miller7219
Posts: 220
Joined: 4/7/2007 Status: offline
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I'm 60% happy. I'm a database lover and naval history buff, so the database itself is a gem for me. Although I'm not a scenario builder, I see the possibilities of Command's editor being endless and so robust that even scenario builder novices like me might give scenario building a try one day. I haven't studied the under the hood numbers and calculations or tested the modeling of various staples of air/naval warfare yet, but on the surface they look strong, deep, and realistic....on par and likely better and definitely more functions modeled than Harpoon ANW. Performance has been extremely good on my system, unlike some others are reporting. Now, unfortunately the 40%. The AI is simple and weak at best, thus making the mission editor and auto attack features mostly undesirable for anything but the simplest mundane functions (like ASW patrols). Manual control is underdeveloped and missing even some basic "givens" of the genre that makes it an extreme exercise in babysitting if you want your forces to have any hope of success or survival. The UI is unpolished and lacks a full understanding of what a player wants and needs to become a true armchair naval commander. I'm trying to be kind and constructive, but I'd be lying if I said it was even close to what I wanted it to be. Will I continue playing. Yes. It will get better with every new release, and I expect we'll being seeing very frequent and many releases beginning very, very soon to address Command's shortcomings. These guys have put a tremendous amount of work into this and although the naval simulation community isn't known for its charitable manner, I think we all can and should cut them some slack and give them the benefit of the doubt and trust they are reading every post and taking in every gripe with respect and good intent. I for one am not sorry I purchased Command, maybe not for what it is today, but what I believe it will be....just hopefully sooner than later!
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