Nacho84
Posts: 706
Joined: 2/7/2013 From: Brighton, UK Status: offline
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ORIGINAL: Saturn V Greetings all! I've been lurking 'round these parts for awhile now after finding out about Buzz Aldrin's Space Program Manager. And while I am certainly interested in the game, I do have some comments and questions. My first official post on the forum... and it'll be a longer one, so get comfortable and grab a coffee (or whatever your preferred beverage is). :D Hello Saturn V, welcome to the forums quote:
ORIGINAL: Saturn V Comments The biggest concern I have about the game is the lack of a "race to the Moon" aspect. I have a hard time seeing how the game, as currently designed, is going to sustain interest for the player without such a race. I mean, it seems all the player will be competing against is an AI bureaucrat which will arbitrarily raise or lower one's budget. That just doesn't seem very compelling compared to a race where you have a definite strategic element in trying to match wits with the other side, as well as direct competition. While I can see the appeal of the whole "badges" things for some players, to me that too just doesn't seem all that compelling. (They're rather like achievements in Xbox games, and I'm not really that interested in those.) The appeal of the game comes from having lots of historical and fictional programs available, a budget and the complete freedom to try different strategies, in the same way that you would enjoy playing around with SimCity or any sim-like game without having to beat an opponent. quote:
ORIGINAL: Saturn V I find the lack of a race particularly disappointing in that, with so much information about the Soviet lunar program which has become available over the years (see the Encyclopedia Astronautix web site for a wealth of such information), it could have served as the basis for a very interesting and deeply strategic game, with a great deal of replayability. I've borrowed lots of ideas from Encyclopedia Astronautica when I started designing the game back in early 2007. I agree with you that there's a lot of information regarding the Soviet lunar programs, but from the very beginning I wanted SPM to go beyond the Moon landings and quickly realized that creating two interesting tech-trees (i.e., one for the americans and one for the soviets) that span all the way to a Mars mission was going to be a herculean task, so I settled for an interesting single tech-tree (which is also proving to be a herculean task, but that's another story... ) quote:
ORIGINAL: Saturn V Imagine, for example, that instead of only being able to build the Apollo capsule as it was actually designed, you could instead choose to build the GE D-2, Convair M-1, Martin 410, or even the Apollo D-2 direct ascent capsule designs for Apollo. Each of those designs would offer something different to accomplish the task in addition to the historical Apollo design. Combine that with the different paths to the Moon (e.g. direct ascent single launch, direct ascent EOR, LOR, even lunar surface rendezvous), and the strategic choices available to the player expand enormously. Then there's all the potential spacecraft and missions on the Soviet side. Put all these components together and a new, updated race to the Moon game would be a fantastically deep and interesting strategic exercise, with many routes for the player to explore. I think it would be outstanding. Part I of the game already features different lunar landing approaches: you have the LOR used by Apollo, but you also have a two-crew Direct Ascent option, lunar flybys and lunar orbital flights based on Gemini and an EOR option. quote:
ORIGINAL: Saturn V But that's not what SPM will be doing. Okay, I accept that. But how is the alternate history the game is pursuing going to come close to matching the intensity and strategic depth of a race to the Moon? I'm just having a hard time picturing from what's been described so far how it'll sustain interest without such a clear goal and competition. Convince me! :) If you have an interest in space I believe you'll enjoy SPM; the amount of options available is quite big, so I'm sure you'll have fun by trying different approaches. We are considering the idea of developing a separate race to the Moon game if SPM does well, so make sure you support us so that we can continue developing games quote:
ORIGINAL: Saturn V Questions I've seen how there will be various programs in the game which weren't pursued in real life (e.g. a direct ascent lunar mission using Gemini). But are these alternatives limited to the routes to the Moon (or other similar goals)? How much alternative hardware can we opt to pursue as players? For example, when it comes to Apollo, can we only build the Apollo capsule as it was actually designed? Or can we build the Soyuz-like GE D-2 design for Apollo? Or any of the other competing designs for the lunar capsule? It isn't quite clear from what's been discussed so far about the game just exactly what our manned spacecraft options are. I'd find it a bit disappointing personally if we're only limited to the lunar capsule designs which were actually used — those alternate designs present some interesting possibilities. We have some other options, like lunar Gemini and things like that (nearly all borrowed from historical documents from NASA). We are introducing new stuff based on the feedback we have received since the game was announced. As an example, after hearing some comments about why didn't we feature a Soviet booster in the Sputnik missions, we redid the assets for that mission in order to use the R-7 booster instead of the Jupiter-C used in the first version. If time permits, we'll even add some more missions during the early access program. A few months ago I bought a copy of this book and it's full of crazy designs in there... quote:
ORIGINAL: Saturn V Anyway, those are my comments and questions. If the developers can answer some of these, that'd be great. I am interested in this game, but my interest level could be much higher depending on just what the answers are. Thanks! :) I hope you're still interested in SPM! Make sure to join the early access program that starts at the end of this month so that you can get a chance of shaping up the way the game will evolve during the later stages of development. Cheers,
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