Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

plotting course madness

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> plotting course madness Page: [1]
Login
Message << Older Topic   Newer Topic >>
plotting course madness - 9/25/2013 8:58:02 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
So far everything is pretty good and i enjoy how easy it is to get the micromanaging of flight groups out of the way to think about a bigger overall strategy

but i am just having a problem getting of the plot course option - it says i can click F3 or click on 'plot course' to finish however neither the F3 button stops the course plotting and the 'plot course' button - where is that? if it is the option in the right click menu -, i unfortunately cannot access this while stuck in the plot course mode.

also how do i delete course way points?

here is the ensuing madness - i like that the pilots let me know i am plotting beyond their fuel range






Attachment (1)
Post #: 1
RE: plotting course madness - 9/25/2013 9:09:10 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Hello,

You can also end the plotting action by pressing "Esc".

Thanks!

_____________________________


(in reply to Agathosdaimon)
Post #: 2
RE: plotting course madness - 9/25/2013 9:48:09 AM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
To delete a course waypoint, select it and press the DELETE key.

Also.. if your pilot is ignoring your course orders, you can uncheck the "Automatic Evasion" box on the unit's ROE window. That will keep the AI from interrupting your orders, and it may occasionally do that even if it's not currently dodging a weapon fired at it (have yet to confirm this). Just be sure to turn it back on if you're not babysitting them.

_____________________________


(in reply to Dimitris)
Post #: 3
RE: plotting course madness - 9/25/2013 10:51:37 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
thank you i will try these out - though does this mean the F3 key is broken - at least for me? I thought it was working at first but then it was all to no avail.

(in reply to NefariousKoel)
Post #: 4
RE: plotting course madness - 9/25/2013 12:15:20 PM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
Okay, the f3 option was working this time and i could plot courses. Unfortunately the game did crash - froze up and a not responding message. Restarted and played as normal.
These are a few little niggles.

On the tutorial mission for air ops, how do i create a situation for an alpha strike? it takes so long for each of the different aircraft groups to get into the air that my tomcats and corsairs are all getting shot down while others are still taxing to runway - should i launch ECM aircraft first?

(in reply to Agathosdaimon)
Post #: 5
RE: plotting course madness - 9/25/2013 12:22:53 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Thanks! Keep in mind that if you do encounter a crash/freeze, you can restart the game (if it's a freeze you'll have to kill the Command.exe process from the Task Manager first) and resume from where you left off, using the autosave.scen file.

_____________________________


(in reply to Agathosdaimon)
Post #: 6
RE: plotting course madness - 9/25/2013 12:26:16 PM   
adek670


Posts: 281
Joined: 9/21/2010
From: Twickenham
Status: offline
Guys,

I too have had trouble with the waypoints - my map looked similiar to the one at the start of this thread.

The delete key doesn't always work for me - probably me doing something wrong.

Reading the following threads should i be cancelling the waypoint editor (F3) and then selecting the waypoint and pressing delete?

What would be really helpful is a right-click menu option to delete waypoint - no matter if the waypoint editor is on or off.

Ade

(in reply to Dimitris)
Post #: 7
RE: plotting course madness - 9/25/2013 12:42:33 PM   
starbird7

 

Posts: 8
Joined: 3/30/2010
Status: offline
Select your unit(s). Hit F3, click on the spots you want your units to travel to. Hit escape.

To select a waypoint, select the unit then click on one of its waypoints. The waypoint will be highlighted in yellow. You can now move the waypoint by click-dragging, or delete the waypoint by hitting 'Delete'.

It seems that you can insert waypoints by clicking on the line between waypoints.

There may be more/different ways of doing these steps, but this is what I've observed while doing the tutorials.

(in reply to adek670)
Post #: 8
RE: plotting course madness - 9/25/2013 12:43:30 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
One thing is to make the waypoint squares bigger. I have a hard time hitting them.

(in reply to starbird7)
Post #: 9
RE: plotting course madness - 9/25/2013 12:55:19 PM   
adek670


Posts: 281
Joined: 9/21/2010
From: Twickenham
Status: offline
So the editor (f3) is just for adding waypoints

Ade

(in reply to thewood1)
Post #: 10
RE: plotting course madness - 9/25/2013 1:21:14 PM   
TheWombat_matrixforum

 

Posts: 469
Joined: 8/2/2003
Status: offline
Also, the game is picky about focus. If you have the message log in a separate window, for instance, and you go to that window to scroll the messages, hitting things like F3 won't work because focus has shifted to the message window. You need to click on the main game window to re-focus the game there, so keyboard commands will actually work. This may happen with other windows too, I'm not sure.

I've also had some flaky behavior with plotting; there are so many things interacting here (missions, evasion, attacks, plotting) that sometimes it's obscure why a unit does what it does.

(in reply to adek670)
Post #: 11
RE: plotting course madness - 9/25/2013 2:52:13 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline

quote:

ORIGINAL: thewood1

One thing is to make the waypoint squares bigger. I have a hard time hitting them.


I like how unobtrusive they are, and can still click them just fine.

_____________________________


(in reply to thewood1)
Post #: 12
RE: plotting course madness - 9/25/2013 2:54:57 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
I like them how they are with one exception. I'd like each waypoint to be its' own, without a 2nd 'spawn' waypoint associated with it. This could even be a game preference.

(in reply to NefariousKoel)
Post #: 13
RE: plotting course madness - 9/25/2013 4:44:12 PM   
ExMachina


Posts: 462
Joined: 9/25/2013
Status: offline
I feel the frustration--until I discovered the "esc" key I was cussin'

The trouble arose not when I was assigning way points ("finger" mouse pointer) but when I got into editing them (cross hair pointer). F3 would not take me out of edit mode and--as far as I can tell--esc is the only reliable way to back out.

(in reply to Primarchx)
Post #: 14
RE: plotting course madness - 10/10/2013 10:28:18 PM   
moontan

 

Posts: 19
Joined: 9/29/2013
Status: offline

quote:

ORIGINAL: starbird

Select your unit(s). Hit F3, click on the spots you want your units to travel to. Hit escape.

To select a waypoint, select the unit then click on one of its waypoints. The waypoint will be highlighted in yellow. You can now move the waypoint by click-dragging, or delete the waypoint by hitting 'Delete'.


this is very wonky for me.

i sometimes have to click 2 or 3 times on the point to select it.
when i delete it, the change does not show until i zoom in and out.

(in reply to starbird7)
Post #: 15
RE: plotting course madness - 10/10/2013 10:41:44 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Some delta's to this our on our list for the next update.

M

< Message edited by mikmyk -- 10/10/2013 10:42:15 PM >


_____________________________


(in reply to moontan)
Post #: 16
RE: plotting course madness - 10/10/2013 11:18:05 PM   
moontan

 

Posts: 19
Joined: 9/29/2013
Status: offline

quote:

ORIGINAL: mikmyk

Some delta's to this our on our list for the next update.

M


thanks!

liking the game a lot so far.

(in reply to mikmykWS)
Post #: 17
RE: plotting course madness - 10/11/2013 2:35:38 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
I have trouble deleting way points. I press delete and it is still there. But when I change zoom level (map refresh) it disappears

_____________________________


(in reply to moontan)
Post #: 18
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> plotting course madness Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.844