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RE: Performance - 9/26/2013 8:44:08 PM   
JRyan


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Thought I would add my experiences in here..

First machine I used in Beta is a 2008 level XP machine with a mediocre graphics card (128MB) generic flavor ATI. I had issues getting the game to run the first time but it was many Beta's ago. I eventually did something to it and it worked and I had decent speeds. It is my wife's computer so I am not sure of the specs but when it had the $400 Geforce card in it played the latest and greatest for my son. When that card died I put the Generic ATI in.

2nd machine was my 2003 Laptop, with an 2.4Ghz Althlon 64 with 2GB of ram and a 128MB + 128MB of system memory ATI embedded card. It installed fine and ran slow, not just on zoom but it was playable but not the fastest. We did this as it was one of the lower end machines on the Beta test I think. Anyhow my first hours were spent playing it on this machine as the wife would not let me have hers for hours at a time and she knows how I get with cold beer in the fridge and a great Naval sim...(Many years of pooning taught her this).

So I went and finally bought a laptop after 3 years of waiting on the Red Pill. I have a Geforce M650? or an embedded Intel 400? to choose from. I have 16GB of ram and a 3rd Gen i7 Intel running that darn Win8 crap. Anyhow, I found that the game runs no better on the Geforce than the Intel so I know the sim is not taxing the graphics card. I rarely see CPU usage over 50% either. Although I see a slight pause on zoom in/out it is not anything that I find difficult to deal with. One of the problems I had was zooming in on what I wanted and using the keyboard arrows was a pain. What I found out later is to put the mouse where I want to zoom, right click to center and then scroll. I will not say there is a painful wait but there is a noticeable pause but no more than 1 sec for me on 1 sec compression. Those that say they play on higher compression kinds of make me wonder as I am so used to micromanaging the sim that I just need to back off and let the AI handle it. That is one thing I have noticed right off the bat. The AI is handing me my arse much more than harpoon ever did, Classic or Dos...


I read through this and can not understand why so many are seeing this. I have all kinds of crap running in the background, AV, Firewall, Gadgets, Downloads, Chrome and such and I don't have any real issues and I have played it on 3 machines.

I am curious on this one and will keep watch. I would be curious to see what his task manager says is running. I know one darn thing if windows is downloading their updates it still slows the whole machine down.

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Post #: 91
RE: Performance - 9/26/2013 8:54:52 PM   
JOhnnyr

 

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quote:

ORIGINAL: JRyan

Thought I would add my experiences in here..

First machine I used in Beta is a 2008 level XP machine with a mediocre graphics card (128MB) generic flavor ATI. I had issues getting the game to run the first time but it was many Beta's ago. I eventually did something to it and it worked and I had decent speeds. It is my wife's computer so I am not sure of the specs but when it had the $400 Geforce card in it played the latest and greatest for my son. When that card died I put the Generic ATI in.

2nd machine was my 2003 Laptop, with an 2.4Ghz Althlon 64 with 2GB of ram and a 128MB + 128MB of system memory ATI embedded card. It installed fine and ran slow, not just on zoom but it was playable but not the fastest. We did this as it was one of the lower end machines on the Beta test I think. Anyhow my first hours were spent playing it on this machine as the wife would not let me have hers for hours at a time and she knows how I get with cold beer in the fridge and a great Naval sim...(Many years of pooning taught her this).

So I went and finally bought a laptop after 3 years of waiting on the Red Pill. I have a Geforce M650? or an embedded Intel 400? to choose from. I have 16GB of ram and a 3rd Gen i7 Intel running that darn Win8 crap. Anyhow, I found that the game runs no better on the Geforce than the Intel so I know the sim is not taxing the graphics card. I rarely see CPU usage over 50% either. Although I see a slight pause on zoom in/out it is not anything that I find difficult to deal with. One of the problems I had was zooming in on what I wanted and using the keyboard arrows was a pain. What I found out later is to put the mouse where I want to zoom, right click to center and then scroll. I will not say there is a painful wait but there is a noticeable pause but no more than 1 sec for me on 1 sec compression. Those that say they play on higher compression kinds of make me wonder as I am so used to micromanaging the sim that I just need to back off and let the AI handle it. That is one thing I have noticed right off the bat. The AI is handing me my arse much more than harpoon ever did, Classic or Dos...


I read through this and can not understand why so many are seeing this. I have all kinds of crap running in the background, AV, Firewall, Gadgets, Downloads, Chrome and such and I don't have any real issues and I have played it on 3 machines.

I am curious on this one and will keep watch. I would be curious to see what his task manager says is running. I know one darn thing if windows is downloading their updates it still slows the whole machine down.



CPU use is a 0%, no updates running. I can run pretty much any game at maximum settings and get at least 50-60FPS. It's not my computer, that much I know =(

< Message edited by JOhnnyr -- 9/26/2013 9:10:05 PM >

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Post #: 92
RE: Performance - 9/26/2013 9:09:29 PM   
JRyan


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quote:

ORIGINAL: JOhnnyr

CPU use is a 0%, no updates running. I can run pretty much any game at maximum settings and get at least 50-60FPS. It's not my computer, I know that much.



Oh I am sure of that hardware wise. I just can not see why some do and some don't, the only thing that really differs is software. I am sure they will get it figured out soon.

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Post #: 93
RE: Performance - 9/26/2013 9:10:18 PM   
JOhnnyr

 

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quote:

ORIGINAL: JRyan


quote:

ORIGINAL: JOhnnyr

CPU use is a 0%, no updates running. I can run pretty much any game at maximum settings and get at least 50-60FPS. It's not my computer, I know that much.



Oh I am sure of that hardware wise. I just can not see why some do and some don't, the only thing that really differs is software. I am sure they will get it figured out soon.


Yeah, I hope so =)

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Post #: 94
RE: Performance - 9/26/2013 9:51:21 PM   
Dimitris

 

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One more thing: Can everyone please install the DirectX pack from the \PreRequisites folder (even if you have checked it to be installed during the initial installation). Then give it one more spin. Thanks!

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Post #: 95
RE: Performance - 9/26/2013 10:23:16 PM   
2ndACR


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Okay, I am not seeing any performance issues. I ran the air to air tutorial again, launched way more planes at same time, ran speed to 30 sec setting, zoom works with little (I don't notice it) to no delay, game ran normal and I shot down every enemy plane before I could even react to it, so my game runs fine at all clock speeds so far, no stall above 15 sec.

Running the following:

Vista 64 bit Home
Intel Core 2 Quad Q9300
6 GB DDR2 RAM
Nivida GeForce 210

Oh and I am running NET 4.5 instead of the 4.0

< Message edited by 2ndACR -- 9/26/2013 10:24:11 PM >

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Post #: 96
RE: Performance - 9/26/2013 10:37:47 PM   
NefariousKoel


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Seems like most of the performance issues are for people using Windows 7. Amiright?

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Post #: 97
RE: Performance - 9/26/2013 10:49:54 PM   
2ndACR


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Go back to Vista Nef, LOL

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Post #: 98
RE: Performance - 9/26/2013 10:52:28 PM   
NefariousKoel


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quote:

ORIGINAL: 2ndACR

Go back to Vista Nef, LOL


It'll be a cold day in hell!

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Post #: 99
RE: Performance - 9/26/2013 10:55:10 PM   
2ndACR


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Nef try going to Net 4.5..............that is what I am running on my machine. See if that does anything for you.

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Post #: 100
RE: Performance - 9/26/2013 11:12:51 PM   
NefariousKoel


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quote:

ORIGINAL: 2ndACR

Nef try going to Net 4.5..............that is what I am running on my machine. See if that does anything for you.


I'll give it a shot if this DX & .NET reinstall doesn't kick it in the tail.

I was pretty sure that I have 4.5 on here.

< Message edited by NefariousKoel -- 9/26/2013 11:13:10 PM >


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Post #: 101
RE: Performance - 9/26/2013 11:20:47 PM   
2ndACR


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Just a thought, I know for what ever reason, the Net 4.0 rollback was not liked by my system so I re-installed 4.5. After that, go back to Vista 64 and quit making it do things for you, just let Vista do whatever it wants. LOL

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Post #: 102
RE: Performance - 9/26/2013 11:35:26 PM   
K 19

 

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Running Windows XP at 1024 x 768. Terrible lag and performance with zooming and scrolling. Also pretty poor overall performance.

But it's good to hear you are going to support this game... unlike Matrix's Eagle Day to Bombing the Reich. For years the developers kept promising a much-needed patch, but then they abandoned the game.

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Post #: 103
RE: Performance - 9/27/2013 12:34:34 AM   
mikmykWS

 

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quote:

ORIGINAL: NefariousKoel

Seems like most of the performance issues are for people using Windows 7. Amiright?


Yes.

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Post #: 104
RE: Performance - 9/27/2013 12:35:12 AM   
mikmykWS

 

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Hi Guys,

Just FYI. We're currently testing a fix.

M

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Post #: 105
RE: Performance - 9/27/2013 12:46:30 AM   
CapnDarwin


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All throw an other possibility out there for sluggish performance. I was showing off Red Storm at Historicon on my laptop. A recent laptop with good horsepower and all and while showing it off the game lagged and the UI was spastic and unresponsive at times. Long story short. It was my mouse. The table was causing the sensor to jitter so much that it was flooding windows with
"moves" and killing the games ability to process. May not be everyone issue but with all of these ultra high DPI optical USB mice out there it could be a driver or hardware thing. Try a different pad or see if not having it plugged in works better if you can keyboard control things for a test spin.

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Post #: 106
RE: Performance - 9/27/2013 1:02:28 AM   
JOhnnyr

 

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quote:

ORIGINAL: mikmyk


quote:

ORIGINAL: NefariousKoel

Seems like most of the performance issues are for people using Windows 7. Amiright?


Yes.


I'm on 8

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Post #: 107
RE: Performance - 9/27/2013 1:03:34 AM   
JOhnnyr

 

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quote:

ORIGINAL: Capn Darwin

All throw an other possibility out there for sluggish performance. I was showing off Red Storm at Historicon on my laptop. A recent laptop with good horsepower and all and while showing it off the game lagged and the UI was spastic and unresponsive at times. Long story short. It was my mouse. The table was causing the sensor to jitter so much that it was flooding windows with
"moves" and killing the games ability to process. May not be everyone issue but with all of these ultra high DPI optical USB mice out there it could be a driver or hardware thing. Try a different pad or see if not having it plugged in works better if you can keyboard control things for a test spin.


I have the same issues on my laptop and desktop, different mice :(

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Post #: 108
RE: Performance - 9/27/2013 1:31:38 AM   
K 19

 

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This game runs in windowed mode only. I wonder if this is affecting game performance. Maybe all these powerful video cards everyone is using cannot be fully utilized in windowed mode. Just a thought.

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Post #: 109
RE: Performance - 9/27/2013 2:32:37 AM   
thewood1

 

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Win 8 here, but my issues seem a lot less severe than others.

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Post #: 110
RE: Performance - 9/27/2013 3:28:52 AM   
Rangoon

 

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Is it possible to run this sim in Full Screen mode? Or even borderless window mode? Or is it inherently intended and designed as a Windowed program?

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RE: Performance - 9/27/2013 3:55:53 AM   
MorningDew

 

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quote:

ORIGINAL: K 19
Running Windows XP at 1024 x 768. Terrible lag and performance with zooming and scrolling. Also pretty poor overall performance.


Microsoft is dropping support for XP in April, 2014. Given that, I wouldn't expect much support from the third party world going forward. It will be a 13 year old OS very soon.

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Post #: 112
RE: Performance - 9/27/2013 3:57:33 AM   
NefariousKoel


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quote:

ORIGINAL: K 19

This game runs in windowed mode only. I wonder if this is affecting game performance. Maybe all these powerful video cards everyone is using cannot be fully utilized in windowed mode. Just a thought.


Oddly enough, I've heard the Nvidia card's fan speed up a couple times on my notebook PC while the game was running. So it must've been putting a load on it to some extent.

I'm a bit surprised it even made it heat up enough to spin the fan up faster than normal, actually. I wouldn't think the program all that taxing on it. A clue?


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Post #: 113
RE: Performance - 9/27/2013 4:01:55 AM   
thewood1

 

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A good clue might also be some of the CPU loading that I looked at on the last page it seems unbalanced.

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Post #: 114
RE: Performance - 9/27/2013 4:42:56 AM   
gabravo2005

 

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*UPDATE* So I just re-downloaded DirectX 11 and Net Framework 4.5 from Microsoft's site, installed them. Then ran Windows Update and installed all of the latest Net Framework 4.5 updates available, mind you I am running Windows 7 Ultimate 64-bit edition, and I am running Operation Wooden Leg at 1min increments and the LAG IS GONE! I slowly started to scale it up from 1sec, to 5sec and so on. I am going to push it up a little further.....

UPDATE to my UPDATE, I pushed it up to 15min and it works FLAWLESSLY!!!!

< Message edited by gabravo2005 -- 9/27/2013 4:44:35 AM >

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Post #: 115
RE: Performance - 9/27/2013 5:36:51 AM   
K 19

 

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Turning off Borders + Coastlines map overlay option helped a bit with the zoom and scroll lag I am experiencing. But game is still accessing the HD too much in my opinion. And the lag is still there.

INTEL dual-core 3.2 ghz, Windows XP, 3 gigs of ram, 256 meg video card. All drivers, Direct X, and .Net are updated.

< Message edited by K 19 -- 9/27/2013 5:48:39 AM >

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Post #: 116
RE: Performance - 9/27/2013 7:04:47 AM   
Dimitris

 

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quote:

ORIGINAL: K 19
But game is still accessing the HD too much in my opinion.


Because it has to. Tons of functions require DB lookups, and sensor detection checks almost always include line-of-sight checks, which means sampling the terrain, which means reading from disk.

We have been clear all along that Command loves fast disks


< Message edited by Sunburn -- 9/27/2013 7:07:03 AM >


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Post #: 117
RE: Performance - 9/27/2013 9:05:46 AM   
mjk428

 

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quote:

ORIGINAL: 2ndACR

Nef try going to Net 4.5..............that is what I am running on my machine. See if that does anything for you.


This is good advice.

I had 4.5 and 9.0c on my PC in Win7 before installing the game. I followed the advice given here and left the boxes checked anyway. This appears to have borked NET framework. As after installing and rebooting Windows informed me that NET Framework 4.0 needed to be repaired or uninstalled. I opted to repair. This removed 4.5. I have since re-installed 4.5 and the game runs much better. Still a little sluggish. Clicking on the plus sign when looking at aircraft at a base takes a second to work. Zoom could be a little better. Game saves now go where as they're supposed to in Win 7 and I can save and load without any problems now.

I'd recommend not following the "leave the boxes checked" advice with Win 7 and instead making sure 4.5 and dx9c are installed before installing the game. I don't have any previous versions of NET Framework installed now and things are running better than ever with 4.5. Going from 4.0 back to 4.5 is all I changed.

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Post #: 118
RE: Performance - 9/27/2013 9:26:53 AM   
Dimitris

 

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Interesting. Thanks a lot for this information!

We are currently testing an update with better zoom/pan performance, and combined with these actions they should be able to resolve this issue. We may have to put together a small FAQ or checklist for folks facing this problem.

(Just to clarify something, zoom/pan actions are always performed in discrete 'steps'; we never intended to replicate GE's 30-FPS rotation/zoom animation. GE can afford to devote all PC resources to this stuff because that's all it needs to do; we have to hold back for the actual game )

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Post #: 119
RE: Performance - 9/27/2013 11:30:48 AM   
Quellist

 

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quote:

ORIGINAL: Sunburn

Because it has to. Tons of functions require DB lookups, and sensor detection checks almost always include line-of-sight checks, which means sampling the terrain, which means reading from disk.

We have been clear all along that Command loves fast disks



Would it be possible to cache more of this to ram? Ram usage seems to be quite modest and it seems like there would be a fair share of spatial and temporal locality to be taken advantage of. Unless you already do this to the point of diminishing returns that is.

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Post #: 120
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