MR_BURNS2
Posts: 974
Joined: 7/18/2013 From: Austria Status: offline
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quote:
ORIGINAL: $trummer I'm finding this mission very frustrating (but worth repeated attempts). I thought I'd list my problems, challenges and issues, as some pertain to tactics and some to gameplay and a discussion might be of use to other relatively inexperienced players: - The UK battle group comes with ready-made AAR and ASW missions (Harriers, Lynxes and Sea Kings). The problem is that I do not yet understand how to deploy dipping sonar methodically, i.e. in such a way that I can plot areas in which a range for sonar detection is discernible. - The battle group needs air cover. The problem is that, with its own Harriers deployed (cotrrectly, I think) in a close-in AAW role, the six available Buccaneers from Lossiemouth have no loiter range at their default altitude of 40,000ft (very high, no?) as part of a BARCAP that I set up to kill incoming Bears, which are the Russian battlegroup's long-range recon. - I want to control the drop-pattern of the Nimrods sonobuoy deployment but find it haphazard and impossible to influence beyond making a mission box. I want a Nimrod to drop lines of sonobuoys ahead of the Russian fleet's apparent course, i.e. along a "halfway line" between the two fleets. If the withering barrages of incoming ASuW missiles that decimate the UK surface group come from Russian subs, I cannot seem to use either the sonobuoys from the Nimrods or the local dipping sonars to find them because I cannot deploy the sonobuoys tactically and I so not know how to control the dipping sonars. - The only ways I can think of the avoid getting steamrollered in this mission is to move the two RN nuclear submarine very fast into attacking range of the Russian surface group while simultaneously moving tthe UK group back to the Scottish coast so that the air support from land bases is not at the very end of its fuel range when deployed as a BARCAP. Could this possibly have been the designer's intent? I think not. - Boy, could I use a flight of Typhoons! How can I take on at least 4 Bears at 40,000ft and about 8 Badger bombers with nothing but 6 elderly Buccaneers with very limited range and no stand-off A2A weapons? I'm sure the scenario is very beatable with a more competent player as the RN commander. I'd just like to know how, and whether any of the above "issues" are anything but user-error... Thanks! You can use the Harriers at longer range, just make sure they dont come to close to the russian fleet. For sonobuoy patterns in a line define an area and make it as thin as possible(smaller then one sonobuoy sensor radius), they will not drop them outside that area. They will fidget around a little on awkward looking courses, but they will do it.
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Windows 7 64; Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz; 6144MB RAM; NVIDIA GeForce GTX 970;
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