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RE: Combat modification strat mode

 
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RE: Combat modification strat mode - 9/22/2013 8:07:57 PM   
PT boat skipper

 

Posts: 386
Joined: 7/17/2006
Status: offline
Sure, I can redo the battle if you insist. I also added the Japanese Corps HQ I forgot last time:


AFTER ACTION REPORTS FOR Sep 09, 45
--------------------------------------------------------------------------------

Ground combat at Kagoshima (102,60)

Allied Shock attack

Attacking force 26834 troops, 413 guns, 577 vehicles, Assault Value = 781

Defending force 9602 troops, 129 guns, 0 vehicles, Assault Value = 198

Allied engineers reduce fortifications to 4

Allied adjusted assault: 624

Japanese adjusted defense: 157

Allied assault odds: 3 to 1 (fort level 4)

Allied Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), morale(-)
experience(-)
Attacker: shock(+)

Japanese ground losses:
387 casualties reported
Squads: 3 destroyed, 26 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Allied ground losses:
516 casualties reported
Squads: 0 destroyed, 66 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 12 (2 destroyed, 10 disabled)

Assaulting units:
7th Infantry Division
2nd Marine Division
27th Infantry Division
XXIV US Corps

Defending units:
156th Division
Kagoshima Fortress
26th JNAF AF Unit




Below is reinforcement by strat-mode movement:

AFTER ACTION REPORTS FOR Sep 09, 45
--------------------------------------------------------------------------------

Ground combat at Kagoshima (102,60)

Allied Shock attack

Attacking force 26834 troops, 413 guns, 577 vehicles, Assault Value = 781

Defending force 88435 troops, 757 guns, 82 vehicles, Assault Value = 2793

Allied adjusted assault: 437

Japanese adjusted defense: 2581

Allied assault odds: 1 to 5 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), op mode(-), preparation(-)
experience(-)
Attacker: shock(+)

Japanese ground losses:
335 casualties reported
Squads: 4 destroyed, 32 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
3389 casualties reported
Squads: 20 destroyed, 388 disabled
Non Combat: 1 destroyed, 53 disabled
Engineers: 7 destroyed, 48 disabled
Guns lost 39 (2 destroyed, 37 disabled)
Vehicles lost 16 (1 destroyed, 15 disabled)

Assaulting units:
2nd Marine Division
7th Infantry Division
27th Infantry Division
XXIV US Corps

Defending units:
140th Division
94th Division
73rd Division
3rd Guards Division
12th Division
81st Division
156th Division
57th Army
Kagoshima Fortress
26th JNAF AF Unit




< Message edited by PT boat skipper -- 9/22/2013 8:08:34 PM >

(in reply to Banzan)
Post #: 31
RE: Combat modification strat mode - 9/22/2013 8:40:13 PM   
PT boat skipper

 

Posts: 386
Joined: 7/17/2006
Status: offline

Yes, and this reason is also the main reason why I generally prefer manual wargames. No "black box" problem.

/J


quote:

ORIGINAL: Banzan

Your idea how to handle strat. moving may be better, but we have to live with what we got. Michaelm can't change the engine, only parameters of it. And i seriously doubt that's possible to do within this game engine.




(in reply to Banzan)
Post #: 32
RE: Combat modification strat mode - 9/23/2013 6:19:33 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

ORIGINAL: PT boat skipper
What is my suggestion?

I would prefer two different defensive postures in one hex. In order to fully conquer a hex you first need to do 1) and then 2).

1) The beach (including port and airfield)
2) Hinterlands (the hex sides)

This will have the effect that as a defender I can choose what to defend with every unit in the hex. [...]



Or, as an alternative to change-suggestions we will not get, you could simply adapt and not shock attack into an unknown opposition without preparing accordingly. By landing your troops you get the beach already (admittedly without your desired port and AF but thats a bit excessive anyway IMHO).

Noone says land combat is the most realistic part of WitP AE, but the implications of strat movement, base interconnections, and combat odds & firepower calculations, are obvious, and so such situations can be avoided.

In your case means: You simply do not land at a single beach on Ceylon without bringing enough firepower to defeat the enemy units on Ceylon.


< Message edited by LoBaron -- 9/23/2013 6:20:18 AM >


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(in reply to PT boat skipper)
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