Neilster
Posts: 2890
Joined: 10/27/2003 From: Hobart, Tasmania, Australia Status: offline
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quote:
ORIGINAL: Numdydar quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: Numdydar Eventually up to six can play, but that will be not for a while yet. Like 12 month+ I want that to be within 3 months. quote:
ORIGINAL: JudgeDredd For the benefit of people who have never played the boardgame... How does the game play for two player? Are ALL countries required to be "owned" by a player? If not, what's to stop minors being swallowed up by greedy expansionists knowing no-one is looking after that country? And how does the game play pbem? Specifically, how does a turn play out? How many emails are required to complete a turn? I specifically remember EiA having a very convoluted pbem system - not through the developers issues - but because it was a representation of a boardgame that had to be flitted between players many times before a turn was complete...and sometimes for a simple reaction fwir. Steve is looking to get PBEM working very shortly after release. He is hoping to have some combination of PBEM and NetPlay that can be switched on the fly. So if there is no high level of interaction between players, production say, PBEM is used. If there is a major naval battle with subs, land and CV based planes, that could require a lot of back and forth, the game can be changed over to a NetPlay session to resolve this and then go back to the PBEM system once the battle was resolved. This is the current thinking. Which may or may not actually happen since only NetPlay is currently coded for the game. PBEM will be added, so at worst case there will be a lot of files being transfered back and forth at worst case. One other option that was discussed is a 'standing orders' type system. Where each turn the player can set 'default orders' for a few types of events, like naval interception, Germany and Russia normally No as a made up example, to reduce the amount of interaction where files are needed to transfered. From Steve's comments, he is fully aware of the PBEM issues and I am sure that he will do everything technically feasible to reduce the amount of file transfers needed in order to have the game flow. We will just have to wait until early next year to see what the final solution will actually look like. Ah yes...you are right. The standing orders thing will probably come second. My mistake. Cheers, Neilster
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