Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

First Whack at Custom Layer Import

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> First Whack at Custom Layer Import Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
First Whack at Custom Layer Import - 9/27/2013 5:15:46 PM   
Combatengineerjrgmail


Posts: 77
Joined: 9/24/2013
Status: offline
I imported the facilities, i.e. pre-made installations already in the game, then I followed the instructions for creating and importing a custom layer. Here is Bandar Abbas. Facilities line up perfectly with custom layer. Took about 15 min to learn how and now takes about 5 min per airfield. Very nice functionality. Thanks!






Attachment (1)
Post #: 1
RE: First Whack at Custom Layer Import - 9/27/2013 5:40:15 PM   
MitchRapp

 

Posts: 20
Joined: 9/24/2013
Status: offline
wow that looks really cool, nice job

_____________________________

Been gaming for over 55 years and will die while playing.

(in reply to Combatengineerjrgmail)
Post #: 2
RE: First Whack at Custom Layer Import - 9/27/2013 5:53:07 PM   
smudge56

 

Posts: 667
Joined: 1/17/2009
From: UK
Status: offline
Excellent work is there a step by step guide to this anywhere?

(in reply to MitchRapp)
Post #: 3
RE: First Whack at Custom Layer Import - 9/27/2013 5:57:47 PM   
Combatengineerjrgmail


Posts: 77
Joined: 9/24/2013
Status: offline

quote:

ORIGINAL: Blighty56

Excellent work is there a step by step guide to this anywhere?


Yes Second 8.3 explains how to capture the image and world data using a Google download and 8.4 explains creating Airfields.

(in reply to smudge56)
Post #: 4
RE: First Whack at Custom Layer Import - 9/27/2013 5:59:31 PM   
juanchopancho

 

Posts: 52
Joined: 3/18/2009
Status: offline
Can these be attached with custom scenarios and shared?

(in reply to Combatengineerjrgmail)
Post #: 5
RE: First Whack at Custom Layer Import - 9/27/2013 6:10:41 PM   
Combatengineerjrgmail


Posts: 77
Joined: 9/24/2013
Status: offline

quote:

ORIGINAL: juancho

Can these be attached with custom scenarios and shared?


The Facilities etc load when the scenario loads, the custom layers are that, custom and it appears that they need to be loaded after the scenario starts. Since I've already 'made them' it takes about 5 min to load the 10 or so I'm playing with in a small training scenario I'm playing around with. The images are fairly large, 65MB to 10BM for the ones I'm playing with. Not an easy thing to ship around.

(in reply to juanchopancho)
Post #: 6
RE: First Whack at Custom Layer Import - 9/27/2013 7:46:04 PM   
smudge56

 

Posts: 667
Joined: 1/17/2009
From: UK
Status: offline
Great thanks for that not reached 8.3 yet. I'm impressed with that image though.


quote:

ORIGINAL: combatengineerjr


quote:

ORIGINAL: Blighty56

Excellent work is there a step by step guide to this anywhere?


Yes Second 8.3 explains how to capture the image and world data using a Google download and 8.4 explains creating Airfields.


(in reply to Combatengineerjrgmail)
Post #: 7
RE: First Whack at Custom Layer Import - 9/27/2013 10:44:59 PM   
funkymuppet


Posts: 16
Joined: 8/30/2013
Status: offline
I had a shot at this and tried to import one of the islands for Tutorial #3 - just as a sample exercise - did everything with GMap and got the png and pgw files - the png was about 500Mb. Tried to upload it to Command and got an error. I used the make worldfile option.

Is there a max limit on file size for the custom layers?


(in reply to smudge56)
Post #: 8
RE: First Whack at Custom Layer Import - 9/27/2013 11:36:08 PM   
smudge56

 

Posts: 667
Joined: 1/17/2009
From: UK
Status: offline
I haven't got to the section in the manual yet, does it only do facilities?

(in reply to funkymuppet)
Post #: 9
RE: First Whack at Custom Layer Import - 9/28/2013 2:47:55 AM   
TheWombat_matrixforum

 

Posts: 469
Joined: 8/2/2003
Status: offline
I tried following the instructions, but I am pretty baffled. The program they mention in the manual, for me, doesn't have any imagery in it at all, just basic map imagery. I'd love an actual step by step guide, from downloading what software you need through all the steps, to make this happen. So far I've been baffled.

(in reply to smudge56)
Post #: 10
RE: First Whack at Custom Layer Import - 9/28/2013 3:13:37 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
It has imagery. Just pick the type you of imagery you would like in type field on the right.

I'll do a video on this sometime in the near future.

Quick click through

Open GMAP app
Select Type (half way down on right).
Pick Bing Satellite Map Imagery (seems to have the best imagery)
Hold Alt button and left click and drag out the blue area you want to grab. Please keep it down to an air base, city, port sized image.
Press Get Static Button (on right)
When static Marker Map appears Change the zoom to 17, check off make worldfile and then click generate.
You'll notice it will take a few moments to save and you will have two files (.png and .pngw).
Before importing make sure to edit the pngw extension to pgw.
You can then import in.

Hope this helps


_____________________________


(in reply to TheWombat_matrixforum)
Post #: 11
RE: First Whack at Custom Layer Import - 9/28/2013 9:55:54 AM   
smudge56

 

Posts: 667
Joined: 1/17/2009
From: UK
Status: offline
I'd appreciate when you get chance a video of how you do this. Very good work so far.

(in reply to mikmykWS)
Post #: 12
RE: First Whack at Custom Layer Import - 9/28/2013 1:34:25 PM   
TheWombat_matrixforum

 

Posts: 469
Joined: 8/2/2003
Status: offline

quote:

ORIGINAL: mikmyk

It has imagery. Just pick the type you of imagery you would like in type field on the right.

I'll do a video on this sometime in the near future.

Quick click through

Open GMAP app
Select Type (half way down on right).
Pick Bing Satellite Map Imagery (seems to have the best imagery)
Hold Alt button and left click and drag out the blue area you want to grab. Please keep it down to an air base, city, port sized image.
Press Get Static Button (on right)
When static Marker Map appears Change the zoom to 17, check off make worldfile and then click generate.
You'll notice it will take a few moments to save and you will have two files (.png and .pngw).
Before importing make sure to edit the pngw extension to pgw.
You can then import in.

Hope this helps



Wow, thanks! This makes more sense. I appreciate it. I'll give it a shot!

(in reply to mikmykWS)
Post #: 13
RE: First Whack at Custom Layer Import - 9/28/2013 3:27:43 PM   
LuckyJim1010

 

Posts: 260
Joined: 7/6/2010
Status: offline
Can we create new facilities ?

(in reply to TheWombat_matrixforum)
Post #: 14
RE: First Whack at Custom Layer Import - 9/28/2013 3:36:01 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
You can build new bases (groups of facilities) and save them using the import feature.

You can modify existing facilities (add a SSM launcher to a truck etc) by using the add mount or add sensor feature in the scenario editor.



_____________________________


(in reply to LuckyJim1010)
Post #: 15
RE: First Whack at Custom Layer Import - 9/28/2013 10:37:05 PM   
TheWombat_matrixforum

 

Posts: 469
Joined: 8/2/2003
Status: offline
Never mind. It worked as advertised! I was trying to import the .pgw, not the .png, file, and wasn't waiting long enough. Works fine. Thanks for the help!

I followed those instructions and I got the two .png/pngw files. But the game won't import anything. I changed the pngw to pgw but when I use the overlay feature it won't recognize the file. What am I missing? For testing, I'm using an image of NAS Fallon, trying to import it as a layer for the tutorial scenario.

< Message edited by TheWombat -- 9/28/2013 10:40:01 PM >

(in reply to mikmykWS)
Post #: 16
RE: First Whack at Custom Layer Import - 9/28/2013 10:46:11 PM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline
I also followed all these instructions and still having issues.  Pretty sure I did every step correctly, up until the point of getting things into the game.  Could you outline the detailed steps from all the things you have to do while inside the game to get your images imported?  I choose customer layer and added it there, but even after that I still did not see it come up on my screen.  Thoughts?

_____________________________


(in reply to TheWombat_matrixforum)
Post #: 17
RE: First Whack at Custom Layer Import - 9/28/2013 10:49:47 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Did you see it pop into the dialog?

If its a large image it could take a few to do and we definitely suggest keeping the images down to the size of a city at most.

_____________________________


(in reply to Grim.Reaper)
Post #: 18
RE: First Whack at Custom Layer Import - 9/28/2013 10:50:47 PM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: mikmyk

Did you see it pop into the dialog?

If its a large image it could take a few to do and we definitely suggest keeping the images down to the size of a city at most.


Yep, it said it was added, but nothing showed on the screen. I waited for minutes. I tried multiple versions and they were fairly small. What size of a file do you consider big?

_____________________________


(in reply to mikmykWS)
Post #: 19
RE: First Whack at Custom Layer Import - 9/28/2013 11:03:29 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Can you attach the files (think you have to zip them). I'll take a look.

Mike

_____________________________


(in reply to Grim.Reaper)
Post #: 20
RE: First Whack at Custom Layer Import - 9/28/2013 11:04:23 PM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: mikmyk

Can you attach the files (think you have to zip them). I'll take a look.

Mike


Thanks Mike...I am trying one more thing and if that doesn't work, I will put them up here for you...thanks.

_____________________________


(in reply to mikmykWS)
Post #: 21
RE: First Whack at Custom Layer Import - 9/28/2013 11:18:27 PM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline
Figured it out with the help from another forum friend....I just wasn't zooming in enough to see the image.  Working well, thanks.

_____________________________


(in reply to Grim.Reaper)
Post #: 22
RE: First Whack at Custom Layer Import - 9/28/2013 11:36:23 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Great. One of my favorite features.

_____________________________


(in reply to Grim.Reaper)
Post #: 23
RE: First Whack at Custom Layer Import - 9/29/2013 12:09:30 AM   
smudge56

 

Posts: 667
Joined: 1/17/2009
From: UK
Status: offline
Sounds like you chaps had some difficulty. How hard is it to do?

(in reply to mikmykWS)
Post #: 24
RE: First Whack at Custom Layer Import - 9/29/2013 2:20:22 AM   
Yankee66

 

Posts: 31
Joined: 8/7/2013
Status: offline
I made a quick video on how to add custom overlays to Command.
Only that I am not allowed to post links in the forum yet.

But you will find it on Youtube by searching for:
Command: Modern Air/Naval Operations - How to add custom Overlays

Maybe it's helpful for some of you. Just ignore my german accent and my butchering of the english language.

(in reply to smudge56)
Post #: 25
RE: First Whack at Custom Layer Import - 9/29/2013 2:29:15 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Thanks Yankee. Much appreciated.

_____________________________


(in reply to Yankee66)
Post #: 26
RE: First Whack at Custom Layer Import - 9/29/2013 2:31:34 AM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: Yankee66

I made a quick video on how to add custom overlays to Command.
Only that I am not allowed to post links in the forum yet.

But you will find it on Youtube by searching for:
Command: Modern Air/Naval Operations - How to add custom Overlays

Maybe it's helpful for some of you. Just ignore my german accent and my butchering of the english language.


Thought I would help you with the link.

http://www.youtube.com/watch?v=XdLfiLGKJwo

_____________________________


(in reply to Yankee66)
Post #: 27
RE: First Whack at Custom Layer Import - 9/29/2013 2:35:44 AM   
Yankee66

 

Posts: 31
Joined: 8/7/2013
Status: offline
quote:

ORIGINAL: mikmyk

Thanks Yankee. Much appreciated.

I am happy to help.

quote:

ORIGINAL: Grim.Reaper
Thought I would help you with the link.

Thanks a lot!

(in reply to Grim.Reaper)
Post #: 28
RE: First Whack at Custom Layer Import - 9/29/2013 2:39:54 AM   
Grim.Reaper


Posts: 1355
Joined: 12/31/2009
Status: offline

quote:

ORIGINAL: Yankee66

quote:

ORIGINAL: mikmyk

Thanks Yankee. Much appreciated.

I am happy to help.

quote:

ORIGINAL: Grim.Reaper
Thought I would help you with the link.

Thanks a lot!


Sure, no problem. It was a nice quick video which should help people. I know it would have helped me if I didn't figure it out beforehand.

_____________________________


(in reply to Yankee66)
Post #: 29
RE: First Whack at Custom Layer Import - 9/29/2013 6:36:34 AM   
blahblab

 

Posts: 4
Joined: 9/29/2013
Status: offline
I've used this a bit this weekend. Couple of things i found... BingSatellite is the best for those "Google Earth" type of images, (this is using the GMAP system). However the ArcGIS_topo_US_2 at zoom 10 look great, they of course are not photographic images but give a good "tactical" feel and also have lots of info about the area and of course have all the topo data . Command is however messing with these images a little and upon load they are a little blurred. They tend to be white so you may want to do an invert using an image package such as Gimp.
Also worth noting that GMAP is using little or no compression. Using Gimp and re-saving with compression set to '9' made a 112MB image into a 83MB image. Not massive but it's a single 'export as png' action.

Finally, just in case some folks didn't realise, you can load several layers at different levels of fidelity. Layers are drawn over each other in the order that you added them, last layer draws on top. However you can real simple burn transparent holes (using something like Gimp) so that you can see the layer underneath. So for instance on the first tutorial mission in Nevada (?) i have the standard layer showing a rough version of the whole of the US, a custom satellite layer showing the layer in good fidelity around the whole scenario area, this has a transparent section at the airbase, and i have have a final very detailed, very small satellite image of the airfield itself where you can see individual planes.

PS.. it would be neat if i could select a 'z' value for each layer when loading them to show the draw order.

(in reply to Grim.Reaper)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> First Whack at Custom Layer Import Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.453