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RE: Poland Sept 1st 1939-Blitzkrieg - 9/24/2013 7:07:22 PM   
bo

 

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quote:

ORIGINAL: Orm


quote:

ORIGINAL: bo

This screen depicts the surrender of Denmark, all little flags that identify who controls what hexes have turned from Danish to German.



We are on to your plan to conquer Sweden.




The General, the head of my Military incompetence team has been sacked, which is a nice name for an execution. He was sending a love letter to his mistress in Stockholm and he wrote the love note on the back of the German war plans for Sweden because there was no other paper available at that time. hmmm it does zero in on that hex just south of Stockholm, oh well the best laid plans of mice and men.

Bo

< Message edited by bo -- 9/24/2013 10:38:25 PM >

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RE: Poland Sept 1st 1939-Blitzkrieg - 9/25/2013 12:05:47 AM   
WIF_Killzone

 

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Fuel, the Graf Spree needs to go to a lower box due to fuel, she (he?) cant patrol in a sea zone indefinitely, so it represents time on patrol I guess, that's how I view it anyways. When the bitch, bugger, needs to refuel (or is commanded)it heads home.

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RE: Poland Sept 1st 1939-Blitzkrieg - 9/25/2013 2:52:37 AM   
bo

 

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We are in the 2nd turn of MWIF the Nov/Dec 1939 turn. The first screen is the weather screen, we are in the north temperate zone so it is raining in most of Western Europe. This slows down all my units including Armor, Mech, motorized, and regular infantry heading west. This part of the Phony war with France is a little slow as the German player is trying to build up his forces on the Belgian border.






Attachment (1)

< Message edited by bo -- 9/25/2013 3:02:32 AM >

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Post #: 153
RE: Poland Sept 1st 1939-Blitzkrieg - 9/25/2013 3:04:21 AM   
bo

 

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The first action screen is the port attack screen, up to now the German player has played it safe with England leaving them pretty much alone but now the decision was made to attack the Port of Hull and go after shipping there. The unit attacking is the level bomber He 111H. You will notice there is no fighter escort for the bomber because the range of the fighters is only 270 km's [3 hexes] and the fighter bases on the German Belgian border are appx. 900 km's away. That will all change later in the game when German air bases will be on the English channel.

You will notice on the bombers range an orange arrow which doubles the bombers distance factors from 450 kim's to 900 km's but at a cost. The bombers bomb damage is reduced I believe.

The attack is underway in this picture.

The bomber was hoping to surprise the British but I guess radar picked them up out over the channel and they were waiting for the German bomber.

I see several Raf units nearby but they are not Fighters and the program did not offer me any fighter interdiction which would have been a small box in the top left corner of the screens.

Bo








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< Message edited by bo -- 9/25/2013 4:44:06 AM >

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Post #: 154
RE: Poland Sept 1st 1939-Blitzkrieg - 9/25/2013 3:23:27 AM   
bo

 

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This screen shows suprise went to the CW by 14 to 7 a net of 7

The CW can use the suprise points in the box below and can select any line that is lit.
There is 2 choices 1- Avoid combat 2-Increase Your Anti-Aircraft Fire.

The CW chose to to increase it's anti-aircraft fire. Every 2 points increases the AA fire.

I clicked the 2 point button 3 times and it left 1 point, when 1 point is left it seems to vanish.

The out come was the bomber hit nothing and then escaped destruction and headed back to it's base

Bo









Attachment (1)

< Message edited by bo -- 9/25/2013 4:22:25 AM >

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Post #: 155
RE: Poland Sept 1st 1939-Blitzkrieg - 9/25/2013 4:22:55 AM   
bo

 

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This screen shows the bomber air fleet returned to it's base at Bremen. The circle at the top of the bomber's counter is orange meaning it is disorganized and cannot be used again until either a HQ unit reorganizes the bomber or the turn ends. If not reorganized it will be available for combat in the Jan/Feb turn.

Why so long game time, or moreover why this rule of waiting so long, I believe that the people [ADG] who made this game up are very very astute at war games. I believe what they are saying is that this bomber wing which did avoid destruction still took a possible beating from the AA fire and now all the bombers in the air fleet have to be repaired, bombers lost in the attack have to be replaced and pilots trained.

EG: This is not one bomber, this could be a 100 bombers, 200 bombers, I dont know how many but it is not one bomber. Bombers in this group were lost, many were damaged and the people who made up this game try to reflect that with this delay that could be up to 2 months. I am assuming all of this and if anybody has a better suggestion please help me.

Bo








Attachment (1)

< Message edited by bo -- 9/25/2013 4:42:21 AM >

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Post #: 156
RE: Poland Sept 1st 1939-Blitzkrieg - 9/25/2013 8:42:10 PM   
Centuur


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quote:

ORIGINAL: bo

I need to back track a moment with this screen. During one of the impulses between game turns the program asked me if I wanted my naval ships to return to base. Because they are commerce raiders I would like to leave them in their respective sea areas for a little longer, there is no value for the German player to leave them at the docks in Kiel. To leave them at sea I only have to click on the naval unit.

I am showing the Graf Spee in the North Atlantic, but notice it is no longer in seabox [2] it has moved to seabox [1] Check the screen in my zoom 1 post. I did not choose that it was done by the program. A newbie like myself would say, why?

The programmer might say well that is because it is written that way in RAW [Rules as Written] and I am just transferring that rule into the computer game. Now as a newbie I might like to put myself in the place of the person who wrote this rule, why go down one seabox number from 2 to a 1.

Again immerse yourself into this game if you can. The rule makes perfect sense IMO, the ship is far from it's naval base in Kiel. Because of the trip to the North Atlantic the crew was on edge and tired [seabox 2] Now they were orderd to remain at sea for at least one more turn, just maybe morale shrunk a little, the crew is more weary then they were, how could the game reflect those feelings, easy and it makes sense move them to a lower seabox [1]

Remember if you do not understand anything else the higher the sea box the better in this game.

I would appreciate anyone who can properly explain in layman terms about seaboxes to please do so.










Seaboxes are a simulation of the amount of time a ship spends in the sea zone on patrolling it. The higher the Seabox the ship are in, the more movement points are used to patrol the area. Search numbers are based on the Sea Box number. If a ship is in sea box 4, it finds the enemy on a die roll of 4 or less on 1D10 if combat is announced. If it is in a Sea box 1, you have to roll a 1 (Weather conditions and air units have also there effect on the search numbers, but to make things easy, I've not included those in here).

< Message edited by Centuur -- 9/25/2013 8:43:55 PM >


_____________________________

Peter

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Post #: 157
RE: Poland Sept 1st 1939-Blitzkrieg - 9/28/2013 7:20:56 PM   
Extraneous

 

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The differences between 24.3.1 Fascist Tide and 24.4.7 The Global war

24.3.1 Fascist Tide ~ The war in Europe: Sep/Oct 1939 ~ May/Jun 1945 (number of turns 35)
Is considered a 2-map campaign (Maps used: The American and the Eastern & Western European maps.)
Has up to 5 Players: Germany and Italy vs. the Commonwealth, France/USSR, and the USA.

24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 (number of turns 36)
Uses all the maps
Has up to 8 Players: Germany, Italy, and Japan vs. China, the Commonwealth, France, the USSR, and the USA.

Basically 24.3.1 Fascist Tide is for players wanting to forgo the Pacific theater and just fight the war in Europe. This means that all USA production is going to be coming toward Europe.


Bo states (late in the thread) this is not really a AAR but a display of the games features.

Post #1 Bo discusses Port Attacks and mentions a Polish CA counter (historically this is reprehensive of the Polish destroyer flotilla).

Post #2 Bo discusses how to discern stacks of units and the Flyout function.

Post #4, #5 and #6 Bo discusses unit historical descriptions (also known here in the forums as "write ups").

Crussdady is right on the spelling of "Sturzkampfflugzeug".

Neilster is right it should read "recognizable by its distinctive" not "recognizable from its distinctive".

This is not your fault Bo and Steve has corrected it.

Post #12 Bo discusses alternate information that is available from the screenshot of post #1. Please use a link to reduce the number of screenshots when posting additional information. you can get the link (or url) from left clicking on the post #.

Post #13, #15, #16, #21 Bo discusses land combat.

Post #19 through #52 Others have highjacked your thread. A few questions and answers are discussed.
Hint: Do not irritate your readers. It will save you time and posts in the long run. Crussdaddy had a legitimate concern you addressed it move on.

Post #55 through #65 Bo discusses Air support in conjunction with ground attacks and combat results.

Post #69 Bo shifts the discussion to the Western front.

Post #69 through #96 Bo discusses Declarations of War (DoW), weather, activity limits, Naval moves, Naval combat, and unit reorganization.

Post #97 Bo shifts the discussion back to Poland.

Post #98 Bo discusses the Allied impulse in Poland.

Post #98 through #102 Bo discusses Germanys DOW and conquest of Denmark.

Post #106 Germany conquers Poland.

Post #107 Bo discusses the pools.

Post #109 through #112 Centuur highjacks your thread.

See "Links to AI for..." to view Additional stratigies for Denmark, Poland, and other minor countries.

Post #132 through #102 Bo discusses the Production and End of Turn.


As a discussion on game features this is very informative but not very good as a AAR.



< Message edited by Extraneous -- 9/28/2013 7:21:32 PM >


_____________________________

University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)

(in reply to Centuur)
Post #: 158
RE: Poland Sept 1st 1939-Blitzkrieg - 9/28/2013 10:59:45 PM   
bo

 

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quote:

ORIGINAL: Extraneous

The differences between 24.3.1 Fascist Tide and 24.4.7 The Global war

24.3.1 Fascist Tide ~ The war in Europe: Sep/Oct 1939 ~ May/Jun 1945 (number of turns 35)
Is considered a 2-map campaign (Maps used: The American and the Eastern & Western European maps.)
Has up to 5 Players: Germany and Italy vs. the Commonwealth, France/USSR, and the USA.

24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945 (number of turns 36)
Uses all the maps
Has up to 8 Players: Germany, Italy, and Japan vs. China, the Commonwealth, France, the USSR, and the USA.

Basically 24.3.1 Fascist Tide is for players wanting to forgo the Pacific theater and just fight the war in Europe. This means that all USA production is going to be coming toward Europe.


Bo states (late in the thread) this is not really a AAR but a display of the games features.

Post #1 Bo discusses Port Attacks and mentions a Polish CA counter (historically this is reprehensive of the Polish destroyer flotilla).

Post #2 Bo discusses how to discern stacks of units and the Flyout function.

Post #4, #5 and #6 Bo discusses unit historical descriptions (also known here in the forums as "write ups").

Crussdady is right on the spelling of "Sturzkampfflugzeug".

Neilster is right it should read "recognizable by its distinctive" not "recognizable from its distinctive".

This is not your fault Bo and Steve has corrected it.

Post #12 Bo discusses alternate information that is available from the screenshot of post #1. Please use a link to reduce the number of screenshots when posting additional information. you can get the link (or url) from left clicking on the post #.

Post #13, #15, #16, #21 Bo discusses land combat.

Post #19 through #52 Others have highjacked your thread. A few questions and answers are discussed.
Hint: Do not irritate your readers. It will save you time and posts in the long run. Crussdaddy had a legitimate concern you addressed it move on.

Post #55 through #65 Bo discusses Air support in conjunction with ground attacks and combat results.

Post #69 Bo shifts the discussion to the Western front.

Post #69 through #96 Bo discusses Declarations of War (DoW), weather, activity limits, Naval moves, Naval combat, and unit reorganization.

Post #97 Bo shifts the discussion back to Poland.

Post #98 Bo discusses the Allied impulse in Poland.

Post #98 through #102 Bo discusses Germanys DOW and conquest of Denmark.

Post #106 Germany conquers Poland.

Post #107 Bo discusses the pools.

Post #109 through #112 Centuur highjacks your thread.

See "Links to AI for..." to view Additional stratigies for Denmark, Poland, and other minor countries.

Post #132 through #102 Bo discusses the Production and End of Turn.


As a discussion on game features this is very informative but not very good as a AAR.





Appreciate your comments Extraneous.

Bo

(in reply to Extraneous)
Post #: 159
RE: Poland Sept 1st 1939-Blitzkrieg - 9/30/2013 11:18:31 PM   
richholling

 

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When playing the board game we used to start again if Germany had a poor first turn invading Poland. Took us a few tries to get it right. A good clean conquest with no lost units is essential.

In the Facist tide scenario all US production goes to Europe, haven't checked the RAW but seem to remember that some US resources/production was deemed to go the Pacific.

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Post #: 160
RE: Poland Sept 1st 1939-Blitzkrieg - 10/1/2013 3:43:58 AM   
Klydon


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quote:

ORIGINAL: richholling

When playing the board game we used to start again if Germany had a poor first turn invading Poland. Took us a few tries to get it right. A good clean conquest with no lost units is essential.

In the Facist tide scenario all US production goes to Europe, haven't checked the RAW but seem to remember that some US resources/production was deemed to go the Pacific.


I believe "Eastern US" goes to European theater and "Western US" goes to the Pacific, but that is probably old skool and I think there was an adjustment made if oil is used in the game.

(in reply to richholling)
Post #: 161
RE: Poland Sept 1st 1939-Blitzkrieg - 10/1/2013 8:19:20 AM   
paulderynck


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quote:

ORIGINAL: richholling

When playing the board game we used to start again if Germany had a poor first turn invading Poland. Took us a few tries to get it right. A good clean conquest with no lost units is essential.

Wow... Why not just start the game in ND39 with Poland already conquered and save time...

_____________________________

Paul

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RE: Poland Sept 1st 1939-Blitzkrieg - 10/2/2013 7:47:15 PM   
Grotius


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Thanks for doing this, Bo. People should know that while most MWIF beta-testers have experience with the boardgame, some of us don't -- and I think that's a good thing. We newbs have managed to contribute because we approach the game as newbs: we try dumb things that an expert might not think of trying, we ask the dumb questions that newbs to the system might ask, we spend a lot of time with the tutorials, and we try dumb things that an expert might never try -- and thereby catch bugs! Matrix surely hopes to sell the game to WIF newbs, and I certainly recommend it to the new player.

(FYI, I've been beta-testing MWIF since 2009, and while I've never played WIF, I have played countless other board wargames, including OCS, TCS, Third Reich, etc.)

Anyway, I've debated doing my own AAR on the scenario I've focused on throughout my years of testing, "Guadalcanal." But my strategy would probably be dumb, as I spend most of my time trying to break stuff, and not much time thinking about how to win. So I've hesitated to post an AAR here. Bo's example might encourage me to go for it. :)

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Post #: 163
RE: Poland Sept 1st 1939-Blitzkrieg - 10/2/2013 8:14:29 PM   
bo

 

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quote:

ORIGINAL: Grotius

Thanks for doing this, Bo. People should know that while most MWIF beta-testers have experience with the boardgame, some of us don't -- and I think that's a good thing. We newbs have managed to contribute because we approach the game as newbs: we try dumb things that an expert might not think of trying, we ask the dumb questions that newbs to the system might ask, we spend a lot of time with the tutorials, and we try dumb things that an expert might never try -- and thereby catch bugs! Matrix surely hopes to sell the game to WIF newbs, and I certainly recommend it to the new player.

(FYI, I've been beta-testing MWIF since 2009, and while I've never played WIF, I have played countless other board wargames, including OCS, TCS, Third Reich, etc.)

Anyway, I've debated doing my own AAR on the scenario I've focused on throughout my years of testing, "Guadalcanal." But my strategy would probably be dumb, as I spend most of my time trying to break stuff, and not much time thinking about how to win. So I've hesitated to post an AAR here. Bo's example might encourage me to go for it. :)



Grotius thank you very much, and thank you for your effort since 2009 beta testing it has not been an easy road for you and all the other beta testers. I was very nervous about starting an AAR because I knew nothing of the workings of this game until I joined the beta testers several months ago. Orm knows the rules and he can relate to experienced players better than I can.

But I know the interface and the way Steve programed this game it did not take me long to understand the game, not all of it but most of it. So I took it on and there were many positive posts and a few negative ones but these are posters opinons and I have to respect them.

I have stopped doing AAR's I think, and I am doing demo's now I have no other goal then to help my fellow posters and myself learn this fantastic game.

Bo

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Post #: 164
RE: Poland Sept 1st 1939-Blitzkrieg - 11/7/2013 8:00:30 PM   
Shannon V. OKeets

 

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Erik,

Here is another thread to move to the AAR sub-forum.

_____________________________

Steve

Perfection is an elusive goal.

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RE: Poland Sept 1st 1939-Blitzkrieg - 11/23/2013 1:32:54 AM   
vicberg

 

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quote:

ORIGINAL: bo

This screen shows the bomber air fleet returned to it's base at Bremen. The circle at the top of the bomber's counter is orange meaning it is disorganized and cannot be used again until either a HQ unit reorganizes the bomber or the turn ends. If not reorganized it will be available for combat in the Jan/Feb turn.

Why so long game time, or moreover why this rule of waiting so long, I believe that the people [ADG] who made this game up are very very astute at war games. I believe what they are saying is that this bomber wing which did avoid destruction still took a possible beating from the AA fire and now all the bombers in the air fleet have to be repaired, bombers lost in the attack have to be replaced and pilots trained.

EG: This is not one bomber, this could be a 100 bombers, 200 bombers, I dont know how many but it is not one bomber. Bombers in this group were lost, many were damaged and the people who made up this game try to reflect that with this delay that could be up to 2 months. I am assuming all of this and if anybody has a better suggestion please help me.

Bo








quote:

Why so long game time, or moreover why this rule of waiting so long, I believe that the people [ADG] who made this game up are very very astute at war games. I believe what they are saying is that this bomber wing which did avoid destruction still took a possible beating from the AA fire and now all the bombers in the air fleet have to be repaired, bombers lost in the attack have to be replaced and pilots trained.

EG: This is not one bomber, this could be a 100 bombers, 200 bombers, I dont know how many but it is not one bomber. Bombers in this group were lost, many were damaged and the people who made up this game try to reflect that with this delay that could be up to 2 months. I am assuming all of this and if anybody has a better suggestion please help me.


An aircraft unit represents 250 aircraft in 1939 up to 500 aircraft in 1945. Naval units are a CA, CV or BB with 4-6 destroyers.

As far as a plane being able to do 1 air mission in a 2 month turn, it's a game mechanic. In spite of the fact that the board game requires a garage to play it, if every unit were allowed to attack every impulse without limitation even the massive map would end up being very very small.

WIF is game of choices, from production, to actions (land, naval, air, combined) to the tactics of an attack. It requires an integration build/strategy/tactical approach from turn 1. No matter what side you're faced with a constant choice on how much and where to use your forces in the most efficient manner to accomplish your goals. When to use HQ support? When to use HQ reorganization? When to ground strike? When to ground support? How much to commit to a theater of operation. It takes time to get stuff to where you want it, so it requires planning. That's what makes this one of best strategic games out there.

(in reply to bo)
Post #: 166
RE: Poland Sept 1st 1939-Blitzkrieg - 11/23/2013 1:40:13 AM   
vicberg

 

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quote:

Seaboxes are a simulation of the amount of time a ship spends in the sea zone on patrolling it. The higher the Seabox the ship are in, the more movement points are used to patrol the area. Search numbers are based on the Sea Box number. If a ship is in sea box 4, it finds the enemy on a die roll of 4 or less on 1D10 if combat is announced. If it is in a Sea box 1, you have to roll a 1 (Weather conditions and air units have also there effect on the search numbers, but to make things easy, I've not included those in here).


To add to this, if you have ships in different sea boxes within the same zone, your die roll determines which ships are included. So if ships are in the 1 and 4 box and you roll a 3, the 4 box is included and the 1 box isn't. If you roll a 1, both 1 and 4 box are included. Why would this happen? I'm escorting convoy points in the zero box. If I put escorts only on the zero box, an enemy could easily surprise the that force. Surprise is huge in naval combats. The higher the sea box your in, the less you are surprised. So you might put a picket in the 4 box and escorts in the zero box to prevent surprise.

(in reply to Centuur)
Post #: 167
RE: Poland Sept 1st 1939-Blitzkrieg - 2/9/2014 3:54:01 PM   
Zecke


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Esta muy bien ..Bo..ya sabemos un monton (we all Know more about it); really impresive

Driking ona cane of beer and learning; what else¡

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Post #: 168
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