Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: brian brian too many threads on all this right now. aside from forcing people to own the maps on paper, I think the map was printed too early, and if anyone had known that was coming I think this would have been pointed out. putting the digital map in the hands of thousands of people is going to reveal scores of small improvements that would be easy to make, digitally. yes, we went through that process here already, pretty much, but with a very small group of people at any given point, who were frequently overruled on things in a top-down manner. that won't be the same things as many, many times more people looking at it. Actually I am very comfortable with the map. It was worked on intensely for 6 years. Most of the places where differences of opinion existed were caused by needing to choose one terrain type for a single hex which in reality contains several different types of terrain (Burma and coastal hex terrain come to mind). For example, hex size also meant that Luxembourg is not shown on the map. But all of this is a function of the original World in Flames design decisions dating back to 1985. There were numerous individuals from many countries who gave their advice on the terrain in their local regions. I did so for the New York City and Philadelphia area. Others did so for Scandinavia, China, Australia, parts of Africa, South America, the US West coast, and so on. Patrice, who coordinated and synthesized all of this information, did extensive research of rail lines too. In particular, he added Australian and Siberian rail lines based on maps from the war years. There might be small improvements to the maps in the future, but I seriously doubt that there will be anything substantive that would affect game play.
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Steve Perfection is an elusive goal.
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