jomni
Posts: 2827
Joined: 11/19/2007 Status: offline
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quote:
ORIGINAL: Blu3wolf quote:
ORIGINAL: thewood1 I would think the Falklands would be a pretty good snapshot of a relatively short and intense air battle, yet sortie rates were all longer than the six hours in game. So why is it every time someone brings actual data, there is nothing but a "yeah, but..." So people arguing for not changing much have brought some data from a couple different conflicts. I have seen nothing for shortening readiness times. Just some generalities on Desert Storm and the Isreali air force. What were the actual sortie rates in those conflicts. http://192.5.14.43/content/dam/rand/pubs/monograph_reports/MR1028/MR1028.appb.pdf RAND data here which suggests an average of only 2 strikes per day, for an "average fighter aircraft" based on data from F-15 and F-16 aircraft. for the F-16, day squadrons would have a plane flying 2 strikes per day, and night squadrons did the same (data from keith rosenkranz book on the topic). the F-16 was only tasked with strikes during ODS, and did no air to air missions (although they did expend munitions in self defence, AND made Pk rates very poor at the same time, as a large portion of sidewinder shots from F-16s during ODS were the result of accidental pickling - launching whilst the seeker is still caged...). I was going off of data for OCA missions, but if we are looking for sortie rates based on strike sorties, then 6 hours is not that unusual. what would be good is the ability to alter a loadout after starting the mission readiness process - deciding to take different munitions is something Flight lead has control over, unless specified by the mission planner... I think people always think that every plane of the squadron flies at the same time. To get full day operations round the clock, the squadron is probably on 1/3 tasking.
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