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Another UI suggestion - 10/12/2013 1:02:15 PM   
frpandore@free.fr


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Would it be possible to have some kind of contact course history (as the small dots in Dangerous Waters) which gives you clues on the nature of the contact.

Neutral = straight lines with few turns
Military = Always changing direction and speed

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RE: Another UI suggestion - 10/12/2013 3:53:36 PM   
SSN754planker


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+1 to this, as long as it is able to be toggled on and off.

I also wouldn't mind seeing grayed out "sunken ship/downed aircraft/destroyed facility" icons for AAR purposes. Obviously not high priority right now, but would be a nice touch.

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RE: Another UI suggestion - 10/12/2013 4:16:13 PM   
ExMachina


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Well, this is one piece of "eye candy" I could really get behind Not only would track history help designate contacts, it would also aid in inferring origin and extent of enemy deployment.

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RE: Another UI suggestion - 10/12/2013 8:35:31 PM   
Pergite!

 

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I miss the option/need to manually classify tracks, merging tracks as well as creating manual tracks. For this to work the function to plot tracks would be vital. The game helps you a lot as it is now to group contacts together into tracks. As well as recognizing contacts made by different sensors, differated in time, into single tracks, never creating new tracks by mistake and always moving old tracks into updated positions. A clever use of EMCON, platforms allocation and navigation is as it is now pretty futile by both the AI as well as the human player. Intelligence is assumed to work flawlessly in your favor.

However, given the problems raised by new players to the genre on the forum, this kind of realism, would if implemented, really need to be a optional to make this simulation "playable".

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RE: Another UI suggestion - 1/3/2014 6:43:09 AM   
Dimitris

 

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Thanks; logged.

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