Tomcat84
Posts: 1952
Joined: 7/10/2013 Status: offline
|
One thing that also complicates modelling this vs the real world is the fact that we are just seeing a plane, and there is no way of seeing the human element around it. You can have the same jet turn around reasonably quickly, and have a second pilot fly the second sortie. This pilot may have started his planning cycle before the first mission in the same plane even took off... Plan your strike, route etc, get intel updates, brief the mission, by the time you fly it might be hours since you first showed up. Now this might give you the ability to launch the plane quickly after the first mission, but after the second one, could you still do the third? Do you have another pilot waiting? Whats the pilot per jet ratio of this particular squadron/air force? Problem is, Command doesn't model a squadron roster of pilots and crewchiefs etc. I think with the current six hour turn around for most fighter strike type missions they actually arent far off the mark for a sustained sortie rate. And that air to air is much shorter makes sense too, cause theres way less planning and briefing involved for that. Problem is some things get a bit of a grey area, like a CAS loadout, it probably doesnt really require that much planning if it's not a complex CAS situation, and of course theres the "wartime emergency we need to get things done now screw regulations". Does that happen? I dont know to be honest. But even if it does, as posted above, theres only so many times you can do that. It would not be realistic to continuously be able to quick turn complex loadouts. So yeah i dont have the answers lol, but I like the discussion :) But what I want to highlight again is that people indeed need to realize theres more to prepping a flight than just hanging bombs on a plane and putting fuel in. The pilots have to have lunch too before they go
|