JWNoctis
Posts: 10
Joined: 9/27/2013 Status: offline
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First, I wish to say that I'm glad to see this comes to fruitation...Been having a blast! Though there are still something confusing, particularly about missiles. Here are my observations so far: First, the current, or shall I say, Harpoon-like system of anti-air pK calculation by (1-CM1)*(1-CM2)*...*(1-CMn)*(BasepK*DistancePenalty-SpeedPenalty-TargetAgility*0.1) felt a bit biased against low-tech missiles firing against low maneuverability targets, and newer missiles, such as AIM-9X or R-77 against highly agile targets, making them only marginally more effective when compared against previous generation ones like AIM-9M and R-27, and less noticeably making low-tech ones barely fit for service since most of them are unlikely to hit their targets, even if they are literally coming in dumb without any ECM, and even though the systems themselves were -presumably- being continuously improved over the years of their service....Though this is just a gut feeling, without any hard evidence. A global increse in base pK to only take account of the missile's intrinsic inaccuracy and unreliability and an additional multiplier for the target's agility to reflect the missile's own maneuverability during endgame maneuvers, as well as a greater representation of older weapon system's susceptibility to modern ECMs, which -might- have had a much more pronounced and diversified effect in real world might help, or at least further differentiate things a bit. Of course, your mileage may vary. Also, all aircrafts seemed to be evading every single missile coming at them with the same agility, regardless of any energy bleed-offs during previous evasions. I think this is mentioned in some other threads, and maybe could use some improvement later on. Then there is an unusual feature and a potential bug, where missiles like R-77 could be manually steered by F3-waypoints inflight just like a wire-guided torpedo, and the UI controls will be locked to waypoint designation mode if the missile self-destructs with designation mode on, which could only be resolved by a save and a reload. Any thoughts? Can't wait to see more post-v1 improvements!
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