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Darkspires's File Repository (Updated 27-05-14)

 
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Darkspires's File Repository (Updated 27-05-14) - 10/27/2013 10:51:51 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
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Welcome to my dump of things I have strewn all over the DW forum, I get posts pop up on topics long forgotten by me about files that are also long forgotten so I will try to put them all here, I am sure there are other files hiding out there so if anyone knows of any other long lost files post the link and I will add them to the list here.

Very Important Notice:
All the zips for download contain the files without a file structure, drop the zip into the right folder and unzip it there, just remember to back up any files they are replacing first, just in case




NEW

DarkMap

Blank, black Galaxy map and blank nebula images.

Remember to back up any files they are replacing first, just in case

The zip contains two folders, nebulae and galaxybackdrops.
Extract the darkmap.zip to Distant Worlds\images\environment.

DarkMap




Space Ambient (Darkverse Mix)

I took a fair few space ambient music tracks remixed and refined them over the last few years into one track, total length 42:15.
It is designed to be a non ending track, it's long enough that you will not notice it looping, all the tracks used had the front and ends beatmatched, mixed and joined. The track and DW best are used with headphones. Two choices for use,

Put it in your theme in the music folder (zip your music folder if you have other tracks, then clear the folder, the track is designed to be used solo)

If the music for DW does not work for you, it doesn't for me, I use an external media player, Winamps the best but does tend to use resources quite a bit so I use 1by1, settings of 'Enable gapless' and track repeat, there is an audio marker in there that will let you know when your near the end of the track, I am sure you will know it when you find it

Space Ambient (Darkverse Mix)




Star Trek themed sound files

Sound files to replace the following:

button1.wav
button2.wav
message_Alarm.wav This has taken nearly two years to get right!!
message_Major.wav
message_Minor.wav
message_Standard.wav

Mellow Beeps And Alerts

Drop the downloaded zip(s) into: Distant Worlds\Sounds\Effects and unzip it there.




Keep getting asked for these so here is the full set of reduced volume sound files.

Reduced volume sound files

UI sounds reduced by -20dB

Construction, Mining and Suns / Stars reduced by -10dB

Construction, Mining and Suns / Stars reduced by -5dB

Drop the downloaded zip(s) into: Distant Worlds\Sounds\Effects and unzip it there.




An alternative image for development level

Just in case there any followers of Taoism, yes it is upside down

Old



New



Two sizes for the new icon, 25 and 28, take your pick.

Development Level 25

Development Level 28

Drop the downloaded zip(s) into: Distant Worlds\images\ui\chrome and unzip it there.

Here is what a 25x25 looks like






Modded mod files

Going through my cloud files I found a few others so I traced the topics.

Thread: Ardilus Combat Audio Pack

File: Ardilus Combat Audio Pack V2

Thread: [Mini-mod] Nebula Galaxy Backdrop

File: Nebula Galaxy Backdrop Mk2 2482x2482

File: Nebula Galaxy Backdrop Mk2 2000x2000

File: Nebula Galaxy Backdrop Mk3 (Brighter - Flinkebeinchen - I reduced the image file size from the one in the thread and posted on here (#8))




Community Added Files

quote:

ORIGINAL: Sithuk

For those who wish to try the files:
backup your button1.wav, button2.wav, and grid.wav files within your "\Sounds\Effects" folder within your Distant Worlds installation folder, then copy the new sound files within the zip file into the "\Sounds\Effects" folder within your Distant Worlds installation folder.


Sithuk - silent button1.wav,button2.wav and a reduced volume grid.wav





May your colonies grow strong and the insectoids tremble before you


Darkspire

< Message edited by Darkspire -- 5/27/2014 7:51:45 PM >


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RE: Reduced Volume And Other Bits - 10/27/2013 4:14:37 PM   
CyclopsSlayer


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Thank you for gathering these. As may have been noticed before I HATE the default CLICK!

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RE: Reduced Volume And Other Bits - 11/22/2013 1:34:46 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: CyclopsSlayer

Thank you for gathering these. As may have been noticed before I HATE the default CLICK!


Try the new ones, they took a while to get together and edit, the 'click' is much more mellow

Darkspire

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Post #: 3
RE: Reduced Volume And Other Bits - 12/23/2013 6:50:54 PM   
Solarius Scorch


Posts: 180
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From: Cracow, Poland
Status: offline
Just out of curiosity, why was the yin/yang symbol used for development? Did you mean to associate development with balance, or was something else on your mind?

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Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

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RE: Reduced Volume And Other Bits - 12/23/2013 7:08:02 PM   
Darkspire


Posts: 1986
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From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Solarius Scorch

Just out of curiosity, why was the yin/yang symbol used for development? Did you mean to associate development with balance, or was something else on your mind?


With balance. I quite like to carefully build all my colonies to 100+ on development and it takes a fair amount of balance to do it fairly quickly and efficiently for a colony, especially at the lower end colony tech with 30m on a new colony without a ruins bonus, juggling the mineral requirements and luxuries does require balance for a fledgling colony.

Darkspire

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RE: Reduced Volume And Other Bits - 12/23/2013 7:23:01 PM   
Solarius Scorch


Posts: 180
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From: Cracow, Poland
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Thought so. Thanks for everything you're doing for us :)

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Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

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Post #: 6
RE: Reduced Volume And Other Bits - 12/23/2013 7:41:48 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Solarius Scorch

Thought so. Thanks for everything you're doing for us :)


There is a lot more to come ...

Darkspire

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Post #: 7
RE: Reduced Volume And Other Bits - 12/25/2013 1:43:24 PM   
Flinkebeinchen


Posts: 109
Joined: 6/18/2013
From: Germany
Status: offline
Uploaded another Nebula Galaxy Backdrop version, its not so dark. Check out the thread or download it right away.

http://www.megafileupload.com/en/file/482509/nebula-mid-jpg.html

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RE: Reduced Volume And Other Bits - 12/25/2013 6:31:03 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

ORIGINAL: Flinkebeinchen

Uploaded another Nebula Galaxy Backdrop version, its not so dark. Check out the thread or download it right away.

http://www.megafileupload.com/en/file/482509/nebula-mid-jpg.html


Thanks

Was a large file (1.030kb) due to the memory usage in Shadows for the new GFX engine I have reduced the file size it is now 411kb. No change in DPI or quality, bit bright for myself as you can not see some of the map and the freighters etc get a bit lost on sections but I will add it to the modded mod files

Darkspire

< Message edited by Darkspire -- 12/25/2013 7:30:53 PM >


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RE: Reduced Volume And Other Bits - 12/26/2013 6:08:42 PM   
Flinkebeinchen


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Joined: 6/18/2013
From: Germany
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I wasn't aware that the filesize of the image was a problem. I hadn't encountered any lag yet, even in late game on huge maps. The brightness of the backdrop may be a problem if you use an empire color that is a bright color itself but shouldn't if you use a dark one, like I prefer for myself imho.

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RE: Reduced Volume And Other Bits - 12/26/2013 6:55:43 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Flinkebeinchen

I wasn't aware that the filesize of the image was a problem. I hadn't encountered any lag yet, even in late game on huge maps. The brightness of the backdrop may be a problem if you use an empire color that is a bright color itself but shouldn't if you use a dark one, like I prefer for myself imho.


It was a few of the AI generated empires that were a little difficult to see, think it may also depend on your monitor settings as well. As far as I can tell images are preloaded, I had quite a bit of lag when using 40+ races in my theme, I reduced the image sizes for the ships and the lag more or less disappeared, so I just tend to reduce the file sizes if I am not going to lose any quality, just to be on the safe side

The reduced size file has been posted with your details on under the thread where your original file is to be found.

Darkspire

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Post #: 11
RE: Reduced Volume And Other Bits - 12/27/2013 12:00:27 PM   
Sithuk

 

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Hi Darkspire, I've created a silent button1.wav and button2.wav file.

I've also reduced the volume level of the grid.wav file which plays on selection of main view screen items such as ships.

I've attached them and think they would make a useful addition to your depository.

For those who wish to try the files:
backup your button1.wav, button2.wav, and grid.wav files within your "\Sounds\Effects" folder within your Distant Worlds installation folder, then
copy the new sound files within the zip file into the "\Sounds\Effects" folder within your Distant Worlds installation folder.

Attachment (1)

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Post #: 12
RE: Reduced Volume And Other Bits - 12/27/2013 2:06:08 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
quote:

Hi Darkspire, I've created a silent button1.wav and button2.wav file.

I've also reduced the volume level of the grid.wav file which plays on selection of main view screen items such as ships.

I've attached them and think they would make a useful addition to your depository.


Thank you Sithuk

I have added a new section to the broom cupboard, Community Added Files, and put it on there.

Darkspire

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RE: Darkspires's File Repository (Updated 01-01-14) - 1/1/2014 9:07:21 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
Space Ambient (Darkverse Mix) added to the broom cupboard

Darkspire

< Message edited by Darkspire -- 1/1/2014 10:11:42 AM >


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RE: Darkspires's File Repository (Updated 01-01-14) - 1/16/2014 7:50:10 PM   
KEBW1144


Posts: 23
Joined: 12/14/2011
Status: offline
Thanks I like the ambient song, if someone could rip some of the songs from Hegemony Legions of Iron, I was quite fond of their music.

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Post #: 15
RE: Darkspires's File Repository (Updated 01-01-14) - 3/28/2014 7:06:27 PM   
neem693

 

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Joined: 1/25/2012
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This mod is Cool! space ambient song very mystery and interest.

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Post #: 16
RE: Darkspires's File Repository (Updated 01-01-14) - 5/27/2014 6:50:32 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
If anyone want to use anything from my broom cupboard on here and it was put together by me then feel free to do so, just a credit is good.

Darkspire

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RE: Darkspires's File Repository (Updated 27-05-14) - 5/29/2014 11:34:10 PM   
Osito


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Status: offline
Hi Darkspire,

I haven't yet tried your DarkMap, but I assume from what you've said that the nebulas don't show up. Assuming that's correct, can you confirm that the areas where the nebulas are present still produce the normal nebula effects, such as reducing speed and affecting shields? Or have you found a way to avoid those effects too?

Thanks,

Osito

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Post #: 18
RE: Darkspires's File Repository (Updated 27-05-14) - 5/30/2014 3:04:12 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Osito

Hi Darkspire,

I haven't yet tried your DarkMap, but I assume from what you've said that the nebulas don't show up. Assuming that's correct, can you confirm that the areas where the nebulas are present still produce the normal nebula effects, such as reducing speed and affecting shields? Or have you found a way to avoid those effects too?

Thanks,

Osito


Cosmetic only, so the effects for the nebulas still occur.

Darkspire

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RE: Darkspires's File Repository (Updated 27-05-14) - 7/6/2014 7:25:07 PM   
thefinn12345

 

Posts: 91
Joined: 5/29/2014
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Is there any reason I cannot grab the no-sound wav files, rename them to say... message_Alarm.wav and replace it as well with zero sound ?

Same with construction etc.. ?

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Post #: 20
RE: Darkspires's File Repository (Updated 27-05-14) - 7/7/2014 5:21:56 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: thefinn

Is there any reason I cannot grab the no-sound wav files, rename them to say... message_Alarm.wav and replace it as well with zero sound ?

Same with construction etc.. ?



I am a little unclear on the question.

I do not have any 'no-sound wav files' in the broom cupboard, if you want some done I can create a set if you want.

Having said that, the sound effects zeroed on the effects slider in option works now with the current update, so zero sound is now available from vanilla?

Am I missing something?

Darkspire



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RE: Darkspires's File Repository - 12/25/2016 12:26:39 PM   
blaa

 

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Some great stuff in here

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Post #: 22
RE: Darkspires's File Repository - 12/25/2016 3:53:19 PM   
Retreat1970


Posts: 948
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From: Wisconsin
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2 1/2 year old necro. Do these links work?

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RE: Darkspires's File Repository - 12/25/2016 8:20:11 PM   
blaa

 

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Mediafire links work for all eternity.
Thread is too useful to be buried, especially the reduced volume sound files.

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RE: Darkspires's File Repository - 12/25/2016 9:46:49 PM   
Retreat1970


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From: Wisconsin
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Sorry for the tone of my last post. It may be worth a look since it's only graphics and sound files.

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RE: Darkspires's File Repository - 12/26/2016 4:46:10 PM   
blaa

 

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No problem. I really recommend

Construction, Mining and Suns / Stars reduced by -10dB


I tried a sound mod but that made it even worse. This solution is perfect, the sound is very subtle.

I also prefer darkmap over the low quality default backdrop.

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Post #: 26
RE: Darkspires's File Repository - 5/15/2017 2:33:38 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Retreat1970

2 1/2 year old necro. Do these links work?


Yes the links do work. I have no intention of taking them down or removing the files.

Now where was I with Darkverse ... after all this time no one seems to have got the trade goods working

Darkspire

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