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RE: Performance - 9/29/2013 12:07:47 PM   
mercho


Posts: 78
Joined: 7/6/2011
From: Rhineland-Palatinate, Germany
Status: offline
Hi Sunburn,

i would be happy too !

(in reply to jubriqueno)
Post #: 151
RE: Performance - 9/29/2013 12:07:49 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
Have just finished some documentation on sth else for Mike w/ old build and will now install, thanks!

(in reply to jubriqueno)
Post #: 152
RE: Performance - 9/29/2013 1:04:57 PM   
Amaris


Posts: 4
Joined: 4/20/2009
Status: offline
I would kike to test the patch too if possible.

_____________________________


(in reply to jubriqueno)
Post #: 153
RE: Performance - 9/29/2013 1:11:46 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I have run a couple scenarios and performance at 1:1 is a lot better and zoom/scroll is a lot smoother.

The center on zoom feature and launch cancel are good additions. Just make sure you turn on the zoom feature in game options.

(in reply to Amaris)
Post #: 154
RE: Performance - 9/29/2013 1:30:26 PM   
ElDuderino

 

Posts: 3
Joined: 7/30/2006
Status: offline
I would also like to test the patch.

(in reply to thewood1)
Post #: 155
RE: Performance - 9/29/2013 2:16:32 PM   
montanaza

 

Posts: 42
Joined: 1/6/2013
Status: offline
@ Sunburn

Zoom to cursor is awesome!

Performance definitely seems better. I like to keep relief layer on, and seems much smoother as it is now.

What did you change the 1:1 timing to? 1 update per second, or 0.5 per second?


(in reply to ElDuderino)
Post #: 156
RE: Performance - 9/29/2013 2:38:05 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
We didn't change anything in the pulse duration settings _yet_,but we did optimize a number of expensive rendering operations that freed up CPU cycles for both the UI and the core sim engine. Some other changes too.

Setting the pulse duration in 1:1 mode to 1 sec (aka "Harpoon mode") is in the cards, but it may be a bit early to include it in the first update; first we have to test the hell out of it to ensure it doesn't break anything.

We also intend to retain the current 0.1 sec pulse as a "High fidelity" option for those who appreciate it (we do).

< Message edited by Sunburn -- 9/29/2013 2:49:37 PM >


_____________________________


(in reply to montanaza)
Post #: 157
RE: Performance - 9/29/2013 2:42:29 PM   
montanaza

 

Posts: 42
Joined: 1/6/2013
Status: offline
Okay great - thanks for the quick beta patch. Much appreciated.

Okay I gotta run, Pyongyang calls and I have a date with some wild weasels headed north this afternoon!

Will keep eyes peeled for any other things to report back while up at angels 40.


quote:

ORIGINAL: Sunburn

We didn't change anything in the pulse duration settings _yet_, we just optimized a number of expensive rendering operations that freed up CPU cycles for both the UI and the core sim engine.

Setting the pulse duration in 1:1 mode to 1 sec (aka "Harpoon mode") is in the cards, but it may be a bit early to include it in the first update; first we have to test the hell out of it to ensure it doesn't break anything.

We also intend to retain the current 0.1 sec pulse as a "High fidelity" option for those who appreciate it (we do).



< Message edited by montanaza -- 9/29/2013 2:43:17 PM >

(in reply to Dimitris)
Post #: 158
RE: Performance - 9/29/2013 3:43:26 PM   
moontan

 

Posts: 19
Joined: 9/29/2013
Status: offline
i just bought the game minutes ago.

i am very glad to see this kind of support from the developers.
i had doubts about purchasing Command but i think i made the right decision.

i'm off to install the game.

quote:

ORIGINAL: Sunburn

We didn't change anything in the pulse duration settings _yet_,but we did optimize a number of expensive rendering operations that freed up CPU cycles for both the UI and the core sim engine. Some other changes too.

Setting the pulse duration in 1:1 mode to 1 sec (aka "Harpoon mode") is in the cards, but it may be a bit early to include it in the first update; first we have to test the hell out of it to ensure it doesn't break anything.

We also intend to retain the current 0.1 sec pulse as a "High fidelity" option for those who appreciate it (we do).



< Message edited by moontan -- 9/29/2013 3:44:14 PM >

(in reply to Dimitris)
Post #: 159
RE: Performance - 9/29/2013 4:05:33 PM   
goulash

 

Posts: 91
Joined: 8/4/2011
Status: offline
Please can I request to test the fix. I have done some things such as malware cleaning etc and turning off borders. Also does anyone have some recommended settings for Nvidia cards for this game?

Having a ball with the game by the way but I think I have spotted one or two bugs or maybe nice to have things. Good work folks

(in reply to moontan)
Post #: 160
RE: Performance - 9/29/2013 4:20:16 PM   
Kipper


Posts: 272
Joined: 3/5/2005
Status: offline
Any chance of getting the test fix? Struggling with performance to the point where I have left the game aside for the moment and reading the database! Thanks

(in reply to goulash)
Post #: 161
RE: Performance - 9/29/2013 4:49:17 PM   
moontan

 

Posts: 19
Joined: 9/29/2013
Status: offline
i just installed the game.

i checked for the zooming and scrolling issues some members are experiencing.
i loaded a few big scenarios and everything is smooth at 1:1 seconds, as well as 1:15 seconds.
i'm using a i3 with 8 GB of RAM,Windows 8.1, a NVIDIA GT 630 using the latest drivers.

< Message edited by moontan -- 9/29/2013 4:56:07 PM >

(in reply to Kipper)
Post #: 162
RE: Performance - 9/29/2013 4:54:32 PM   
Renehasp

 

Posts: 1
Joined: 9/29/2013
Status: offline
I too, would like to test the patch.

First and foremost awesome game and my hats to the developers for all their hard work!
Guys! worth every penny. I launched Harpoon 3 just to compare and this is light years ahead!!

Thank you so much for all your hard work.

Suggestions

1. Use a mouse button to exit out of the Plot area. I'm super lazy and don't want to keep going back to the keyboard and hitting esc.

2. Add links in Aircraft in the "Air Ops" section to the Database so that one can click on whats in the airbase and pull up it's information form the DB.

3.Add Missle information in the DB. When a missile is flying it would be nice to get specs on it like when clicking on a plane or ship.

4. Add the Throttle\Altitude\Depth option as a drop down in the right control pane with UNIT STATUS \ Doctrin & ROE

-Plotting
in Plotting allow to set directives hit wave point 2 and set speed,altitude,course and ROE action. (AKA turn off Hold fire when unit reaches WP 3.

Thanks for hearing me out. :)

-


Performance issues I am experiencing.
1. Slowness with the GUI
2. 1 sec is very choppy with the unit movements
3. 30 I hear sounds but units aren't moving at all on the screen.
4. Sounds have loud pops and distortions in them.


Senario I am testing with is
Tutorial Basic Training Air Operations.
---------------------------------------------------------------------------------------------
I tried changing some of my settings as this board suggested and still see all around slowness.
Large scenarios like China vs Russia are totally unplayable on my system.

----------------------------------------------------------
I have .net 4.5 with latest updates.
Windows 8 is updated
Fully defraged


My Machine.
OS Name Microsoft Windows 8 Pro
Version 6.2.9200 Build 9200
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name DESKTOPONE
System Manufacturer System manufacturer
System Model System Product Name
System Type x64-based PC
System SKU To Be Filled By O.E.M.
Processor Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz, 2801 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. 1207, 12/7/2009
SMBIOS Version 2.6
Embedded Controller Version 255.255
BIOS Mode Legacy
BaseBoard Manufacturer ASUSTeK Computer INC.
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Desktop
Secure Boot State Unsupported
PCR7 Configuration Binding Not Possible
Windows Directory C:\Windows
System Directory C:\Windows\system32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = "6.2.9200.16442"
User Name Desktopone\DESKTOPONE\Rene
Time Zone Eastern Daylight Time
Installed Physical Memory (RAM) 6.00 GB
Total Physical Memory 5.99 GB
Available Physical Memory 3.02 GB
Total Virtual Memory 12.5 GB
Available Virtual Memory 9.34 GB
Page File Space 6.50 GB
Page File C:\pagefile.sys
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware Yes
Hyper-V - Data Execution Protection Yes

DISPLAY
---------------------------------------------------------------------------------------
Name NVIDIA GeForce GTX 590
PNP Device ID PCI\VEN_10DE&DEV_1088&SUBSYS_15983842&REV_A1\6&37B25DDD&0&00100018
Adapter Type NVxx, NVIDIA compatible
Adapter Description NVIDIA GeForce GTX 590
Adapter RAM 1.50 GB (1,610,612,736 bytes)
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 9.18.13.2723
INF File oem60.inf (Section133 section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1680 x 1050 x 59 hertz
Bits/Pixel 32
Memory Address 0xFA000000-0xFAFFFFFF
Memory Address 0xD8000000-0xDFFFFFFF
Memory Address 0xD6000000-0xD7FFFFFF
IRQ Channel IRQ 18
Driver c:\windows\system32\drivers\nvlddmkm.sys (9.18.13.2723, 10.75 MB (11,274,528 bytes), 9/25/2013 7:34 PM)

Name NVIDIA GeForce GTX 590
PNP Device ID PCI\VEN_10DE&DEV_1088&SUBSYS_15983842&REV_A1\6&12581CD3&0&00000018
Adapter Type GeForce GTX 590, NVIDIA compatible
Adapter Description NVIDIA GeForce GTX 590
Adapter RAM 1.50 GB (1,610,612,736 bytes)
Installed Drivers nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version 9.18.13.2723
INF File oem60.inf (Section133 section)
Color Planes Not Available
Color Table Entries 4294967296
Resolution 1680 x 1050 x 59 hertz
Bits/Pixel 32
Memory Address 0xF8000000-0xF9FFFFFF
Memory Address 0xC8000000-0xD5FFFFFF
Memory Address 0xD4000000-0xD5FFFFFF
I/O Port 0x0000BC00-0x0000BC7F
IRQ Channel IRQ 16
I/O Port 0x000003B0-0x000003BB
I/O Port 0x000003C0-0x000003DF
Memory Address 0xA0000-0xBFFFF
Driver c:\windows\system32\drivers\nvlddmkm.sys (9.18.13.2723, 10.75 MB (11,274,528 bytes), 9/25/2013 7:34 PM)




SOUND
--------------------------------------------------------------------------------------------
Name NVIDIA High Definition Audio
Manufacturer NVIDIA
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_10DE&DEV_0018&SUBSYS_10DE0101&REV_1001\7&377E555D&0&0001
Driver c:\windows\system32\drivers\nvhda64v.sys (1.3.26.4, 191.78 KB (196,384 bytes), 9/25/2013 7:34 PM)

Name NVIDIA High Definition Audio
Manufacturer NVIDIA
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_10DE&DEV_0018&SUBSYS_10DE0101&REV_1001\7&377E555D&0&0101
Driver c:\windows\system32\drivers\nvhda64v.sys (1.3.26.4, 191.78 KB (196,384 bytes), 9/25/2013 7:34 PM)

Name NVIDIA High Definition Audio
Manufacturer NVIDIA
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_10DE&DEV_0018&SUBSYS_10DE0101&REV_1001\7&377E555D&0&0201
Driver c:\windows\system32\drivers\nvhda64v.sys (1.3.26.4, 191.78 KB (196,384 bytes), 9/25/2013 7:34 PM)

Name NVIDIA High Definition Audio
Manufacturer NVIDIA
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_10DE&DEV_0018&SUBSYS_10DE0101&REV_1001\7&377E555D&0&0301
Driver c:\windows\system32\drivers\nvhda64v.sys (1.3.26.4, 191.78 KB (196,384 bytes), 9/25/2013 7:34 PM)

Name NVIDIA High Definition Audio
Manufacturer NVIDIA
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_10DE&DEV_0018&SUBSYS_10DE0101&REV_1001\7&122CF304&0&0001
Driver c:\windows\system32\drivers\nvhda64v.sys (1.3.26.4, 191.78 KB (196,384 bytes), 9/25/2013 7:34 PM)

Name NVIDIA High Definition Audio
Manufacturer NVIDIA
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_10DE&DEV_0018&SUBSYS_10DE0101&REV_1001\7&122CF304&0&0101
Driver c:\windows\system32\drivers\nvhda64v.sys (1.3.26.4, 191.78 KB (196,384 bytes), 9/25/2013 7:34 PM)

Name NVIDIA High Definition Audio
Manufacturer NVIDIA
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_10DE&DEV_0018&SUBSYS_10DE0101&REV_1001\7&122CF304&0&0201
Driver c:\windows\system32\drivers\nvhda64v.sys (1.3.26.4, 191.78 KB (196,384 bytes), 9/25/2013 7:34 PM)

Name NVIDIA High Definition Audio
Manufacturer NVIDIA
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_10DE&DEV_0018&SUBSYS_10DE0101&REV_1001\7&122CF304&0&0301
Driver c:\windows\system32\drivers\nvhda64v.sys (1.3.26.4, 191.78 KB (196,384 bytes), 9/25/2013 7:34 PM)

Name High Definition Audio Device
Manufacturer Microsoft
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_1106&DEV_0441&SUBSYS_104383D1&REV_1001\4&2BA06080&0&0001
Driver c:\windows\system32\drivers\hdaudio.sys (6.2.9200.16651, 333.50 KB (341,504 bytes), 9/11/2013 6:06 AM)

Name NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Manufacturer NVIDIA
Status OK
PNP Device ID ROOT\UNNAMED_DEVICE\0000
Driver c:\windows\system32\drivers\nvvad64v.sys (1.2.5.0, 38.28 KB (39,200 bytes), 9/25/2013 7:32 PM)

Name Parallels Virtual Audio Controller
Manufacturer Parallels
Status OK
PNP Device ID ROOT\MEDIA\0000
Driver c:\windows\system32\drivers\prl_virtual_sound.sys (1.0.22682.0, 45.73 KB (46,824 bytes), 8/27/2013 5:25 AM)


DRIVES-
Drive C:
Description Local Fixed Disk
Compressed No
File System NTFS
Size 1.82 TB (2,000,034,983,936 bytes)
Free Space 1.40 TB (1,537,110,487,040 bytes)
Volume Name
Volume Serial Number 185F97A4

Drive D:
Description Local Fixed Disk
Compressed No
File System NTFS
Size 1.82 TB (2,000,396,742,656 bytes)
Free Space 535.34 GB (574,812,798,976 bytes)
Volume Name
Volume Serial Number 9E9DA6DB

Drive E:
Description Local Fixed Disk
Compressed No
File System NTFS
Size 111.79 GB (120,031,477,760 bytes)
Free Space 13.72 GB (14,730,825,728 bytes)
Volume Name VANTEC
Volume Serial Number F0D3907D

Drive F:
Description CD-ROM Disc
---------------------------------------------------------

Description Disk drive
Manufacturer (Standard disk drives)
Model RAID0
Bytes/Sector 512
Media Loaded Yes
Media Type Fixed hard disk
Partitions 2
SCSI Bus 0
SCSI Logical Unit 0
SCSI Port 0
SCSI Target ID 0
Sectors/Track 63
Size 1.82 TB (2,000,396,321,280 bytes)
Total Cylinders 243,201
Total Sectors 3,907,024,065
Total Tracks 62,016,255
Tracks/Cylinder 255
Partition Disk #0, Partition #0
Partition Size 350.00 MB (367,001,600 bytes)
Partition Starting Offset 1,048,576 bytes
Partition Disk #0, Partition #1
Partition Size 1.82 TB (2,000,034,988,032 bytes)
Partition Starting Offset 368,050,176 bytes

Description Disk drive
Manufacturer (Standard disk drives)
Model FUJITSU MHW2120BH
Bytes/Sector 512
Media Loaded Yes
Media Type Fixed hard disk
Partitions 1
SCSI Bus 0
SCSI Logical Unit 0
SCSI Port 0
SCSI Target ID 1
Sectors/Track 63
Size 111.79 GB (120,031,511,040 bytes)
Total Cylinders 14,593
Total Sectors 234,436,545
Total Tracks 3,721,215
Tracks/Cylinder 255
Partition Disk #1, Partition #0
Partition Size 111.79 GB (120,031,478,784 bytes)
Partition Starting Offset 32,256 bytes

Description Disk drive
Manufacturer (Standard disk drives)
Model WDC WD20EADS-00R6B0
Bytes/Sector 512
Media Loaded Yes
Media Type Fixed hard disk
Partitions 1
SCSI Bus 0
SCSI Logical Unit 0
SCSI Port 0
SCSI Target ID 2
Sectors/Track 63
Size 1.82 TB (2,000,396,321,280 bytes)
Total Cylinders 243,201
Total Sectors 3,907,024,065
Total Tracks 62,016,255
Tracks/Cylinder 255
Partition Disk #2, Partition #0
Partition Size 1.82 TB (2,000,396,746,752 bytes)
Partition Starting Offset 1,048,576 bytes













< Message edited by Renehasp -- 9/29/2013 4:56:13 PM >

(in reply to mercho)
Post #: 163
RE: Performance - 9/29/2013 4:55:17 PM   
Kipper


Posts: 272
Joined: 3/5/2005
Status: offline

quote:

ORIGINAL: moontan

i just installed the game.

i checked for the zooming and scrolling issues some members are experiencing.
i loaded a few big scenarios and everything is smooth at 1:1 seconds, as well as 1:15 seconds.
i'm using a i3 with Windows 8.1, a NVIDIA GT 630 using the latest drivers.



I have a much more powerful PC/graphics card/latest drivers but using Windows 7. It runs WOT at full detail at 120 fps.

(in reply to moontan)
Post #: 164
RE: Performance - 9/29/2013 6:21:17 PM   
erichswafford


Posts: 602
Joined: 5/14/2008
Status: offline
It's reasonably snappy on both my laptop (i7-4700m & GTX 765m) and desktop (i7-2600k & GTX 670).

Here are my 2 suggestions (bear in mind that I haven't read the entire thread):

1) Turn off Aero glass (sure makes a difference in DCS world).
2) Turn off Microsoft Security Essentials Real-time Protection (I've seen it choke games where lots of individual files get accessed, as it presumably checks each and every one for viral signatures).

I'll re-enable both those and see if I can replicate the poor performance some folks are seeing. I sure hope you guys can get it resolved fast. Don't lose hope, however - my system sounds extremely similar to many of the ones having issues, so there's nothing intrinsically wrong, I think.

_____________________________


(in reply to jubriqueno)
Post #: 165
RE: Performance - 9/29/2013 6:39:21 PM   
tevans6220

 

Posts: 223
Joined: 9/3/2005
Status: offline
If possible could I please get the beta patch.

Just an FYI, I said I wasn't going to buy this but I just couldn't hold out. Very good game. Kudos to the devs.

(in reply to erichswafford)
Post #: 166
RE: Performance - 9/29/2013 6:59:15 PM   
nico71


Posts: 121
Joined: 9/2/2003
Status: offline
Just publish the beta patch! Got the game yesterday, same problem.

(in reply to tevans6220)
Post #: 167
RE: Performance - 9/29/2013 7:23:01 PM   
goulash

 

Posts: 91
Joined: 8/4/2011
Status: offline

quote:

ORIGINAL: nico71

Just publish the beta patch! Got the game yesterday, same problem.


I feel exactly like you gimmy gimmy gimmy and gimmy now :)

(in reply to nico71)
Post #: 168
RE: Performance - 9/29/2013 7:51:30 PM   
JRyan


Posts: 555
Joined: 3/29/2005
Status: offline
I understand your frustrations but they need to test the Beta really good before release, if not people will be griping about bugs and stuff if they are introduced. I am sure they are trying to get multiple things ready before official release..

(in reply to goulash)
Post #: 169
RE: Performance - 9/29/2013 8:04:09 PM   
goulash

 

Posts: 91
Joined: 8/4/2011
Status: offline
Yeah I understand. Just a shame as I think I mentioned it in a other thread and did not contribute into this thread thus appears I have now missed out . I go away in 2 days so was just getting giddy to see if I could open a large scenario and see a smooth gameplay

(in reply to JRyan)
Post #: 170
RE: Performance - 9/29/2013 8:21:02 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Here is the link to Build 434 (beta), have at it: http://www.warfaresims.com/temp/Command_B434.zip

If you are using Vista/Win7/Win8 make sure you first run the .NET 4.5 installer.

Thanks!

_____________________________


(in reply to goulash)
Post #: 171
RE: Performance - 9/29/2013 8:46:03 PM   
Kipper


Posts: 272
Joined: 3/5/2005
Status: offline
Testing....

UPDATE: Map performance issues with zoom/scroll have been fixed.

Well done.

< Message edited by Kipper -- 9/29/2013 9:29:15 PM >

(in reply to Dimitris)
Post #: 172
RE: Performance - 9/29/2013 9:57:26 PM   
bgeery

 

Posts: 25
Joined: 9/27/2013
Status: offline
When you run the .NET 4.5 installer under Win8, it will abort out saying 4.5 is already part of the OS.

< Message edited by bgeery -- 9/29/2013 10:42:11 PM >

(in reply to Dimitris)
Post #: 173
RE: Performance - 9/29/2013 10:00:57 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline
I ran NET 4.5 but can't get the application file to run. Probably doing something wrong

edit, working now - zoom and pan was workable if a little slugglish before... much much better now. Zoom to cursor is fantastic

< Message edited by Banquet -- 9/29/2013 10:09:42 PM >

(in reply to bgeery)
Post #: 174
RE: Performance - 9/29/2013 10:03:48 PM   
jubriqueno

 

Posts: 9
Joined: 9/7/2013
Status: offline
Ok, good job ....1:1 almost perfect, zoom perfect, pan view still slow....

(in reply to Kipper)
Post #: 175
RE: Performance - 9/29/2013 10:59:55 PM   
nico71


Posts: 121
Joined: 9/2/2003
Status: offline
Much better now! But I didn't test larger scenarios, yet.

(in reply to jubriqueno)
Post #: 176
RE: Performance - 9/29/2013 11:31:45 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
Anyone else periodically get a freeze like this? Anything I can provide the devs to help them find the cause?






Attachment (1)

< Message edited by AndrewKurtz -- 9/30/2013 12:31:38 AM >

(in reply to nico71)
Post #: 177
RE: Performance - 9/29/2013 11:55:56 PM   
nico71


Posts: 121
Joined: 9/2/2003
Status: offline
A screenshot of occasional freezes?!

(in reply to MorningDew)
Post #: 178
RE: Performance - 9/30/2013 12:01:49 AM   
Strobe2

 

Posts: 6
Joined: 9/29/2013
Status: offline
Feels much more responsive now, thanks for the quick fix!

(in reply to Dimitris)
Post #: 179
RE: Performance - 9/30/2013 12:23:54 AM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
quote:

ORIGINAL: nico71

A screenshot of occasional freezes?!


:) Meant to show it just goes to not responding (see title bar). Changed the upload to make it more obvious.

< Message edited by AndrewKurtz -- 9/30/2013 12:30:17 AM >

(in reply to nico71)
Post #: 180
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