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A Wish list

 
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A Wish list - 10/31/2013 9:46:54 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline
May be is soon to make it but my first intention is give support to game.

1-Rename missions or alternatively make the program assign consecutive numbers that are not always Zond 5 missions again and again every time you try some mission. (Promised)

2-A single screen to place and / or remove specialists developing missions instead of performing many clicks between different screens.

3-A unique screen to control revenues and expenditures each session. (May be)

4-Possibility of sending missions to satellite planets such as Jupiter, Mars and Saturn.

5-Ability to send missions to asteroids or comets.

6-Well-defined random events during the seasons and even during missions.(Promised)

7-Detailed information about Accidents and failures during missions and (if possible)with graphic detail. (will be made in future patches)

8-More resolutions better than 1024-768. (will be made in future patches)

9- A prominent "close program" button for after achieving goals

10- A button that shows all programs, regardless of target area, which use techs you have already unlocked. If I do Biosatellite, I want to easily continue on with my success to hop into the frog sat, lunar impactor, etc. that all use Thor-Able.

11- A discount for future generations of rocket families if I've already unlocked some. The Thor-Delta should be cheaper if I have the Thor-Able already. If I have Thor-Delta, Delta II should be cheaper.

12- More to do in the VAB, it should be possible to schedule any desired flights directly from there through some sort of "schedule flight" button.

13- Before opening a project it would be really nice to be able to see what kind of research (unmanned/manned spacecraft/rockets/human rated/EVA), which flight contollers (mission operations/trajectory/payload/crew)and what the astronaut skills (piloting/leadership/science)will be involved. This way planning future staffing would be much easier.

14- Buildings should show what they enable. (number of staff/projects, which projects/missions are possible) [Will there be building add-ons, which enable special technologies/bonuses/kinds of missions?]

15- Extend the playing time after 1973 in Sandbox mode.

16 - Make R&D of probes/capsules/satellites separated from rockets.

17 - Information screen when you can see all the missions you made in past seasons. Date, name, rocket used, result, prestige gained and badges.





< Message edited by fremen -- 11/2/2013 9:10:18 PM >
Post #: 1
RE: A Wish list - 10/31/2013 7:13:45 PM   
fermun

 

Posts: 1
Joined: 12/3/2011
Status: offline
Good list, I will add to it if you don't mind.

9) A prominent "close program" button for after achieving goals

10) A button that shows all programs, regardless of target area, which use techs you have already unlocked. If I do Biosatellite, I want to easily continue on with my success to hop into the frog sat, lunar impactor, etc. that all use Thor-Able.

11) A discount for future generations of rocket families if I've already unlocked some. The Thor-Delta should be cheaper if I have the Thor-Able already. If I have Thor-Delta, Delta II should be cheaper.

12) More to do in the VAB, it should be possible to schedule any desired flights directly from there through some sort of "schedule flight" button.

(in reply to kokubokan25)
Post #: 2
RE: A Wish list - 10/31/2013 7:24:08 PM   
histgamer

 

Posts: 1455
Joined: 11/30/2006
Status: offline
I agree with everything you said but 11 would need some exceptions. The Saturn I for example had more in common with the Redstone than the eventual Saturn V and the Jupiter C used the same first stage as the Redstone.

Would really love the ability to mix and match boosters and have control over what programs use what rockets and maybe even rocket customization but this isn't really the game for that unfortunately.

(in reply to fermun)
Post #: 3
RE: A Wish list - 10/31/2013 7:42:58 PM   
histgamer

 

Posts: 1455
Joined: 11/30/2006
Status: offline
Is it possible to allow sandbox play to continue forever? I understand ending the campaign in 1973 but it would be nice if you could play sandbox as long as you like.

(in reply to histgamer)
Post #: 4
RE: A Wish list - 11/1/2013 3:02:25 PM   
btl0357

 

Posts: 4
Joined: 10/31/2013
Status: offline
Good points, I'll just add:

13) Before opening a project it would be really nice to be able to see what kind of research (unmanned/manned spacecraft/rockets/human rated/EVA), which flight contollers (mission operations/trajectory/payload/crew)and what the astronaut skills (piloting/leadership/science)will be involved. This way planning future staffing would be much easier.

14) Buildings should show what they enable. (number of staff/projects, which projects/missions are possible) [Will there be building add-ons, which enable special technologies/bonuses/kinds of missions?]

(in reply to histgamer)
Post #: 5
RE: A Wish list - 11/1/2013 3:25:42 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline
Edit the new petitions in first post.

(in reply to btl0357)
Post #: 6
RE: A Wish list - 11/2/2013 8:38:00 PM   
RAM

 

Posts: 402
Joined: 5/1/2000
From: Bilbao,Vizcaya,Spain
Status: offline
I'm missing launcher flexibility. developing a rocket should be independent of a program - I want to be able to choose wether I want to launch payload to the space with a single, big, rocket, or a smaller rocket with attached boosters instead.

IIRC this was present in BARIS, but here you're stuck to whatever the project decides is going to be your launcher and you're stuck out of options of using a smaller rocket&boosters instead. Which would really add into the simulator/management theme: do you want to invest and develop with the eyes put in the future or will you just save some money off your budget and reap the short term benefits instead? (cheaper and readily available launchers but in the long term you'll NEED the bigger rocket anyway).


So the idea - make development of rockets an independent part of the programs. You decide which rockets you want to R&D, knowing the weight of the payloads they are able to deliver to different places (suborbital-Low orbital-high orbital-lunar-interplanetary,etc). The programs should be just the capsule/probe/payload, and you decide which launcher you want to mate with which program.

I would really love to see something like this as, as I said, it was in BARIS and I really miss it here.

< Message edited by RAM -- 11/2/2013 8:40:19 PM >


_____________________________

RAM

"Look at me! look at me!!!

Not like that! NOT LIKE THAT!!!"

(in reply to kokubokan25)
Post #: 7
RE: A Wish list - 11/2/2013 8:59:37 PM   
Kipper


Posts: 272
Joined: 3/5/2005
Status: offline

quote:

ORIGINAL: RAM

I'm missing launcher flexibility. developing a rocket should be independent of a program - I want to be able to choose wether I want to launch payload to the space with a single, big, rocket, or a smaller rocket with attached boosters instead.

IIRC this was present in BARIS, but here you're stuck to whatever the project decides is going to be your launcher and you're stuck out of options of using a smaller rocket&boosters instead. Which would really add into the simulator/management theme: do you want to invest and develop with the eyes put in the future or will you just save some money off your budget and reap the short term benefits instead? (cheaper and readily available launchers but in the long term you'll NEED the bigger rocket anyway).


So the idea - make development of rockets an independent part of the programs. You decide which rockets you want to R&D, knowing the weight of the payloads they are able to deliver to different places (suborbital-Low orbital-high orbital-lunar-interplanetary,etc). The programs should be just the capsule/probe/payload, and you decide which launcher you want to mate with which program.

I would really love to see something like this as, as I said, it was in BARIS and I really miss it here.


That and the excitement factor (as provided by the Space Race in BARIS) and the two glaringly missing elements of this game.

The race didn't have to be about the Moon. Race to the moon could have been phase 1 of the game; winning a fantasy cold war space race (1st space station, first large space station, first moon orbital station, first lunar base, fist manned asteroid intercept, first Grand Tour etc.) could have been phase 2; a race with China for Mars could have been phase 3. That was how BARIS could have been built on and improved.

(in reply to RAM)
Post #: 8
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