TheWombat_matrixforum
Posts: 469
Joined: 8/2/2003 Status: offline
|
Some good, some iffy ideas here--par for the course for wargamers! My $0.02 mostly concerns UI/info display. Highlighting a formation, and better indication of formation and command relationships in general. I'd like to see, for instance, an option to visually trace the command route from a HQ to its subordinates, and vice versa; click on a unit and it shows a line to its subordinates, if any, and to its superior HQ. Right now it's a bit difficult to visualize how to position command elements so that everyone is in command. BTW, what does making a formation independent actually mean in game terms? The F6 unit info page functionality is also in need of enhancement I think. For instance, if the vehicle side of a counter is showing, you get the vehicle info, but not the passenger info. Generally, if I have Territorial infantry units in a truck, I don't want to see the capabilities of the truck! So making it either display both, or have a quick toggle would be useful. I agree with those who want more map info. I understand it's a battle between info density and clutter, but water obstacle names (if any), important road designations, etc. are nice to have. Also, the way text is displayed on the map (place names) as it is done now needs improvement. Craters, shell impacts, crosses, smoke, etc. all overlay the names in an irregular fashion and results in a definite degradation of readability at times. The OB list in the tab on the right is fairly sensitive, and I've often mistakenly re-attached a unit to some other unit when all I wanted to do is click on something. The hierarchy is also sometimes ambiguous, in that what is subordinate to what is often hard to tell, exactly. Partly that's nomenclature, particularly with Pact forces, and partly it's a limitation of the narrow width of the OB window. But really, the game is spiffy. Needs more unicorns, rainbows, and poodles, but other than that, not much beyond the stuff that's planned for the future already.
|