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UPDATE ON NEW PATCH. - 10/14/2013 11:55:36 AM   
kirk23


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I thought you guys would like to know,that patch 1.40 is progressing well, I can't say much more on the subject, but I'm in contact with the game designers and release hopefully will be in the not to distant future.

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RE: UPDATE ON NEW PATCH. - 10/14/2013 2:51:09 PM   
operating


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quote:

ORIGINAL: kirk23

I thought you guys would like to know,that patch 1.40 is progressing well, I can't say much more on the subject, but I'm in contact with the game designers and release hopefully will be in the not to distant future.


I'm hopeing that designer notes are included, so that members can get an insight to "The Method to the Madness"....

(in reply to kirk23)
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RE: UPDATE ON NEW PATCH. - 10/14/2013 4:58:02 PM   
Cataphract88


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Thanks for the update, Kirk, much appreciated. As is all of the work you are doing to improve on the game.

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RE: UPDATE ON NEW PATCH. - 10/14/2013 5:45:20 PM   
kirk23


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I will try to keep you guys up to speed, with what is happening, 1.40 patch is going to be a big improvement on previous patch.

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RE: UPDATE ON NEW PATCH. - 10/14/2013 7:24:36 PM   
warspite1


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quote:

ORIGINAL: kirk23

I thought you guys would like to know,that patch 1.40 is progressing well, I can't say much more on the subject, but I'm in contact with the game designers and release hopefully will be in the not to distant future.
warspite1

Lets hope so - I miss playing the game to be honest


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RE: UPDATE ON NEW PATCH. - 10/15/2013 3:23:20 PM   
kirk23


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There be a great many changes taking place, and I'm not just talking about my up and coming massive new mod, by the way have you seen the new ship art I have been doing?

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RE: UPDATE ON NEW PATCH. - 10/15/2013 3:57:42 PM   
Cataphract88


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quote:

ORIGINAL: kirk23

There be a great many changes taking place, and I'm not just talking about my up and coming massive new mod, by the way have you seen the new ship art I have been doing?


Yes, it's fantastic.


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RE: UPDATE ON NEW PATCH. - 10/15/2013 6:45:55 PM   
kirk23


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You guys are going to love, the massive new mod I'm working on, you may already have seen some of the new stuff, from other threads on the forum here.

< Message edited by kirk23 -- 10/15/2013 6:47:11 PM >


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RE: UPDATE ON NEW PATCH. - 10/16/2013 12:14:42 AM   
Yogi the Great


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: kirk23

I thought you guys would like to know,that patch 1.40 is progressing well, I can't say much more on the subject, but I'm in contact with the game designers and release hopefully will be in the not to distant future.
warspite1

Lets hope so - I miss playing the game to be honest



I miss it too! I sure hope the new patch makes it a great game once again.

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Post #: 9
RE: UPDATE ON NEW PATCH. - 10/16/2013 9:58:40 AM   
warspite1


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quote:

ORIGINAL: kirk23

There be a great many changes taking place, and I'm not just talking about my up and coming massive new mod, by the way have you seen the new ship art I have been doing?
warspite1

kirk23 let me make absolutely crystal clear that, as I've said before, your ship art is fantastic

but sadly

I am not interested in mods for the simple reason I do not really understand computers and I cannot be bothered with mucking about with integrating "stuff" into a game - something that I will no doubt muck up due to my ignorance.

I just wish the gamemakers would insert your ship art into the actual game, at least for those ship types that they intend to use.


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Post #: 10
RE: UPDATE ON NEW PATCH. - 10/16/2013 11:00:57 AM   
kirk23


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Hi warspite1, unfortunately my mod cannot be integrated into the standard game, to many things would cause conflict, and the game would just crash on loading, as an example naval wise, I have changed the name of most the ship types, Battleship to Dreadnought for one. To play the mod all it requires is a separate install and your ready to play.

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RE: UPDATE ON NEW PATCH. - 10/16/2013 1:58:10 PM   
warspite1


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quote:

ORIGINAL: kirk23

Hi warspite1, unfortunately my mod cannot be integrated into the standard game, to many things would cause conflict, and the game would just crash on loading, as an example naval wise, I have changed the name of most the ship types, Battleship to Dreadnought for one. To play the mod all it requires is a separate install and your ready to play.
warspite1

That is a real shame . Mind you, unless the new patch fixes the significant problems with the last patch, its all a bit academic anyway.


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Post #: 12
RE: UPDATE ON NEW PATCH. - 10/16/2013 2:33:55 PM   
kirk23


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Looking on the bright side, you will be more interested in the release off WORLD IN FLAMES in the not to distant future, and I'm sure that will take up most of your gaming time.

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Post #: 13
RE: UPDATE ON NEW PATCH. - 10/28/2013 3:59:16 PM   
kirk23


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With the new patch being worked on at the moment, which contains a number of enhancements, I'm putting my huge mod on the back burner, to allow me more time to assist with the patch development.

< Message edited by kirk23 -- 10/28/2013 4:54:20 PM >


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RE: UPDATE ON NEW PATCH. - 10/28/2013 8:10:06 PM   
warspite1


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quote:

ORIGINAL: kirk23

With the new patch being worked on at the moment, which contains a number of enhancements, I'm putting my huge mod on the back burner, to allow me more time to assist with the patch development.
warspite1

We must be coming up for the 1st anniversary of this game - how long until the new patch please?


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Post #: 15
RE: UPDATE ON NEW PATCH. - 10/28/2013 8:16:53 PM   
kirk23


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Hard to say exactly, but I would think mid November all going well!

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RE: UPDATE ON NEW PATCH. - 10/28/2013 8:18:43 PM   
warspite1


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quote:

ORIGINAL: kirk23

Hard to say exactly, but I would think mid November all going well!
warspite1

Cool - even cooler if it featured some of the changes we had been banging on about for so long


< Message edited by warspite1 -- 10/28/2013 8:20:20 PM >


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Post #: 17
RE: UPDATE ON NEW PATCH. - 10/29/2013 2:48:46 AM   
operating


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quote:

ORIGINAL: kirk23

Hard to say exactly, but I would think mid November all going well!


Has the patch gone to full Beta test yet?

< Message edited by operating -- 10/29/2013 12:27:46 PM >

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Post #: 18
RE: UPDATE ON NEW PATCH. - 10/29/2013 2:28:48 PM   
kirk23


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All I can say at this time is the patch is in progress,but full beta no not yet but it is close,this game has a very strong future with a lot more to come, watch this space!

< Message edited by kirk23 -- 10/29/2013 3:13:11 PM >


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Post #: 19
RE: UPDATE ON NEW PATCH. - 10/31/2013 4:13:22 PM   
stockwellpete

 

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quote:

To play the mod all it requires is a separate install and your ready to play.


I am a bit like warspite in that I am not too clever with computers. When you say a separate install of your mod is required, does this mean that, in effect, you would have two completely separate versions of the game on your PC that could not "contaminate" one another?

Is there any chance of you writing, at some stage, a short "idiot's guide" to using your mod for players like myself and warspite? Thanks.

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Post #: 20
RE: UPDATE ON NEW PATCH. - 10/31/2013 4:17:10 PM   
warspite1


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quote:

ORIGINAL: stockwellpete


quote:

To play the mod all it requires is a separate install and your ready to play.


I am a bit like warspite in that I am not too clever with computers. When you say a separate install of your mod is required, does this mean that, in effect, you would have two completely separate versions of the game on your PC that could not "contaminate" one another?

Is there any chance of you writing, at some stage, a short "idiot's guide" to using your mod for players like myself and warspite? Thanks.

warspite1

Nice to know its not just me and there are other computer idiots around


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Post #: 21
RE: UPDATE ON NEW PATCH. - 10/31/2013 4:45:10 PM   
kirk23


Posts: 2885
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From: Fife Scotland
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Its just that I have renamed some units, like Battleship to Dreadnought these type of things crash the game, but that said there is a very good chance that the mod can be 100% compatible with the game, I'm working on a way to make this possible, I can't go into details at this point in time, watch this space moves are a foot!

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Post #: 22
RE: UPDATE ON NEW PATCH. - 10/31/2013 5:29:18 PM   
operating


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: stockwellpete


quote:

To play the mod all it requires is a separate install and your ready to play.


I am a bit like warspite in that I am not too clever with computers. When you say a separate install of your mod is required, does this mean that, in effect, you would have two completely separate versions of the game on your PC that could not "contaminate" one another?

Is there any chance of you writing, at some stage, a short "idiot's guide" to using your mod for players like myself and warspite? Thanks.

warspite1

Nice to know its not just me and there are other computer idiots around



Your not alone... Would like to to see a button in scenario selections for mods .

(in reply to warspite1)
Post #: 23
RE: UPDATE ON NEW PATCH. - 11/1/2013 11:28:07 AM   
suprass81

 

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quote:

ORIGINAL: operating


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: stockwellpete


quote:

To play the mod all it requires is a separate install and your ready to play.


I am a bit like warspite in that I am not too clever with computers. When you say a separate install of your mod is required, does this mean that, in effect, you would have two completely separate versions of the game on your PC that could not "contaminate" one another?

Is there any chance of you writing, at some stage, a short "idiot's guide" to using your mod for players like myself and warspite? Thanks.

warspite1

Nice to know its not just me and there are other computer idiots around



Your not alone... Would like to to see a button in scenario selections for mods .



This would be nice thing. Installing separate games for any mods is... like digging with spoon in the ground- there are other tools for that.

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Post #: 24
RE: UPDATE ON NEW PATCH. - 11/1/2013 3:53:47 PM   
kirk23


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From: Fife Scotland
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Update regarding my huge mod,compatibility with the standard game,it is now 100% compatible, I have changed the renaming of unit types back to standard game settings, so Dreadnought is back to a Battleship, Light Cruiser is just a Cruiser,New Home Guard unit is a Small Garrison.That said there are still Pre-Dreadnoughts,Armoured Cruisers,Battlecruisers & Destroyers in the mod. I have also added it, so that it can be selected as a new Campaign from the menu. There is no way round the fact, that if you want to use all my new art work, them you will still have to replace the Commander art etc that comes with the game. As an added bonus I have just added a new Tech to the game, AERIAL PHOTOGRAPHY!




Attachment (1)

< Message edited by kirk23 -- 11/1/2013 6:25:55 PM >


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RE: UPDATE ON NEW PATCH. - 11/1/2013 3:56:03 PM   
operating


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Suprass

When you take a shower, try using the nob with an "H" on it.

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RE: UPDATE ON NEW PATCH. - 11/1/2013 6:04:36 PM   
kirk23


Posts: 2885
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New 1914 Mod Campaign now fully integrated with the game.It is now selectable from the Campaign menu.




Attachment (1)

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Post #: 27
RE: UPDATE ON NEW PATCH. - 11/1/2013 7:09:27 PM   
operating


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Before my fellow computer dummies ask; How is this done? Just checked SP scenario game list, it is not there.

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Post #: 28
RE: UPDATE ON NEW PATCH. - 11/2/2013 3:43:29 AM   
Ranger33

 

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Happy to see progress still being made with this game! I find the scale to be just perfect for my tastes. I was about to start playing again, but if a big new patch is around the corner I'll hold off til then.

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Post #: 29
RE: UPDATE ON NEW PATCH. - 11/2/2013 11:43:54 AM   
kirk23


Posts: 2885
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The game has a big future, a great many things are in the pipeline for improving the game.

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Post #: 30
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