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RE: First Impressions - 10/10/2013 4:15:05 PM   
TheWombat_matrixforum

 

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I got a "Contested" result and adequate performance evaluation as the Americans in the "A Time to Dance" scenario, and a marginal victory as the Soviets; I swung a tank battalion north across an undefended bridge and managed to catch the cavalry forces in the central part of the map in a nice (if costly to me, too) crossfire. Both scenarios ended with one side getting whittled down to the point of near destruction, the 70% threshold I think. Very tense stuff.

One thing I've wondered about is the decision to go with a rather coarse orders model. Either it's no limits on orders, or a strict limit with no multiple selection/multiple orders. I would think a compromise solution that would have higher fidelity perhaps would be a scaling model, where giving orders to a formation, say a battalion, would cost like two orders, while giving the same order to each unit and the HQ of the battalion separately would cost like four orders. This way, you could do something that isn't really possible now, which is give orders to a higher-echelon formation and have the AI figure out where the sub-units go (a la Command Ops), and you could provide a strong incentive to not micromanage units. But I'm gathering that there are design reasons for the current system? It works, well enough, but I keep wanting to just give an HQ orders and have it figure out the rest!

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Post #: 31
RE: First Impressions - 10/10/2013 4:25:29 PM   
trebcourie

 

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quote:

ORIGINAL: TheWombat

One thing I've wondered about is the decision to go with a rather coarse orders model. Either it's no limits on orders, or a strict limit with no multiple selection/multiple orders. I would think a compromise solution that would have higher fidelity perhaps would be a scaling model, where giving orders to a formation, say a battalion, would cost like two orders, while giving the same order to each unit and the HQ of the battalion separately would cost like four orders. This way, you could do something that isn't really possible now, which is give orders to a higher-echelon formation and have the AI figure out where the sub-units go (a la Command Ops), and you could provide a strong incentive to not micromanage units. But I'm gathering that there are design reasons for the current system? It works, well enough, but I keep wanting to just give an HQ orders and have it figure out the rest!


I agree. Right now, it doesn't make sense that I can't give formation orders. Since the game strives to recreate the orders process (through delays and limited orders), it takes less staff time for the brigade to issue a battalion order than to issue 3-4 separate company orders.

(in reply to TheWombat_matrixforum)
Post #: 32
RE: First Impressions - 10/10/2013 4:28:11 PM   
CapnDarwin


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Jnpoint,

Mad Russian has started a tactics thread up in the War Room sub-forum. I would ask questions in there. The team and others will beha ppy to answer.

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OTS is looking forward to Southern Storm getting released!

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On Target Simulations LLC

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Post #: 33
RE: First Impressions - 10/10/2013 4:33:28 PM   
22sec

 

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quote:

ORIGINAL: freightweezul

Played the Tutorial scenario 4 times now, 3 as the Brits and once for fun as the Soviets. We absolutely must have Emcon for the Tunguska's air search radars. One of those guy's big selling points is the ability to use optical control for both weapon systems in high threat environments. Once the 155's start raining on the unspotted unit we turn of the 'shoot me' signs and scoot.

I love the game so far and intend to play a LOT and recommend it to all my wargaming buddies. Some minor typos such as "suicidal" instead of "suicidally" and the like. Nothing that matters. I would like very much if the contour LINES were marked but I suspect that would be a large programming/graphics change. As is the contrast between different elevations is color only and not very great. I'm not color blind but I still do some squinting even on a large 2048x1152 monitor.

I find selecting multiple units to be slightly flakey and unresponsive at time. I will try changing the delay to something lower. You lot should be proud of a great game.

-james gerbino


I've started making maps, and was giving serious consideration into makings some kind of hexside contour line. I too find it difficult to spot the elevation changes. One huge plus, at least in my mind, is this game allows for so much customization.

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Post #: 34
RE: First Impressions - 10/10/2013 4:43:46 PM   
cbelva


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quote:

ORIGINAL: BROJD


I agree. Right now, it doesn't make sense that I can't give formation orders. Since the game strives to recreate the orders process (through delays and limited orders), it takes less staff time for the brigade to issue a battalion order than to issue 3-4 separate company orders.


Say what??? I worked as a brigade asst. S-3 and I would disagree with you on this. Brigade has several battalions and a lot more supporting cast. In fact we sometimes look at companies too.

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Post #: 35
RE: First Impressions - 10/10/2013 4:58:50 PM   
trebcourie

 

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quote:

ORIGINAL: cbelva


quote:

ORIGINAL: BROJD


I agree. Right now, it doesn't make sense that I can't give formation orders. Since the game strives to recreate the orders process (through delays and limited orders), it takes less staff time for the brigade to issue a battalion order than to issue 3-4 separate company orders.


Say what??? I worked as a brigade asst. S-3 and I would disagree with you on this. Brigade has several battalions and a lot more supporting cast. In fact we sometimes look at companies too.


Which order is simpler to analyze and implement for a BDE staff:

A) 1-34 IN move to VIC of coordinate XY1234 and form blocking position astride ASR Red Storm.

b) A/1-34 IN move to VIC of coordinates XY1235 and form blocking position north of ASR Red Storm.
B/1-34 IN move to VIC of coordinates XY1233 and form blocking position south of ASR Red Storm.
C/1-34 IN move to VIC of coordinates XY1224 and BPT to reinforce A/ or B/1-34 IN.
HQ/1-34 IN move to VIC of coordinates XY1214.

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Post #: 36
RE: First Impressions - 10/10/2013 5:33:30 PM   
Brausepaul


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This game needs a short Let's play video

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RE: First Impressions - 10/10/2013 8:01:54 PM   
Barthheart


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OK, this game is fun! Just ran through the tutorial scenario without reading the manual and only reading the first few pages of the quick start manual.
Managed a decisive result (82%). Both my attack helos and the Russian ones scored 3 commendations each for effectiveness, both racing in and doing lots of damage to the others units... but mine happened upon the Russian HQ and tore it to pieces.

Can't wait to really learn the system and start on some of the larger scenarios.

Great game guys!


< Message edited by Barthheart -- 10/10/2013 8:02:27 PM >


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Post #: 38
RE: First Impressions - 10/11/2013 3:38:48 AM   
22sec

 

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My current map with contours added to help better identify elevation changes. Thoughts?




Attachment (1)

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Post #: 39
RE: First Impressions - 10/11/2013 3:44:12 AM   
Monkie

 

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I like the contours, that would really help.

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Post #: 40
RE: First Impressions - 10/11/2013 3:47:28 AM   
Plodder


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Maybe add some small hash marks to show the direction of the slope?

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Post #: 41
RE: First Impressions - 10/11/2013 4:14:55 AM   
22sec

 

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quote:

ORIGINAL: The Plodder

Maybe add some small hash marks to show the direction of the slope?


Perhaps. This first map is definitely a bit of trial by error. Trying to balance detail with not spending a large amount of time on each map.

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RE: First Impressions - 10/11/2013 4:30:57 AM   
Mad Russian


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That's the issue I had to deal with. How to create 26 new maps in a time frame that allowed you guys to play on them before I turned 95.

Good Hunting.

MR

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 43
RE: First Impressions - 10/11/2013 1:28:05 PM   
CapnDarwin


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Plus Mad Russian had to put up with us programmer and art folks changing the early map materials. Twice. But the third time was the charm. His maps are awesome.

< Message edited by Mad Russian -- 10/11/2013 1:29:31 PM >


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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 44
RE: First Impressions - 10/11/2013 1:31:20 PM   
Mad Russian


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Yes, some maps were made multiple times. That was at times frustrating but the results were well worth it.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 45
RE: First Impressions - 10/11/2013 4:04:43 PM   
loki100


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well this game is simply brilliant. Wego is ideal, gives the right degree of control, learning how to organise the various units to interact and to give commands adds to the fun. And the two armies behave realistically.

the 'one more turn' concept, of course runs the risk of creating total addiction (or lack of sleep)

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Post #: 46
RE: First Impressions - 10/11/2013 4:14:31 PM   
CapnDarwin


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That's our plan. Sleepless nights and nightmares of Hind coming out of the fog!

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 47
RE: First Impressions - 10/11/2013 4:47:53 PM   
devoncop


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Well as someone with no previous experience of playing modern operational games I have to say the design of this game is simply superb.I remember "Fulda Gap" the board wargame and wishing I could find an opponent many years ago. I think this game may provide me with what I was looking for.

I started with just a print out of the tutorial manual and the tutorial scenario. Within minutes I felt I was on the front line nervously awaiting the onslaught !

The atmosphere in the game and the fact the radio messages can not only be useful but also be fatal given the signature the messages leave for the enemy is another unique feature of this game.

I find the UI intuitive once explained and all in all a huge congratulations to the team.

Now to try some scenarios flying solo :-)

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RE: First Impressions - 10/11/2013 5:02:17 PM   
Mad Russian


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quote:

ORIGINAL: devoncop

Now to try some scenarios flying solo :-)


I've been waiting for you guys to graduate to some "Real" scenarios!

Now the fun begins!!


Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 49
RE: First Impressions - 10/12/2013 1:53:37 AM   
mikmykWS

 

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Bought a couple of days ago and hoping to dig in to it this weekend.

Mike

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RE: First Impressions - 10/12/2013 2:30:17 AM   
Mad Russian


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Mike,

Look forward to your assessment of the game once you get a chance to play it.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 51
RE: First Impressions - 10/12/2013 3:24:29 AM   
CapnDarwin


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Mike,

I hope you enjoy it!

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 52
RE: First Impressions - 10/12/2013 4:44:51 AM   
kvob

 

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I'm enjoying this game. I was on the fence for a while but glad that I hopped over to the 'buy' side. Like a previous poster, I had a boardgame (West End Games Air & Armour) but no opponent. This game reminds me quite a lot of that one (that's a compliment)

< Message edited by kvob -- 10/12/2013 4:45:31 AM >

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Post #: 53
RE: First Impressions - 10/12/2013 5:06:59 AM   
Mad Russian


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West End's "Fire Team" is one of the reasons I got on this project.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to kvob)
Post #: 54
RE: First Impressions - 10/12/2013 5:19:27 AM   
Richie61


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Well I got paid today and rushed on line to buy this game! You guys are have done a great job with this release! Three days after the release and not one person bitching or negative comments/ reviews!

This Sir's is IMPRESSIVE now a days! I wish I could say the same thing for the last few PC war games I have bought

Well done Team!

Now to save the free world!

< Message edited by Richie61 -- 10/12/2013 5:20:34 AM >


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RE: First Impressions - 10/12/2013 5:48:37 AM   
Mad Russian


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PANZER VOR!!!

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 56
RE: First Impressions - 10/12/2013 7:03:36 AM   
devoncop


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OK,

First time flying solo as NATO on a Time to Dance scenario. What a blast. Battle really did ebb and flow and only a late counterattack squeaked a 51% marginal win for me as large Soviet losses tipped the balance.

Already see lots of things I could have done better. Losses in HQ's caused my gaps between orders to rise to an hour by scenario end for example.

Heroic ACR holding of two key towns also was memorable.

What a GREAT game.

(in reply to Mad Russian)
Post #: 57
RE: First Impressions - 10/12/2013 2:37:07 PM   
CapnDarwin


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devoncop, glad you like it. From here we plan to only make it better too.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to devoncop)
Post #: 58
RE: First Impressions - 10/12/2013 4:43:23 PM   
kipanderson

 

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Hi,

Congratulations to all...

An outstanding engine.... this one will last and last in various versions.

Talking of “various versions...” yes... I do mean the Eastern Front. The slowness of WWII when compared with Fulda Gap would give a great operational feel.

Congratulations again...
All the best,
Kip.

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Post #: 59
RE: First Impressions - 10/12/2013 4:46:05 PM   
Mad Russian


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We just had the discussion of the differences of time and scale from WWII operations to the combat operations we depict in the game. The discussion did cover what changes would be needed to make that time and scale difference work.

Don't hold your breath. It will be awhile. But it is on the list!

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to kipanderson)
Post #: 60
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