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How to mod generals

 
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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Civil War II >> Mods and Scenarios >> How to mod generals Page: [1]
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How to mod generals - 9/24/2013 6:02:31 PM   
JoePirulo72

 

Posts: 20
Joined: 8/11/2012
Status: offline
Anyone knows if it is possible to add or delete abilities from generals, and - if it is - how to do it?
Thanks in advance!
Max
Post #: 1
RE: How to mod generals - 9/25/2013 1:17:36 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Joe Pirulo

Anyone knows if it is possible to add or delete abilities from generals, and - if it is - how to do it?
Thanks in advance!
Max

There is no Generals Folder present, however I found the following in the GameDaya/Models folder:

UID = 358
NationTag = CSA
Name = William H. Walker
Alias = ldr_CSA_WHWalker
ShortName = W. Walker
Text = $ldr_txt_CSA_WHWalker
Family = $famLeader
ImageID = symbol_general_1.png
Color = $colCSARegular
Portrait = Unit_CSA_Pocus.png
OffFire = 1
DefFire = 1
Initiative = 10
Range = 1
ROF = 1
Penetration = 0
Protection = 4
TQ = 10
Assault = 2
Hits = 1
MenPerHit = 1
HorsesPerHit = 0
GunsPerHit = 0
Cohesion = 80
DmgDone = 0
CohDone = 0
AsltDmgDone = 0
AsltCohDone = 0
Move Type = $Ranger

etc. So, I guess that's where you can mod them :)

Klink, Oberst



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(in reply to JoePirulo72)
Post #: 2
RE: How to mod generals - 9/25/2013 6:13:40 PM   
JoePirulo72

 

Posts: 20
Joined: 8/11/2012
Status: offline
Vielen Dank, Klink. I found that folder, too. I manage to add an attribute, but it doesn´t appear in the campaign, so I´m doing something wrong...

Thanks for your help!
Max

(in reply to Oberst_Klink)
Post #: 3
RE: How to mod generals - 9/25/2013 6:23:09 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Joe Pirulo

Vielen Dank, Klink. I found that folder, too. I manage to add an attribute, but it doesn´t appear in the campaign, so I´m doing something wrong...

Thanks for your help!
Max

Well... what kind of attribute? I'd suggest to compare 2 generals and their attributes; furthermore I'd recommend Notepad++ for opening it and perhaps editing.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to JoePirulo72)
Post #: 4
RE: How to mod generals - 9/26/2013 7:40:10 PM   
JoePirulo72

 

Posts: 20
Joined: 8/11/2012
Status: offline
I add the training attribute and then delete others in the models folder. Nothing happens. So there should be other thing to do.... I think is something in the file Models Cached - the last in the list, but I`m not sure...
Maybe we need the advice from the experts...
Thanks Klink!
Max

(in reply to Oberst_Klink)
Post #: 5
RE: How to mod generals - 10/8/2013 5:45:49 PM   
JoePirulo72

 

Posts: 20
Joined: 8/11/2012
Status: offline
I got it! At the end of the models folder is a file, called cache. You have to modified in this file, and voila. It´s no easy, but it can be done...
Enjoy
Max

(in reply to JoePirulo72)
Post #: 6
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