Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Detailed AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Detailed AAR Page: [1]
Login
Message << Older Topic   Newer Topic >>
Detailed AAR - 10/26/2013 8:37:47 AM   
snowburn


Posts: 188
Joined: 9/24/2013
From: Bovril, Argentina
Status: offline
How about a detailed AAR? it can show things like...

quote:


7 AIM-120 Amraam fired
2 hit
3 jammed/chaff
2 missed

5 HARM fired(4 vehicles destroyed)
3 direct hits
2 missed (average miss distance: 8 meters)


F/A-18 Hornet (pilot callsign) destroyed by AA-11 from SU-27 (enemy pilot callsign)
A-7 Corsair II (pilot callsign 2) destroyed by V-860/5V21 from SA-5 Gammon (vehicle callsing)


Nimitz (USS Ronald Reagan) Damaged (77%)
1 SS-N-22 fired by SU-33 (enemy pilot callsign)
2 FAB-500 dropped by SU-27 (enemy pilot callsign)

Most AA Kills: F-14 (pilot callsign) with 3 air victories (2xSU-27, 1xMIG-31)
Most Ground Kills: SU-27 (enemy pilot callsign) with 8 units destroyed (350DP delivered)


feel free to add any suggestion :)

< Message edited by snowburn -- 10/26/2013 8:46:44 AM >
Post #: 1
RE: Detailed AAR - 10/26/2013 9:54:06 AM   
mike1962

 

Posts: 33
Joined: 1/16/2007
Status: offline
I like that, that would be awesome!!!

(in reply to snowburn)
Post #: 2
RE: Detailed AAR - 10/26/2013 1:00:19 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
Pretty cool idea!

(in reply to mike1962)
Post #: 3
RE: Detailed AAR - 10/26/2013 3:13:28 PM   
incredibletwo

 

Posts: 102
Joined: 2/8/2009
Status: offline
Nice!!

_____________________________

"Fortune favours the bold"

(in reply to Tomcat84)
Post #: 4
RE: Detailed AAR - 10/26/2013 5:55:23 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
Now thats some cool idea!

(in reply to incredibletwo)
Post #: 5
RE: Detailed AAR - 10/26/2013 6:47:17 PM   
SSN754planker


Posts: 448
Joined: 10/2/2013
Status: offline
The game already does most of that. check the in game menu. Game>Losses & expenditures. For the other stuff, it is handy to just have a pen and paper around to jot notes. Or even better just have Notepad or a word processor open in the background to type notes. Thats what ive done for a long time, for harpoon and now CMANO.

_____________________________

MY BOOK LIST
ST1/SS SSN 754

(in reply to MaB1708)
Post #: 6
RE: Detailed AAR - 10/26/2013 8:19:44 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
quote:

The game already does most of that. check the in game menu. Game>Losses & expenditures. For the other stuff, it is handy to just have a pen and paper around to jot notes. Or even better just have Notepad or a word processor open in the background to type notes. Thats what ive done for a long time, for harpoon and now CMANO.


Yes, I know it does. But for the additional stuff I would believe an automated version vs pen&paper comes in extremely handy. I am all for it.

Cheers,

M

(in reply to SSN754planker)
Post #: 7
RE: Detailed AAR - 10/26/2013 8:45:28 PM   
SSN754planker


Posts: 448
Joined: 10/2/2013
Status: offline
But one thing i would like to see is for positions of shot down planes and sunk ships get marked on the map. It would help out a lot in writing AAR's.

_____________________________

MY BOOK LIST
ST1/SS SSN 754

(in reply to MaB1708)
Post #: 8
RE: Detailed AAR - 10/27/2013 5:18:53 AM   
snowburn


Posts: 188
Joined: 9/24/2013
From: Bovril, Argentina
Status: offline

quote:

ORIGINAL: SSN754planker

But one thing i would like to see is for positions of shot down planes and sunk ships get marked on the map. It would help out a lot in writing AAR's.


+1

not only for AAR's it would help to optimize scenarios.

(in reply to SSN754planker)
Post #: 9
RE: Detailed AAR - 10/27/2013 7:37:51 AM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
Make it a toggle like sonobuoys though or things can get very cluttered lol

(in reply to snowburn)
Post #: 10
RE: Detailed AAR - 10/27/2013 9:31:14 AM   
zacklaws

 

Posts: 415
Joined: 1/10/2007
Status: offline
Write things down as they happen? From my experience you would have to be fast, what happens when a group of ships have fired a multiple salvo at another fleet of ships etc and both fleets have incoming and outgoing, and then the hits start happening, who fired what at who? And whilst your writing, how can you operate the mouse, keyboard to control things at such crucial moments? Are you a Female Octopus, able to multitask with eight arms?

Why not just log the messages and read them afterwards.

< Message edited by zacklaws -- 10/27/2013 9:33:33 AM >

(in reply to Tomcat84)
Post #: 11
RE: Detailed AAR - 10/27/2013 11:15:52 AM   
CaptCarnage

 

Posts: 335
Joined: 5/24/2011
Status: offline
There is also a Recorder...

(in reply to zacklaws)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Detailed AAR Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.547