably not worth it though.

I do not like to put oil in Singapore before I garrison it since partisans can appear there.

I must confess that I never considered saving the oil in North Borneo. It is an alternative for at least a few turns.




Edit: I appreciate that you are a busybody although I would never use that word. Comments and suggestions are welcome and appreciated.

Edit 2: It is actually two oil that CW receive from NEI. I was careless in my wording previously so it would be 2 CPs that are saved.

< Message edited by Orm -- 9/20/2013 11:44:23 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Ur_Vile_WEdge)
Post #: 80
RE: A World Ignites... (AAR) - 9/21/2013 1:04:00 AM   
Ur_Vile_WEdge

 

Posts: 585
Joined: 6/28/2005
Status: offline
Well, the odds of a partisan appearing in Singapore are pretty low. Even completely unguarded, you only have a 2 partisan value in a country that only comes up on a roll of a 7 on the partisan table; that makes a mere 2% chance of ever seeing a partisan on a given turn. North Borneo is safe however, at least until the Japanese enter the war.


And don't forget, you'd still need at least one convoy in the Bay of Bengal to be able to trace; to both the NEI oil and the Burmese (is that the right adjective?) stuff.


Other question, random: Are you playing with Light Cruisers? As well as the special little toys the Germans get from COiF?

(in reply to Orm)
Post #: 81
RE: A World Ignites... (AAR) - 9/21/2013 1:20:52 AM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
"Well, the odds of a partisan appearing in Singapore are pretty low." Yes.

I have lost oil in Singapore and factories in India to those low odds beggars. Low does not mean zero.

_____________________________

Paul

(in reply to Ur_Vile_WEdge)
Post #: 82
RE: A World Ignites... (AAR) - 9/21/2013 1:59:45 AM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Speaking of being a busybody - or in this case, pedant, I believe, pauldernyck that you are referring to "buggers"?

Edit: Corrected spelling. I believe it is practically a law of the Internet that any grammar/spelling nitpick will inevitably have an error of its own.

< Message edited by composer99 -- 9/21/2013 5:27:21 AM >


_____________________________

~ Composer99

(in reply to paulderynck)
Post #: 83
RE: A World Ignites... (AAR) - 9/21/2013 2:09:50 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Ur_Vile_WEdge

Well, the odds of a partisan appearing in Singapore are pretty low. Even completely unguarded, you only have a 2 partisan value in a country that only comes up on a roll of a 7 on the partisan table; that makes a mere 2% chance of ever seeing a partisan on a given turn. North Borneo is safe however, at least until the Japanese enter the war.


One of the golden rules in WiF is: "if you can't afford to take a loss, don't do so". Loss of oil or build points is something you can't have in WiF. Even pretty low odds are dangerous in the early months of this game.


quote:


Other question, random: Are you playing with Light Cruisers? As well as the special little toys the Germans get from COiF?


See the first page, post no.- 23.


_____________________________

Peter

(in reply to Ur_Vile_WEdge)
Post #: 84
RE: A World Ignites... (AAR) - 9/21/2013 4:37:04 PM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline


quote:

ORIGINAL: composer99

Speaking of being a busybody - or in this case, pedant, I believe, pauldernyck that you are referring to "buggers"?

Edit: Corrected spelling. I believe it is practically a law of the Internet that any grammar/spelling nitpick will inevitably have an error of its own.


"beggars" is a word. Not very politically correct but a word to describe someone/s annoying.

Cheers, Neilster

(in reply to composer99)
Post #: 85
RE: A World Ignites... (AAR) - 9/21/2013 5:18:54 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
Oh, it certainly is a real word. Just not the word pauldernyck was using. :) (At least, the sentence doesn't really make sense if it is.)

_____________________________

~ Composer99

(in reply to Neilster)
Post #: 86
RE: A World Ignites... (AAR) - 9/21/2013 5:43:13 PM   
Neilster


Posts: 2890
Joined: 10/27/2003
From: Hobart, Tasmania, Australia
Status: offline
I would have put a hyphen in, as in "low-odds beggars", but it makes sense to me

Whatevs...(you can tell I'm still down with the kids)

Cheers, Neilster

(in reply to composer99)
Post #: 87
RE: A World Ignites... (AAR) - 9/21/2013 5:51:04 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
With France I scrap as much as possible.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Neilster)
Post #: 88
RE: A World Ignites... (AAR) - 9/21/2013 6:17:31 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
With France I would prefer to set up all land and aircraft units in mainland France but am forced to place several units outside France. Here are the two units I am forced to place in Syria.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 89
RE: A World Ignites... (AAR) - 9/21/2013 6:29:56 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
In New Caledonia I place a cruiser that will, most likely, be OOS (out of supply) for a long time. This is the only French ship that may be placed here.

The reason I place it here reeks of defeatism. The units located in New Caledonia when, or if, France becomes Vichy France are likely to become controlled by Free France.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: A World Ignites... (AAR) Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047