Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Data for Big Lakes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Data for Big Lakes Page: [1]
Login
Message << Older Topic   Newer Topic >>
Data for Big Lakes - 10/16/2013 2:48:40 AM   
Mgellis


Posts: 2054
Joined: 8/18/2007
Status: offline

Here is some data for some the largest lakes in the world, big enough that you might have some small scenarios set on them...

Good simple maps of the American Great Lakes
http://www.epa.gov/glnpo/atlas/images/big01.gif
http://www.nrcan.gc.ca/sites/www.nrcan.gc.ca.earth-sciences/files/gif/ercc-rrcc/theme1/images/fig1_new_web_4mar07.gif

Data for the Great Lakes
http://gis.glin.net/ogc/services.phphttp://gis.glin.net/ogc/services.php

Lake Superior
http://makerandmoss.com/wp-content/uploads/2013/03/LS-D2L.jpg
http://www.lic.wisc.edu/glifwc/data/bathymetry.jpg
http://www.nrri.umn.edu/lsgis/maps/images/bathy2.JPG
("Superior, it's said, never gives up her dead, when the winds of November come early...")

Lake Erie
http://makerandmoss.com/product/lake-erie-wood-map/
http://www.lakeeriewx.com/CaseStudies/LakeErieDisplacement/ErieBathymetry-New.jpg

Lake Michigan
http://uploads.neatorama.com/images/posts/5/57/57005/1357144332-0.jpg

Lake Huron
http://www.charts.noaa.gov/OnLineViewer/14860.shtml

Lake Ontario
http://wldb.ilec.or.jp/data/databook_html/nam/nam07-01.gif
http://origin-ars.els-cdn.com/content/image/1-s2.0-S0146638098000564-gr2.gif

Lake Victoria (Africa)
http://www.worldatlas.com/aatlas/infopage/lakevictoria.gif
http://origin-ars.els-cdn.com/content/image/1-s2.0-S1040618213003017-gr4.jpg

Lake Tanganyika
http://www.perspicax.com/pdf/tanga-max-poll-maxi.jpg
http://www.pnas.org/content/104/42/16416/F1.large.jpg

Lake Malawi
http://www.pnas.org/content/110/20/8025/F1.large.jpg
http://www.pnas.org/content/104/42/16416/F1.large.jpg

Lake Baikal
http://upload.wikimedia.org/wikipedia/commons/b/bf/Karte_baikal2.png
http://onlinephys.com/baikal.gif
http://mappery.com/maps/Lake-Biakal-Map.jpg
http://3.bp.blogspot.com/_VSNrJL2IsV0/S-rVpWXd0fI/AAAAAAAAAGs/TgtF5uPBfHk/s1600/colormap2.jpg




Post #: 1
RE: Data for Big Lakes - 10/16/2013 1:36:53 PM   
gexmex

 

Posts: 150
Joined: 11/13/2008
From: Nashville, TN
Status: offline
I would love some action on the Great Lakes (American)

(in reply to Mgellis)
Post #: 2
RE: Data for Big Lakes - 10/16/2013 8:16:52 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Thanks

We'd also need some open (ok for commercial use) coastline maps if we want to do this.

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to gexmex)
Post #: 3
RE: Data for Big Lakes - 10/16/2013 9:46:02 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
I don't support the need for lake inclusion. The game requires they be below sea level for them to be water. Lake Michigan is at 577' ASL. This means that a ship on the lake is 600' lower than the shore around it, which may have significant game ramifications and is just funky when you think about working with it. Command is about NAVAL operations on the OCEAN, IMHO. I'm just glad we have the Suez and Panama canals available. Adding lake ops is a very distant goal, IMHO.

(in reply to ComDev)
Post #: 4
RE: Data for Big Lakes - 10/16/2013 10:59:06 PM   
Der Zeitgeist


Posts: 280
Joined: 9/5/2013
Status: offline

quote:

ORIGINAL: Primarchx

I don't support the need for lake inclusion. The game requires they be below sea level for them to be water. Lake Michigan is at 577' ASL. This means that a ship on the lake is 600' lower than the shore around it, which may have significant game ramifications and is just funky when you think about working with it. Command is about NAVAL operations on the OCEAN, IMHO. I'm just glad we have the Suez and Panama canals available. Adding lake ops is a very distant goal, IMHO.


Just think about all the great things you could do with a SSBN in the Great Lakes.

(in reply to Primarchx)
Post #: 5
RE: Data for Big Lakes - 10/16/2013 11:03:16 PM   
smudge56

 

Posts: 667
Joined: 1/17/2009
From: UK
Status: offline
Loch Ness monster

(in reply to Der Zeitgeist)
Post #: 6
RE: Data for Big Lakes - 10/17/2013 12:30:03 AM   
gexmex

 

Posts: 150
Joined: 11/13/2008
From: Nashville, TN
Status: offline
quote:

ORIGINAL: Primarchx

I don't support the need for lake inclusion. The game requires they be below sea level for them to be water. Lake Michigan is at 577' ASL. This means that a ship on the lake is 600' lower than the shore around it, which may have significant game ramifications and is just funky when you think about working with it. Command is about NAVAL operations on the OCEAN, IMHO. I'm just glad we have the Suez and Panama canals available. Adding lake ops is a very distant goal, IMHO.



Navy frigates used to cruise the Great Lakes every summer up until '99. Granted, it was in a more or less ceremonial role, but still. No, it wouldn't make sense to have the USS George Washington and a Kirov battle cruiser duke it out on one of the Great Lakes, but as the original poster noted, they could be fun for small scenarios. Minute ones maybe. Whose to say there will never be some pirates on Lake Superior? Or the Canadians get frisky and decide to re-create the Battle of Lake Erie??? This sim is billed as making the world your playground, well I would love the Great Lakes in mine! haha

Though, I will allow that there are more pressing things to work on than Lakes, but someday it would be cool. I shall wait patiently

< Message edited by gexmex -- 10/17/2013 12:41:07 AM >

(in reply to Primarchx)
Post #: 7
RE: Data for Big Lakes - 10/17/2013 1:00:19 AM   
Mgellis


Posts: 2054
Joined: 8/18/2007
Status: offline

The Great Lakes will most likely be "US and/or Canada vs. Criminals or Terrorists." However, the African Great Lakes might actually see some low level naval action...not all of the countries that share the African Great Lakes "play well with others." They're more in the "runs with scissors" category. :)

(in reply to gexmex)
Post #: 8
RE: Data for Big Lakes - 10/17/2013 2:20:07 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I would think for what this game is built for, this would be a much lower priority over some of the other enhancements needed/wanted.

(in reply to Mgellis)
Post #: 9
RE: Data for Big Lakes - 10/17/2013 4:29:10 AM   
Mgellis


Posts: 2054
Joined: 8/18/2007
Status: offline

quote:

ORIGINAL: thewood1

I would think for what this game is built for, this would be a much lower priority over some of the other enhancements needed/wanted.


Absolutely. I know this is not something likely to be done right away. I just wanted to share the small amount of data I was able to find in case it was of any use. And it's an interesting topic to discuss.

The flip side of this issue, by the way, is that it is possible to put ships in Death Valley, as it is below sea level. Yes, I tried this. :)

(in reply to thewood1)
Post #: 10
RE: Data for Big Lakes - 10/17/2013 4:45:18 AM   
ExMachina


Posts: 462
Joined: 9/25/2013
Status: offline

quote:

ORIGINAL: Primarchx

I don't support the need for lake inclusion. The game requires they be below sea level for them to be water. Lake Michigan is at 577' ASL. This means that a ship on the lake is 600' lower than the shore around it, which may have significant game ramifications and is just funky when you think about working with it. Command is about NAVAL operations on the OCEAN, IMHO. I'm just glad we have the Suez and Panama canals available. Adding lake ops is a very distant goal, IMHO.


That's a really great point regarding elevation and depth. I wonder if in fact the game engine could handle that?

(in reply to Primarchx)
Post #: 11
RE: Data for Big Lakes - 10/17/2013 1:12:41 PM   
FireForEffect


Posts: 19
Joined: 9/27/2013
Status: offline

quote:

ORIGINAL: gexmex

I would love some action on the Great Lakes (American)


Bring it on there eh buddy! (Canadian)

(in reply to gexmex)
Post #: 12
RE: Data for Big Lakes - 10/17/2013 3:23:52 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline

quote:

ORIGINAL: gexmex

Navy frigates used to cruise the Great Lakes every summer up until '99. Granted, it was in a more or less ceremonial role, but still. No, it wouldn't make sense to have the USS George Washington and a Kirov battle cruiser duke it out on one of the Great Lakes, but as the original poster noted, they could be fun for small scenarios. Minute ones maybe. Whose to say there will never be some pirates on Lake Superior? Or the Canadians get frisky and decide to re-create the Battle of Lake Erie??? This sim is billed as making the world your playground, well I would love the Great Lakes in mine! haha

Though, I will allow that there are more pressing things to work on than Lakes, but someday it would be cool. I shall wait patiently


I remember USS Estocin (FFG-15) docking in Duluth MN for a few days one summer. I regret missing a chance of a tour at the time.

Ed-

_____________________________


(in reply to gexmex)
Post #: 13
RE: Data for Big Lakes - 10/17/2013 3:45:56 PM   
gexmex

 

Posts: 150
Joined: 11/13/2008
From: Nashville, TN
Status: offline
quote:

ORIGINAL: FireForEffect


quote:

ORIGINAL: gexmex

I would love some action on the Great Lakes (American)


Bring it on there eh buddy! (Canadian)


Coasties vs Mounties!


Wish I would have known about the summer cruises back when I lived in Michigan...

< Message edited by gexmex -- 10/17/2013 3:47:24 PM >

(in reply to FireForEffect)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Data for Big Lakes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.750