Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Custom layers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Custom layers Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Custom layers - 9/25/2013 3:47:00 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Whilst I was watching the development of this game I kept seeing all these beautiful screens of satellite detail of the terrain, airbases, coastlines etc. So far I haven't found any of this in the release. Is it the case that you would have to put all that in yourself, via third party apps?

Plus, even the sea, once you zoom down to a level sufficient to see formations etc seems just like a very blurred low res image - if there are meant to be depth details apparent in the visuals then I can't make them out because they're too blurred. This is how it's meant to be, I guess? I'm viewing with a 1900x1200 res screen. There's no way to alter the resolution of the game? Or maybe that's not the issue. Maybe it really is just blurred. I'll post a screenie later to show what I mean, in case it's not clear.

< Message edited by phoenix -- 9/25/2013 3:50:00 PM >
Post #: 1
RE: Custom layers - 9/25/2013 3:57:28 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
Which view are you looking at - standard or contour?

(in reply to Phoenix100)
Post #: 2
RE: Custom layers - 9/25/2013 4:13:02 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Well, that's an interesting question. Where does that option appear?

Do you mean with relief layer on or off? It makes no difference to the point I'm making, I think. The level of detail, down low, is very poor. Maybe it's not needed. I just expected it to be there from all the things I'd seen about the game. And it's not. Not in my version, anyway.

< Message edited by phoenix -- 9/25/2013 4:23:29 PM >

(in reply to Primarchx)
Post #: 3
RE: Custom layers - 9/25/2013 4:17:01 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Here's a pic of a coastline (part of The Falkland Islands/Malvinas): Is it meant to be this fuzzy without me doing something with custom layers? If I were to wish to park a boat in a fjord or inlet in the pic, which do I follow for where land is - the country outline in yellow, or the blurry photo type image? Couldn't do anything accurate with the photo image. Maybe the skipper would make sure he didn't run aground - he'd have to though, because I couldn't help with this image. Is this all intentional, is all I ask? Or am I not doing something I should be doing?

There's not exactly a good match between yellow line and image, by the way....




And is that hard line meant to be there - as it is in so many images when you zoom in - about one quarter of the way from the top - like a bad tiling effect?

Attachment (1)

< Message edited by phoenix -- 9/25/2013 4:24:42 PM >

(in reply to Phoenix100)
Post #: 4
RE: Custom layers - 9/25/2013 4:19:09 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Another pic of the bad tiling type effect? Is it intentional, or am I missing something? Thanks.




Attachment (1)

(in reply to Phoenix100)
Post #: 5
RE: Custom layers - 9/25/2013 4:21:46 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
And here's the ocean floor thing. (Notice also the big tiling line, as in the other pics). Is the ocean floor meant to be this blurred? Maybe it's ok as a representation of features 3,000m down, but I just thought I would ask?

All these images turned into gifs (low quality) to upload them, but you can still get the idea).





Attachment (1)

(in reply to Phoenix100)
Post #: 6
RE: Custom layers - 9/25/2013 8:06:09 PM   
TheWombat_matrixforum

 

Posts: 469
Joined: 8/2/2003
Status: offline
I'm also interested in more information on importing custom layers--it does seem that you need to import stuff yourself if you want Google Earth-quality images. As is, with the relief layer on, it's decent looking, but I think I'm kind of spoiled by Google Earth and other geo-view programs :). I've read the section in the manual about custom overlays but for the life of me I cannot decipher what they're saying there.

(in reply to Phoenix100)
Post #: 7
RE: Custom layers - 9/25/2013 9:46:20 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Wombat did you read the addendum article on it?

In a nutshell you have to grab the image from another source (using GMAP Program), save and rename the file, then import it in. Bing seems to be the best image source in the tool at this point.

Mike

_____________________________


(in reply to TheWombat_matrixforum)
Post #: 8
RE: Custom layers - 9/26/2013 7:27:45 PM   
montanaza

 

Posts: 42
Joined: 1/6/2013
Status: offline
What format should we save it in Mike?






quote:

ORIGINAL: mikmyk

Wombat did you read the addendum article on it?

In a nutshell you have to grab the image from another source (using GMAP Program), save and rename the file, then import it in. Bing seems to be the best image source in the tool at this point.

Mike


(in reply to mikmykWS)
Post #: 9
RE: Custom layers - 9/26/2013 7:43:35 PM   
TheWombat_matrixforum

 

Posts: 469
Joined: 8/2/2003
Status: offline

quote:

ORIGINAL: montanaza

What format should we save it in Mike?






quote:

ORIGINAL: mikmyk

Wombat did you read the addendum article on it?

In a nutshell you have to grab the image from another source (using GMAP Program), save and rename the file, then import it in. Bing seems to be the best image source in the tool at this point.

Mike




Hmm, where's the addendum? I only saw the stuff in the manual, and I couldn't figure it out. I think I need the kindergarten step by step version!

(in reply to montanaza)
Post #: 10
RE: Custom layers - 9/26/2013 11:55:55 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Section 8.3 of the Manual- Custom Overlays 101

If you're still stuck let me know and I'll try and make a video in the next few days.

_____________________________


(in reply to TheWombat_matrixforum)
Post #: 11
RE: Custom layers - 9/27/2013 1:31:44 PM   
Maesphil74

 

Posts: 93
Joined: 4/10/2009
Status: offline
So if you want the map to resemble the AAR screenshots + video's, you have to download the extra 'layers' and install them?
If not you have the graphics like in post 4-5-6?

Correct?

(in reply to mikmykWS)
Post #: 12
RE: Custom layers - 9/27/2013 1:40:56 PM   
jpkoester1

 

Posts: 165
Joined: 6/24/2005
Status: offline
I think the problem is probably twofold.

1. Including more detailed layers would require MASSIVE amounts of HD space (Think 2.5 Gig is big - IIRC correctly most of that are already the map tiles). So adding more detailed layers is only possible for limited parts of the earth's surface. This probably mostly depends on the individual scenarios. I am sure that we will see custom scenarios released in the future with the appropriate tile-packs included in the scen.

2. Second problem is probably one of intellectual property rights. How much do you think it costs for example google to create these detailed aerial photographs that you can see in google maps or google earth. Data like that does not come cheap especially the more detailed you need it. Aquiring a more detailled dataset was probably not feasible for a game like Command.

Regards,
JP

(in reply to Maesphil74)
Post #: 13
RE: Custom layers - 9/27/2013 1:45:06 PM   
Maesphil74

 

Posts: 93
Joined: 4/10/2009
Status: offline
I understand that.

But this comes as a bit of a suprise to be honest.
I really liked the maps in the video + AAR's.

The maps in post 4-5-6 (which are apparantly how the vanilla game really looks) not so much

(in reply to jpkoester1)
Post #: 14
RE: Custom layers - 9/27/2013 1:46:55 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Those aren't the problems I feel, jpkoester - I feel this problem - annoyed that I wasn't told anywhere, before buying, that the game looks nothing like it looks in trailers, AARs and all those beautiful development pics we saw featuring google earth type images of terrain and airbases etc. The detail you get in this game is the awful lo res stuff I've posted above. It's terrible.

It may be that the game has other saving graces - I haven't found them yet, it seems to me to be a version of Harpoon to be honest, with a big beautiful database, some greater control levels, the same degree of clickfesting - but that's not the point. What I was led to believe it would look like for sixty quid is not how it is.

Of course, if prospective buyers were shown the images I've posted above and told that's what it looks like when you get down to the level you need to be at to control things near a coastline, I'm guessing fewer people would buy....

< Message edited by phoenix -- 9/27/2013 1:52:05 PM >

(in reply to jpkoester1)
Post #: 15
RE: Custom layers - 9/27/2013 2:05:23 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Just in case anyone thought the gif images were too poor to make a judgement - here's a Jpeg of the Malvinas/Falklands coastline. This is by no means at closest zoom.




Attachment (1)

(in reply to Phoenix100)
Post #: 16
RE: Custom layers - 9/27/2013 2:06:54 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
You would think it would look better the higher you set the camera, but this is it from a bit further out, again, a jpeg:




What a useless blurry mess!!

Now there could be something wrong with my system, but no one has suggested that. The reason I originally posted these , on release day, was just in case there was something wrong - but no one has got back to me. So I assume everyone is looking at this kid of rubbish.

As I said, the game isn't about graphics, perhaps, but all the pre-release stuff showing those beautiful images of detailed coastlines and photo-realistic airbases were really very misleading if this is what you really get. If I'd known I wouldn't have bought.

Attachment (1)

< Message edited by phoenix -- 9/27/2013 2:09:26 PM >

(in reply to Phoenix100)
Post #: 17
RE: Custom layers - 9/27/2013 2:09:19 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: Fleming
So if you want the map to resemble the AAR screenshots + video's, you have to download the extra 'layers' and install them?
If not you have the graphics like in post 4-5-6?
Correct?


Which AAR screenshots and which videos? Links please.


_____________________________


(in reply to Maesphil74)
Post #: 18
RE: Custom layers - 9/27/2013 2:11:06 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: phoenix

You would think it would look better the higher you set the camera, but this is it from a bit further out, again, a jpeg:




What a useless blurry mess!!

Now there could be something wrong with my system, but no one has suggested that. The reason I originally posted these , on release day, was just in case there was something wrong - but no one has got back to me. So I assume everyone is looking at this kid of rubbish.

As I said, the game isn't about graphics, perhaps, but all the pre-release stuff showing those beautiful images of detailed coastlines and photo-realistic airbases were really very misleading if this is what you really get. If I'd known I wouldn't have bought.


Have you tried the relief layer?


_____________________________


(in reply to Phoenix100)
Post #: 19
RE: Custom layers - 9/27/2013 2:12:06 PM   
jpkoester1

 

Posts: 165
Joined: 6/24/2005
Status: offline
Hi phoenix,

I do understand where you are coming from and that I didn't state the problems from the user (your) perspecitve. I was just saying that including a more detailed tile-set as the standard release is problematic for the developers for the stated reasons (amount of data and cost involved due to intellectual property problems). If you know of a more detailled tile-set that can be aquired at reasonable cost I am sure the developers would be interested to include it in the game as standard.

Regards,
JP

(in reply to Phoenix100)
Post #: 20
RE: Custom layers - 9/27/2013 2:12:22 PM   
Maesphil74

 

Posts: 93
Joined: 4/10/2009
Status: offline

quote:

ORIGINAL: Sunburn

quote:

ORIGINAL: Fleming
So if you want the map to resemble the AAR screenshots + video's, you have to download the extra 'layers' and install them?
If not you have the graphics like in post 4-5-6?
Correct?


Which AAR screenshots and which videos? Links please.


http://www.matrixgames.com/forums/tm.asp?m=3392507

http://www.matrixgames.com/forums/tm.asp?m=3404912

I hope you're not suggesting those resemble the pictures in this thread

(and I'm not the only one noticing the difference, as I'm not the OP. So don't tell it's my 20/20 vision )

(in reply to Dimitris)
Post #: 21
RE: Custom layers - 9/27/2013 2:14:08 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
You saying you didn't try to give the impression the game was going to look like google earth, Sunburn? Why should people spend time linking you to the material (I've just paid you 60 quid) - you can just answer the question for starters - are the posts above what it is meant to look like? Is THAT it? I'm not asking for a refund. Just some honesty. Are the images I've posted what is NORMAL in this game - complete with tiling errors (or whatever that hard line is) and extremely blurry coastlines, no detail at all in the landmass (except height levels if you use the relief layer)- no urban details, no gorgeous airbases that look like satellite images. It looks great from about the height of the moon - I'll give you that. Seriously - is the pic above what the Falklands/Malvinas is meant to look like in this game, or am I doing something wrong? That's why I posted - for an answer to that question.

And if you like I can post those images with relief layer enabled. So you see the relief - and still get that awful blurred coastline.

< Message edited by phoenix -- 9/27/2013 2:15:40 PM >

(in reply to Dimitris)
Post #: 22
RE: Custom layers - 9/27/2013 2:19:09 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
Relief layer enabled




Looks beautiful right? But you can't do much from up there. Check out the next pic

Attachment (1)

(in reply to Phoenix100)
Post #: 23
RE: Custom layers - 9/27/2013 2:19:58 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
relief layer enabled.




not so pretty. the relief layer makes no diff. this is what the Malvinas coastline looks like in this game from a reasonably high 'camera' angle - certainly no where near the closest zoom, and certainly a level I would use to click around, get to know things and give orders.

So I ask again - is this intentional, or am I doing something wrong?

Attachment (1)

< Message edited by phoenix -- 9/27/2013 2:21:40 PM >

(in reply to Phoenix100)
Post #: 24
RE: Custom layers - 9/27/2013 2:23:03 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: Fleming


quote:

ORIGINAL: Sunburn

quote:

ORIGINAL: Fleming
So if you want the map to resemble the AAR screenshots + video's, you have to download the extra 'layers' and install them?
If not you have the graphics like in post 4-5-6?
Correct?


Which AAR screenshots and which videos? Links please.


http://www.matrixgames.com/forums/tm.asp?m=3392507

http://www.matrixgames.com/forums/tm.asp?m=3404912

I hope you're not suggesting those resemble the pictures in this thread

(and I'm not the only one noticing the difference, as I'm not the OP. So don't tell it's my 20/20 vision )


The screenshots from the AAR thread you are linking to have all been taken using the stock relief layer available with the game.


_____________________________


(in reply to Maesphil74)
Post #: 25
RE: Custom layers - 9/27/2013 2:26:48 PM   
Maesphil74

 

Posts: 93
Joined: 4/10/2009
Status: offline

quote:

ORIGINAL: Sunburn



The screenshots from the AAR thread you are linking to have all been taken using the stock relief layer available with the game.



Ok, cheers.

Please help Phoenix then as he's not getting the quality you seem to be getting.

(in reply to Dimitris)
Post #: 26
RE: Custom layers - 9/27/2013 2:28:32 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
By the way, Fleming - the links you've posted show things accurately - that's how that part of the world looks like in my game too - because the camera in those photos is higher, mainly, but also because you only really notice the blurriness at the coastlines.

But - what I would have expected from the hype and pre-release material (over many years, I mean)- is to be able to zoom down on the target complexes or the airbase in the links you've posted and see satellite type detail. That doesn't exist. Instead, what you get is this:




Once again, this is far from the closest zoom level (I've posted that in the next pic) - but it is a level that you need to use once the planes get airborne in the tutorial in order to be able to distinguish them from each other and from missiles. So there it is. You judge.

Attachment (1)

< Message edited by phoenix -- 9/27/2013 2:30:19 PM >

(in reply to Phoenix100)
Post #: 27
RE: Custom layers - 9/27/2013 2:32:39 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
For what it's worth - NAS Fallon in all its detail, plus the surrounding desert form the closest zoom level




Attachment (1)

(in reply to Phoenix100)
Post #: 28
RE: Custom layers - 9/27/2013 2:38:49 PM   
Maesphil74

 

Posts: 93
Joined: 4/10/2009
Status: offline

quote:

ORIGINAL: phoenix

By the way, Fleming - the links you've posted show things accurately - that's how that part of the world looks like in my game too - because the camera in those photos is higher, mainly, but also because you only really notice the blurriness at the coastlines.

But - what I would have expected from the hype and pre-release material (over many years, I mean)- is to be able to zoom down on the target complexes or the airbase in the links you've posted and see satellite type detail. That doesn't exist. Instead, what you get is this:


Once again, this is far from the closest zoom level (I've posted that in the next pic) - but it is a level that you need to use once the planes get airborne in the tutorial in order to be able to distinguish them from each other and from missiles. So there it is. You judge.


I agree; I had the impression the screenshots were fully zoomed in as well and I really liked the look of this game.
Hence our confusion
Sorry to hear that

The devs are saying you don't need this zoom level that much.
True?

Good luck with this

(in reply to Phoenix100)
Post #: 29
RE: Custom layers - 9/27/2013 2:42:59 PM   
Phoenix100

 

Posts: 2826
Joined: 9/28/2010
Status: offline
You don't need the closest zoom level (as in the last pic above - though the pre-release material all seemed to suggest, shall we say, that an airbase wouldn't look like that....), but the others I've used I would use all the time to distinguish groups of planes, boats etc and give orders to them.

They have money to make. I understand.

(in reply to Maesphil74)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Custom layers Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.500