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RE: COMMANDERS ? - 10/16/2013 8:03:22 PM   
kirk23


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Russian General Nikolay Iudovich Ivanov ( sorry about the quality of photo, I will try and track down a better one before I make the Commander file available to download )




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RE: COMMANDERS ? - 10/16/2013 9:10:13 PM   
kirk23


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Russian General number 5 joins the game Anton Denikin. ( Remember all these new Commanders are compatible with the standard game )




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RE: COMMANDERS ? - 10/17/2013 5:09:01 AM   
kirk23


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Russian General number 6 joins the game Alexei Maximovich Kaledin.




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RE: COMMANDERS ? - 10/17/2013 5:42:28 AM   
kirk23


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Russian General number 7 joins the game Mikhail Vasiliyevich Alekseyev.




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RE: COMMANDERS ? - 10/17/2013 4:58:16 PM   
kirk23


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quote:

ORIGINAL: battlevonwar

Not sure, I have had Commanders with almost every nation so far, except Minors. Plus I rarely see much of an impact on the battlefield with them anyway..not sure what you get for them...sometimes they have negative impacts by their details?


After spending the last 3 hours fixing errors, that come with the games commanders script, I now know the main reason why, you don't see any impact off having a General attached! The truth is, most of the scripts associated with the different commanders, that come with the game, don't have their individual stats activated, meaning that the Attack / Defence factors, that should be boosted by having a General attached, are not calculated during combat, so in effect your right the commanders do diddly squat. That is the bad news, the good news is this has now been rectified, because I have went through each and every commander in turn, and activated their stats, so now they do assist the unit they are attached too.

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RE: COMMANDERS ? - 10/18/2013 12:28:01 AM   
operating


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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: battlevonwar

Not sure, I have had Commanders with almost every nation so far, except Minors. Plus I rarely see much of an impact on the battlefield with them anyway..not sure what you get for them...sometimes they have negative impacts by their details?


After spending the last 3 hours fixing errors, that come with the games commanders script, I now know the main reason why, you don't see any impact off having a General attached! The truth is, most of the scripts associated with the different commanders, that come with the game, don't have their individual stats activated, meaning that the Attack / Defence factors, that should be boosted by having a General attached, are not calculated during combat, so in effect your right the commanders do diddly squat. That is the bad news, the good news is this has now been rectified, because I have went through each and every commander in turn, and activated their stats, so now they do assist the unit they are attached too.


Have seen where the nearby units of a commander show stat changes beyond their normal stats. You mean to tell me: All this time This was not actually true! I hope what you have discovered, is corrected in the upcoming 1.40 patch...

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RE: COMMANDERS ? - 10/18/2013 8:32:07 PM   
kirk23


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Some of the Commanders were activated in game, but most were not!

Anyway onwards and upwards, new art for German General von Mackensen.




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RE: COMMANDERS ? - 10/18/2013 11:31:46 PM   
kirk23


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To allow me to test new art for USA Commanders, I have again advanced America's entry into the war. New art completed for General Pershing.




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RE: COMMANDERS ? - 10/18/2013 11:57:55 PM   
kirk23


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USA Admiral Rodman new art.




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RE: COMMANDERS ? - 10/19/2013 12:08:29 AM   
kirk23


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USA Fighter Ace RICKENBACKER.




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RE: COMMANDERS ? - 10/19/2013 12:37:06 AM   
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Turkey General IZZET PASHA.(I HAVE NOW RENEWED ALL 49 COMMANDER ART THAT IS STANDARD IN GAME)




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RE: COMMANDERS ? - 10/19/2013 12:57:17 PM   
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British Admiral Sir George Callaghan joins the game.




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RE: COMMANDERS ? - 10/19/2013 5:46:08 PM   
kirk23


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British Admiral Doveton Sturdee, is now in the game.




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RE: COMMANDERS ? - 10/19/2013 6:05:20 PM   
kirk23


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British Admiral GOODENOUGH joins the game.




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RE: COMMANDERS ? - 10/20/2013 5:17:01 PM   
kirk23


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Romania General Alexandru Averescu. I feel that where possible, every country in the game, should have at least one Commander available!

Romania now has 4 generals in the game listed below.

AVERESCU
PREZAN
COANDA
GRIGORESCU




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RE: COMMANDERS ? - 10/21/2013 8:41:34 AM   
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Bulgarian General Zhekov joins the game.




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RE: COMMANDERS ? - 10/21/2013 9:07:51 AM   
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Bulgaria General Kliment Boyadzhiev joins the game as well.




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RE: COMMANDERS ? - 10/21/2013 10:03:22 AM   
kirk23


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Bulgaria General Panteley Kiselov also is now in the game.




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RE: COMMANDERS ? - 10/22/2013 1:00:34 PM   
kirk23


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I have spent a great many hours, adding more than 24 new commanders to use in game, all these are compatible with the newest 1.30 patch. I have removed many restrictions, stopping the attachment of Commanders, making them all much more accessible.

http://www.gamefront.com/files/23790299/New+Updated+%26+Expanded+Commander+Data+Files.zip

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RE: COMMANDERS ? - 10/22/2013 2:45:21 PM   
Cataphract88


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Hi Kirk,

Is this compatible with your earlier 'Test Mod Campaign 1914', and could you please let me know how to install it?

< Message edited by cataphract88 -- 10/22/2013 2:48:58 PM >


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RE: COMMANDERS ? - 10/22/2013 3:40:21 PM   
kirk23


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Hi this download contains 3 files, Commanders Graphics file, English Language file, and Commanders script file. These are compatible with all versions off the game, as well as my previous mod. To install, the easiest way is backup, then delete the 3 above mentioned files from your game data files, and replace with these new ones, and your ready to go,with commanders available to attach, to your units with ease, as most of the restrictions encountered previously in game have been simplified.

By default the game installs to the directory shown in the photo,stage one click on the Slitherine folder highlighted by red arrow.




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RE: COMMANDERS ? - 10/22/2013 3:55:23 PM   
kirk23


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Stage 2.

Once you open the Slitherine folder, you will be taken to the Commander The Great War game folder red arrowed in photo, Double left mouse click to open this folder.




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RE: COMMANDERS ? - 10/22/2013 4:02:01 PM   
kirk23


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Stage 3.

Double left click on the Data folder highlighted by red arrow.




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RE: COMMANDERS ? - 10/22/2013 4:08:51 PM   
kirk23


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Stage 4.

Double left click on Lang file, once opened, delete the English Lang file, and replace with the new downloaded English Language file.




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RE: COMMANDERS ? - 10/22/2013 4:15:14 PM   
kirk23


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Stage 5.

Double left click on the Graphics file to open,red arrowed. Once opened delete Commanders file and replace with the new downloaded Commanders Graphic file.





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RE: COMMANDERS ? - 10/22/2013 4:19:47 PM   
kirk23


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Stage 6.

Double left click to open the Script file red arrow.




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RE: COMMANDERS ? - 10/22/2013 4:24:11 PM   
kirk23


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Stage 7.

Delete the Commanders script file red arrow, and replace with the new downloaded Commanders script file. That is it, done your ready to play the game, I hope this guide was of help.




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RE: COMMANDERS ? - 10/22/2013 5:00:23 PM   
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Thanks, Kirk, it's great what you're doing for this game.

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RE: COMMANDERS ? - 10/22/2013 5:08:43 PM   
kirk23


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Cheers!

If you are interested, I will make available to you the huge mod I'm working on, it is very much playable as is, it still needs some more art for the new Home Guard units & some ship art. But apart from that its good to go, It requires a separate install altogether from the basic game, as it is not compatible because of all the new stuff, and unit name changes, IE : Dreadnoughts,Battlecruisers, Armoured Cruisers, Light Cruisers, Destroyers, and that's just the Naval side off the game.

I will attempt to guide you through the install process if it helps!

< Message edited by kirk23 -- 10/22/2013 5:13:07 PM >


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RE: COMMANDERS ? - 10/23/2013 2:46:40 PM   
Cataphract88


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Thanks for the offer, but I think I shall wait until your mod is done; because I get very little time to play games, and when I start one it tends to take me forever to get it finished. So I'm not much good as a play-tester! However, really looking forward to this.

By the way, will this mod (and your others) be fully compatible with the next patch?

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