Pergite!
Posts: 546
Joined: 6/7/2006 From: The temperate climate zone Status: offline
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quote:
ORIGINAL: Sunburn quote:
ORIGINAL: Der Zeitgeist quote:
ORIGINAL: Sunburn Could you please post a save demonstrating this? We'll need to examine it to see if there is any special factor involved. The "special factor involved" is mostly the thousands of omissions in the current database for loadouts, sensors, equipment, engines, capabilities, probably because you built the database from the ground up, instead of falling back to data from DB2000 where current data was not available. I already demonstrated several cases where platforms were working in DB2000 and certain capabilities are now missing in DB3000. The result is SDVs that don't have an engine, ELINT ships that can't pick up emissions, replenishment ships that can't replenish anything, mine layers that can't lay mines, nuclear bombers without nuclear bomb loadouts, EW aircraft that can't even identify radars, and I'm sure the list goes on... There are dozens, maybe hundreds of platforms in there that are currently only placeholders, without any of the functions they are actually supposed to be used for. I already asked this in another thread, but I'll ask again: How long do you think you will take to work on these thousands of errors, without giving us players a way to effectively communicate them to you? Right now, the only way is complaining in the forums and hoping it gets picked up. Here is a non-helpful way: "SDVs that don't have an engine, ELINT ships that can't pick up emissions, replenishment ships that can't replenish anything, mine layers that can't lay mines, nuclear bombers without nuclear bomb loadouts, EW aircraft that can't even identify radars, and I'm sure the list goes on..." Here's a helpful way: "SDV X123 (ID #567 in DB3000) is missing an engine. ELINT ship X123 (ID #789 in CWDB) does not have the sensor XYZ which it carried in RL. The 1982 variant of the Sacramento class (ID #987 in DB3000) is missing the "Refuel to starboard" flag." Please do more of the latter and less of the former, since you obviously want to help us. Thanks! Regarding ESM, its pretty hard to know what's right and what's wrong without knowing how the function actually is modelled in the game. I for example have no clue of how an "AN/SLQ32" compares to a "Generic ESM [Average]" and an "ES-3701 Seawatch" differs from a "Generic ESM [Advanced] . What designs choices have the team made, and what parameters are you actually using when simulating ESM detections, classifications and ranges. Command is outstanding is it is now, our critic just aims to make it even better.
< Message edited by Pergite! -- 10/13/2013 6:28:03 PM >
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