vicberg
Posts: 1176
Joined: 4/19/2008 Status: offline
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quote:
ORIGINAL: bo This screen shows the bomber air fleet returned to it's base at Bremen. The circle at the top of the bomber's counter is orange meaning it is disorganized and cannot be used again until either a HQ unit reorganizes the bomber or the turn ends. If not reorganized it will be available for combat in the Jan/Feb turn. Why so long game time, or moreover why this rule of waiting so long, I believe that the people [ADG] who made this game up are very very astute at war games. I believe what they are saying is that this bomber wing which did avoid destruction still took a possible beating from the AA fire and now all the bombers in the air fleet have to be repaired, bombers lost in the attack have to be replaced and pilots trained. EG: This is not one bomber, this could be a 100 bombers, 200 bombers, I dont know how many but it is not one bomber. Bombers in this group were lost, many were damaged and the people who made up this game try to reflect that with this delay that could be up to 2 months. I am assuming all of this and if anybody has a better suggestion please help me. Bo
quote:
Why so long game time, or moreover why this rule of waiting so long, I believe that the people [ADG] who made this game up are very very astute at war games. I believe what they are saying is that this bomber wing which did avoid destruction still took a possible beating from the AA fire and now all the bombers in the air fleet have to be repaired, bombers lost in the attack have to be replaced and pilots trained. EG: This is not one bomber, this could be a 100 bombers, 200 bombers, I dont know how many but it is not one bomber. Bombers in this group were lost, many were damaged and the people who made up this game try to reflect that with this delay that could be up to 2 months. I am assuming all of this and if anybody has a better suggestion please help me. An aircraft unit represents 250 aircraft in 1939 up to 500 aircraft in 1945. Naval units are a CA, CV or BB with 4-6 destroyers. As far as a plane being able to do 1 air mission in a 2 month turn, it's a game mechanic. In spite of the fact that the board game requires a garage to play it, if every unit were allowed to attack every impulse without limitation even the massive map would end up being very very small. WIF is game of choices, from production, to actions (land, naval, air, combined) to the tactics of an attack. It requires an integration build/strategy/tactical approach from turn 1. No matter what side you're faced with a constant choice on how much and where to use your forces in the most efficient manner to accomplish your goals. When to use HQ support? When to use HQ reorganization? When to ground strike? When to ground support? How much to commit to a theater of operation. It takes time to get stuff to where you want it, so it requires planning. That's what makes this one of best strategic games out there.
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